Setup 1-step prediction

This commit is contained in:
Shangtong Zhang
2017-12-16 22:14:40 -07:00
parent 214f7693c2
commit f0940e86dc
4 changed files with 154 additions and 2 deletions
+4 -1
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@@ -66,7 +66,7 @@ def generate_dateset(game):
env = ClippedRewardsWrapper(env)
ep = 0
max_ep = 10
max_ep = 50
mkdir('dataset/%s' % game)
while True:
rewards, steps = episode(env, agent)
@@ -82,8 +82,11 @@ def generate_dateset(game):
dataset_env.clear_saved()
if ep >= max_ep:
break
with open('dataset/%s/meta.bin' % (game), 'wb') as f:
pickle.dump({'episodes': ep}, f)
if __name__ == '__main__':
mkdir('dataset')
game = 'PongNoFrameskip-v4'
# train_dqn(game)
generate_dateset(game)
+4 -1
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@@ -2,6 +2,7 @@ import logging
from agent import *
from component import *
from utils import *
import model.action_conditional_video_prediction as acvp
def dqn_cart_pole():
config = Config()
@@ -275,7 +276,7 @@ if __name__ == '__main__':
# dqn_cart_pole()
# async_cart_pole()
a3c_cart_pole()
# a3c_cart_pole()
# a3c_continuous()
# p3o_continuous()
# d3pg_continuous()
@@ -291,3 +292,5 @@ if __name__ == '__main__':
# async_pixel_atari('BreakoutNoFrameskip-v4')
# a3c_pixel_atari('BreakoutNoFrameskip-v4')
acvp.train('PongNoFrameskip-v4')
+1
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@@ -0,0 +1 @@
import action_conditional_video_prediction
@@ -0,0 +1,145 @@
#######################################################################
# Copyright (C) 2017 Shangtong Zhang(zhangshangtong.cpp@gmail.com) #
# Permission given to modify the code as long as you keep this #
# declaration at the top #
#######################################################################
import torch
from torch.autograd import Variable
import torch.nn as nn
import torch.nn.functional as F
import numpy as np
import pickle
import torchvision
from skimage import io
from collections import deque
import gym
import torch.optim
class Network(nn.Module):
def __init__(self, num_actions, gpu=True):
super(Network, self).__init__()
self.conv1 = nn.Conv2d(12, 64, 8, 2, (0, 1))
self.conv2 = nn.Conv2d(64, 128, 6, 2, (1, 1))
self.conv3 = nn.Conv2d(128, 128, 6, 2, (1, 1))
self.conv4 = nn.Conv2d(128, 128, 4, 2, (0, 0))
self.hidden_units = 128 * 11 * 8
self.fc5 = nn.Linear(self.hidden_units, 2048)
self.fc6 = nn.Linear(2048, 2048)
self.fc_action = nn.Linear(num_actions, 2048)
self.fc7 = nn.Linear(2048, 2048)
self.fc8 = nn.Linear(2048, self.hidden_units)
self.deconv9 = nn.ConvTranspose2d(128, 128, 4, 2)
self.deconv10 = nn.ConvTranspose2d(128, 128, 6, 2, (1, 1))
self.deconv11 = nn.ConvTranspose2d(128, 128, 6, 2, (1, 1))
self.deconv12 = nn.ConvTranspose2d(128, 3, 8, 2, (0, 1))
self.gpu = gpu and torch.cuda.is_available()
if self.gpu:
self.cuda()
self.FloatTensor = torch.cuda.FloatTensor
else:
self.FloatTensor = torch.FloatTensor
def to_torch_variable(self, x, dtype='float32'):
if isinstance(x, Variable):
return x
if not isinstance(x, torch.FloatTensor):
x = torch.from_numpy(np.asarray(x, dtype=dtype))
if self.gpu:
x = x.cuda()
return Variable(x)
def forward(self, obs, action):
x = self.to_torch_variable(obs)
action = self.to_torch_variable(action)
x = F.relu(self.conv1(x))
x = F.relu(self.conv2(x))
x = F.relu(self.conv3(x))
x = F.relu(self.conv4(x))
x = x.view((-1, self.hidden_units))
x = F.relu(self.fc5(x))
x = self.fc6(x)
action = self.fc_action(action)
x = torch.mul(x, action)
x = self.fc7(x)
x = F.relu(self.fc8(x))
x = x.view((-1, 128, 11, 8))
x = F.relu(self.deconv9(x))
x = F.relu(self.deconv10(x))
x = F.relu(self.deconv11(x))
x = self.deconv12(x)
return x
def load_episode(game, ep, num_actions):
path = 'dataset/%s/%05d' % (game, ep)
with open('%s/action.bin' % (path), 'rb') as f:
actions = pickle.load(f)
num_frames = len(actions) + 1
frames = []
mean_frame = 0.0
for i in range(1, num_frames):
frame = io.imread('%s/%05d.png' % (path, i))
frame = np.transpose(frame, (2, 0, 1))
mean_frame += frame
frames.append(frame)
mean_frame /= num_frames - 1
frames = [(frame - mean_frame) / 255.0 for frame in frames]
actions = actions[1:]
encoded_actions = np.zeros((len(actions), num_actions))
encoded_actions[np.arange(len(actions)), actions] = 1
return frames, encoded_actions
def train(game):
env = gym.make(game)
num_actions = env.action_space.n
net = Network(num_actions)
criterion = nn.MSELoss()
opt = torch.optim.Adam(net.parameters(), 0.001)
with open('dataset/%s/meta.bin' % (game), 'rb') as f:
meta = pickle.load(f)
episodes = meta['episodes']
train_episodes = int(episodes * 0.8)
indices_train = np.arange(train_episodes)
while True:
np.random.shuffle(indices_train)
for ep in indices_train:
frames, actions = load_episode(game, ep, num_actions)
buffer = deque(maxlen=4)
extended_frames = []
targets = []
for i in range(len(frames) - 1):
buffer.append(frames[i])
if len(buffer) >= 4:
extended_frames.append(np.vstack(buffer))
targets.append(frames[i + 1])
actions = actions[3:, :]
batch_size = 4
batch_start = 0
batch_end = batch_start + batch_size
while batch_start < len(extended_frames):
x = np.asarray(np.stack(extended_frames[batch_start: batch_end]))
a = actions[batch_start: batch_end]
y = np.asarray(np.stack(targets[batch_start: batch_end]))
y = net.to_torch_variable(y)
y_ = net(x, a)
loss = criterion(y_, y)
print loss.cpu().data.numpy()
opt.zero_grad()
loss.backward()
opt.step()
batch_start = batch_end
batch_end = min(batch_start + batch_size, len(extended_frames))