Files
simpeg/SimPEG/Utils/coordutils.py
T
2015-11-04 21:37:27 -08:00

80 lines
2.7 KiB
Python

import numpy as np
def crossProd(v0,v1):
"""
Cross product of 2 vectors
:param numpy.array v0: vector of length 3
:param numpy.array v1: vector of length 3
:rtype: numpy.array
:return: cross product of v0,v1
"""
# ensure both n0, n1 are vectors of length 1
assert len(v0) == 3, "Length of v0 should be 3"
assert len(v1) == 3, "Length of v1 should be 3"
v2 = np.zeros(3,dtype=float)
v2[0] = v0[1]*v1[2] - v1[1]*v0[2]
v2[1] = v1[0]*v0[2] - v0[0]*v1[2]
v2[2] = v0[0]*v1[1] - v1[0]*v0[1]
return v2
def rotationMatrixFromNormals(v0,v1,tol=1e-20):
"""
Performs the minimum number of rotations to define a rotation from the direction indicated by the vector n0 to the direction indicated by n1.
The axis of rotation is n0 x n1
https://en.wikipedia.org/wiki/Rodrigues%27_rotation_formula
:param numpy.array v0: vector of length 3
:param numpy.array v1: vector of length 3
:param tol = 1e-20: tolerance. If the norm of the cross product between the two vectors is below this, no rotation is performed
:rtype: numpy.array, 3x3
:return: rotation matrix which rotates the frame so that n0 is aligned with n1
"""
# ensure both n0, n1 are vectors of length 1
assert len(v0) == 3, "Length of n0 should be 3"
assert len(v1) == 3, "Length of n1 should be 3"
# ensure both are true normals
n0 = v0*1./np.linalg.norm(v0)
n1 = v1*1./np.linalg.norm(v1)
n0dotn1 = n0.dot(n1)
# define the rotation axis, which is the cross product of the two vectors
rotAx = crossProd(n0,n1)
if np.linalg.norm(rotAx) < tol:
return np.eye(3,dtype=float)
rotAx *= 1./np.linalg.norm(rotAx)
cosT = n0dotn1/(np.linalg.norm(n0)*np.linalg.norm(n1))
sinT = np.sqrt(1.-n0dotn1**2)
ux = np.array([[0., -rotAx[2], rotAx[1]], [rotAx[2], 0., -rotAx[0]], [-rotAx[1], rotAx[0], 0.]],dtype=float)
return np.eye(3,dtype=float) + sinT*ux + (1.-cosT)*(ux.dot(ux))
def rotatePointsFromNormals(XYZ,n0,n1,x0=np.r_[0.,0.,0.]):
"""
rotates a grid so that the vector n0 is aligned with the vector n1
:param numpy.array n0: vector of length 3, should have norm 1
:param numpy.array n1: vector of length 3, should have norm 1
:param numpy.array x0: vector of length 3, point about which we perform the rotation
:rtype: numpy.array, 3x3
:return: rotation matrix which rotates the frame so that n0 is aligned with n1
"""
R = rotationMatrixFromNormals(n0, n1)
assert XYZ.shape[1] == 3, "Grid XYZ should be 3 wide"
assert len(x0) == 3, "x0 should have length 3"
return (XYZ - x0).dot(R.T) + x0