mirror of
https://github.com/wassname/DeepRL.git
synced 2026-09-04 16:14:05 +08:00
Major refactor
This commit is contained in:
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from atari_wrapper import *
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from policy import *
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from replay import *
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from task import *
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from random_process import *
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@@ -0,0 +1,149 @@
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# This file is copied/apdated from
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# https://raw.githubusercontent.com/transedward/pytorch-dqn/master/utils/atari_wrapper.py
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import numpy as np
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from collections import deque
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import gym
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from gym import spaces
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from PIL import Image
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class NoopResetEnv(gym.Wrapper):
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def __init__(self, env=None, noop_max=30):
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"""Sample initial states by taking random number of no-ops on reset.
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No-op is assumed to be action 0.
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"""
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super(NoopResetEnv, self).__init__(env)
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self.noop_max = noop_max
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assert env.unwrapped.get_action_meanings()[0] == 'NOOP'
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def _reset(self):
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""" Do no-op action for a number of steps in [1, noop_max]."""
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self.env.reset()
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noops = np.random.randint(1, self.noop_max + 1)
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for _ in range(noops):
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obs, _, _, _ = self.env.step(0)
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return obs
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class FireResetEnv(gym.Wrapper):
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def __init__(self, env=None):
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"""Take action on reset for environments that are fixed until firing."""
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super(FireResetEnv, self).__init__(env)
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assert env.unwrapped.get_action_meanings()[1] == 'FIRE'
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assert len(env.unwrapped.get_action_meanings()) >= 3
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def _reset(self):
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self.env.reset()
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obs, _, _, _ = self.env.step(1)
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obs, _, _, _ = self.env.step(2)
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return obs
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class EpisodicLifeEnv(gym.Wrapper):
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def __init__(self, env=None):
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"""Make end-of-life == end-of-episode, but only reset on true game over.
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Done by DeepMind for the DQN and co. since it helps value estimation.
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"""
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super(EpisodicLifeEnv, self).__init__(env)
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self.lives = 0
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self.was_real_done = True
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self.was_real_reset = False
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def _step(self, action):
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obs, reward, done, info = self.env.step(action)
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self.was_real_done = done
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# check current lives, make loss of life terminal,
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# then update lives to handle bonus lives
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lives = self.env.unwrapped.ale.lives()
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if lives < self.lives and lives > 0:
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# for Qbert somtimes we stay in lives == 0 condtion for a few frames
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# so its important to keep lives > 0, so that we only reset once
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# the environment advertises done.
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done = True
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self.lives = lives
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return obs, reward, done, info
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def _reset(self):
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"""Reset only when lives are exhausted.
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This way all states are still reachable even though lives are episodic,
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and the learner need not know about any of this behind-the-scenes.
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"""
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if self.was_real_done:
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obs = self.env.reset()
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self.was_real_reset = True
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else:
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# no-op step to advance from terminal/lost life state
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obs, _, _, _ = self.env.step(0)
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self.was_real_reset = False
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self.lives = self.env.unwrapped.ale.lives()
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return obs
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class MaxAndSkipEnv(gym.Wrapper):
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def __init__(self, env=None, skip=4):
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"""Return only every `skip`-th frame"""
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super(MaxAndSkipEnv, self).__init__(env)
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# most recent raw observations (for max pooling across time steps)
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self._obs_buffer = deque(maxlen=2)
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self._skip = skip
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def _step(self, action):
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total_reward = 0.0
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done = None
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for _ in range(self._skip):
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obs, reward, done, info = self.env.step(action)
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self._obs_buffer.append(obs)
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total_reward += reward
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if done:
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break
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max_frame = np.max(np.stack(self._obs_buffer), axis=0)
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return max_frame, total_reward, done, info
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def _reset(self):
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"""Clear past frame buffer and init. to first obs. from inner env."""
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self._obs_buffer.clear()
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obs = self.env.reset()
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self._obs_buffer.append(obs)
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return obs
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def _process_frame84(frame):
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img = np.reshape(frame, [210, 160, 3]).astype(np.float32)
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img = img[:, :, 0] * 0.299 + img[:, :, 1] * 0.587 + img[:, :, 2] * 0.114
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img = Image.fromarray(img)
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resized_screen = img.resize((84, 110), Image.BILINEAR)
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resized_screen = np.array(resized_screen)
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x_t = resized_screen[18:102, :]
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x_t = np.reshape(x_t, [1, 84, 84])
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return x_t.astype(np.uint8)
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def _process_frame42(frame):
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img = np.reshape(frame, [210, 160, 3]).astype(np.float32)
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img = img[:, :, 0] * 0.299 + img[:, :, 1] * 0.587 + img[:, :, 2] * 0.114
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img = img[34:34 + 160, :160]
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img = Image.fromarray(img)
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img = img.resize((80, 80), Image.BILINEAR)
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img = img.resize((42, 42), Image.BILINEAR)
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resized_screen = np.array(img).reshape(1, 42, 42)
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return resized_screen.astype(np.uint8)
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class ProcessFrame(gym.Wrapper):
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def __init__(self, env=None, frame_size=84):
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super(ProcessFrame, self).__init__(env)
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self.observation_space = spaces.Box(low=0, high=255, shape=(1, frame_size, frame_size))
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if frame_size == 84:
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self.process_fn = _process_frame84
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elif frame_size == 42:
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self.process_fn = _process_frame42
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else:
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assert False, "Unknown frame size"
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def _step(self, action):
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obs, reward, done, info = self.env.step(action)
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return self.process_fn(obs), reward, done, info
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def _reset(self):
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return self.process_fn(self.env.reset())
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class ClippedRewardsWrapper(gym.Wrapper):
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def _step(self, action):
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obs, reward, done, info = self.env.step(action)
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return obs, np.sign(reward), done, info
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@@ -0,0 +1,57 @@
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#######################################################################
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# Copyright (C) 2017 Shangtong Zhang(zhangshangtong.cpp@gmail.com) #
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# Permission given to modify the code as long as you keep this #
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# declaration at the top #
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#######################################################################
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import numpy as np
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class GreedyPolicy:
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def __init__(self, epsilon, final_step, min_epsilon):
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self.init_epsilon = self.epsilon = epsilon
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self.current_steps = 0
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self.min_epsilon = min_epsilon
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self.final_step = final_step
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def sample(self, action_value, deterministic=False):
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if deterministic:
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return np.argmax(action_value)
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if np.random.rand() < self.epsilon:
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return np.random.randint(0, len(action_value))
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return np.argmax(action_value)
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def update_epsilon(self):
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self.epsilon = self.init_epsilon - float(self.current_steps) / self.final_step * (self.init_epsilon - self.min_epsilon)
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self.epsilon = max(self.epsilon, self.min_epsilon)
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self.current_steps += 1
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class StochasticGreedyPolicy:
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def __init__(self, epsilons, final_step, min_epsilons, probs):
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self.policies = []
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self.probs = probs
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for epsilon, min_epsilon in zip(epsilons, min_epsilons):
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self.policies.append(GreedyPolicy(epsilon, final_step, min_epsilon))
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def sample(self, action_value, deterministic=False):
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return np.random.choice(self.policies, p=self.probs).sample(action_value, deterministic)
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def update_epsilon(self):
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for policy in self.policies:
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policy.update_epsilon()
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class SamplePolicy:
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def sample(self, action_value, deterministic=False):
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if deterministic:
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return np.argmax(action_value)
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return np.random.choice(np.arange(len(action_value)), p=action_value)
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def update_epsilon(self):
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pass
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class GaussianPolicy:
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def sample(self, mean, var, deterministic=False):
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if deterministic:
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return mean
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return mean + np.sqrt(var) * np.random.randn(*mean.shape)
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def update_epsilon(self):
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pass
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@@ -0,0 +1,49 @@
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# copy from https://github.com/ghliu/pytorch-ddpg/blob/master/random_process.py
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import numpy as np
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# [reference] https://github.com/matthiasplappert/keras-rl/blob/master/rl/random.py
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class RandomProcess(object):
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def reset_states(self):
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pass
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class AnnealedGaussianProcess(RandomProcess):
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def __init__(self, mu, sigma, sigma_min, n_steps_annealing):
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self.mu = mu
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self.sigma = sigma
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self.n_steps = 0
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if sigma_min is not None:
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self.m = -float(sigma - sigma_min) / float(n_steps_annealing)
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self.c = sigma
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self.sigma_min = sigma_min
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else:
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self.m = 0.
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self.c = sigma
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self.sigma_min = sigma
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@property
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def current_sigma(self):
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sigma = max(self.sigma_min, self.m * float(self.n_steps) + self.c)
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return sigma
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# Based on http://math.stackexchange.com/questions/1287634/implementing-ornstein-uhlenbeck-in-matlab
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class OrnsteinUhlenbeckProcess(AnnealedGaussianProcess):
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def __init__(self, theta, mu=0., sigma=1., dt=1e-2, x0=None, size=1, sigma_min=None, n_steps_annealing=1000):
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super(OrnsteinUhlenbeckProcess, self).__init__(mu=mu, sigma=sigma, sigma_min=sigma_min, n_steps_annealing=n_steps_annealing)
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self.theta = theta
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self.mu = mu
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self.dt = dt
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self.x0 = x0
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self.size = size
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self.reset_states()
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def sample(self):
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x = self.x_prev + self.theta * (self.mu - self.x_prev) * self.dt + self.current_sigma * np.sqrt(self.dt) * np.random.normal(size=self.size)
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self.x_prev = x
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self.n_steps += 1
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return x
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def reset_states(self):
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self.x_prev = self.x0 if self.x0 is not None else np.zeros(self.size)
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@@ -0,0 +1,94 @@
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#######################################################################
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# Copyright (C) 2017 Shangtong Zhang(zhangshangtong.cpp@gmail.com) #
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# Permission given to modify the code as long as you keep this #
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# declaration at the top #
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#######################################################################
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import numpy as np
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class Replay:
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def __init__(self, memory_size, batch_size, dtype=np.float32):
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self.memory_size = memory_size
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self.batch_size = batch_size
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self.dtype = dtype
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self.states = None
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self.actions = np.empty(self.memory_size, dtype=np.int8)
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self.rewards = np.empty(self.memory_size)
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self.next_states = None
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self.terminals = np.empty(self.memory_size, dtype=np.int8)
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self.pos = 0
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self.full = False
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def feed(self, experience):
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state, action, reward, next_state, done = experience
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if self.states is None:
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self.states = np.empty((self.memory_size, ) + state.shape, dtype=self.dtype)
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self.next_states = np.empty((self.memory_size, ) + state.shape, dtype=self.dtype)
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self.states[self.pos][:] = state
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self.actions[self.pos] = action
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self.rewards[self.pos] = reward
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self.next_states[self.pos][:] = next_state
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self.terminals[self.pos] = done
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self.pos += 1
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if self.pos == self.memory_size:
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self.full = True
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self.pos = 0
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def sample(self):
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upper_bound = self.memory_size if self.full else self.pos
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sampled_indices = np.random.randint(0, upper_bound, size=self.batch_size)
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return [self.states[sampled_indices],
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self.actions[sampled_indices],
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self.rewards[sampled_indices],
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self.next_states[sampled_indices],
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self.terminals[sampled_indices]]
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class HighDimActionReplay:
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def __init__(self, memory_size, batch_size, dtype=np.float32):
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self.memory_size = memory_size
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self.batch_size = batch_size
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self.dtype = dtype
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self.states = None
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self.actions = None
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self.rewards = np.empty(self.memory_size)
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self.next_states = None
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self.terminals = np.empty(self.memory_size, dtype=np.int8)
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self.pos = 0
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self.full = False
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def feed(self, experience):
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state, action, reward, next_state, done = experience
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if self.states is None:
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self.states = np.empty((self.memory_size, ) + state.shape, dtype=self.dtype)
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self.actions = np.empty((self.memory_size, ) + action.shape)
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self.next_states = np.empty((self.memory_size, ) + state.shape, dtype=self.dtype)
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self.states[self.pos][:] = state
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self.actions[self.pos][:] = action
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self.rewards[self.pos] = reward
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self.next_states[self.pos][:] = next_state
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self.terminals[self.pos] = done
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self.pos += 1
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if self.pos == self.memory_size:
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self.full = True
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self.pos = 0
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def sample(self):
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upper_bound = self.memory_size if self.full else self.pos
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sampled_indices = np.random.randint(0, upper_bound, size=self.batch_size)
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return [self.states[sampled_indices],
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self.actions[sampled_indices],
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self.rewards[sampled_indices],
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self.next_states[sampled_indices],
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self.terminals[sampled_indices]]
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@@ -0,0 +1,110 @@
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#######################################################################
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# Copyright (C) 2017 Shangtong Zhang(zhangshangtong.cpp@gmail.com) #
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# Permission given to modify the code as long as you keep this #
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# declaration at the top #
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#######################################################################
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import gym
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import sys
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import numpy as np
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from atari_wrapper import *
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class BasicTask:
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def __init__(self):
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self.normalized_state = True
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def normalize_state(self, state):
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return state
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def reset(self):
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state = self.env.reset()
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if self.normalized_state:
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return self.normalize_state(state)
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return state
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def step(self, action):
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next_state, reward, done, info = self.env.step(action)
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if self.normalized_state:
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next_state = self.normalize_state(next_state)
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return next_state, np.sign(reward), done, info
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def random_action(self):
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return self.env.action_space.sample()
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class MountainCar(BasicTask):
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name = 'MountainCar-v0'
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success_threshold = -110
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def __init__(self):
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BasicTask.__init__(self)
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self.env = gym.make(self.name)
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self.env._max_episode_steps = sys.maxsize
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class CartPole(BasicTask):
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name = 'CartPole-v0'
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success_threshold = 195
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def __init__(self):
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BasicTask.__init__(self)
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self.env = gym.make(self.name)
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self.env._max_episode_steps = sys.maxsize
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class LunarLander(BasicTask):
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name = 'LunarLander-v2'
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success_threshold = 200
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def __init__(self):
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BasicTask.__init__(self)
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self.env = gym.make(self.name)
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class PixelAtari(BasicTask):
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def __init__(self, name, no_op, frame_skip, normalized_state=True,
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frame_size=84, success_threshold=1000):
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BasicTask.__init__(self)
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self.normalized_state = normalized_state
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self.name = name
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self.success_threshold = success_threshold
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env = gym.make(name)
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assert 'NoFrameskip' in env.spec.id
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env = EpisodicLifeEnv(env)
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env = NoopResetEnv(env, noop_max=no_op)
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env = MaxAndSkipEnv(env, skip=frame_skip)
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if 'FIRE' in env.unwrapped.get_action_meanings():
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env = FireResetEnv(env)
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env = ProcessFrame(env, frame_size)
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self.env = ClippedRewardsWrapper(env)
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def normalize_state(self, state):
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return np.asarray(state, dtype=np.float32) / 255.0
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class Pendulum(BasicTask):
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name = 'Pendulum-v0'
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success_threshold = 200
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def __init__(self):
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BasicTask.__init__(self)
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self.env = gym.make(self.name)
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self.env._max_episode_steps = sys.maxsize
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self.action_dim = self.env.action_space.shape[0]
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self.state_dim = self.env.observation_space.shape[0]
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def step(self, action):
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# action = 2 * np.clip(action, -1, 1)
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action = np.clip(action, -2, 2)
|
||||
next_state, reward, done, info = self.env.step(action)
|
||||
return next_state, reward, done, info
|
||||
|
||||
class BipedalWalker(BasicTask):
|
||||
name = 'BipedalWalker-v2'
|
||||
success_threshold = 2000
|
||||
|
||||
def __init__(self):
|
||||
BasicTask.__init__(self)
|
||||
self.env = gym.make(self.name)
|
||||
self.env._max_episode_steps = sys.maxsize
|
||||
self.action_dim = self.env.action_space.shape[0]
|
||||
self.state_dim = self.env.observation_space.shape[0]
|
||||
|
||||
def step(self, action):
|
||||
action = np.clip(action, -1, 1)
|
||||
next_state, reward, done, info = self.env.step(action)
|
||||
return next_state, reward, done, info
|
||||
Reference in New Issue
Block a user