Files
DeepRL/component/atari_wrapper.py
T
2018-02-19 13:55:57 -07:00

205 lines
6.6 KiB
Python

import numpy as np
from collections import deque
import gym
from gym import spaces
from skimage import color, transform
class NoopResetEnv(gym.Wrapper):
def __init__(self, env=None, noop_max=30):
"""Sample initial states by taking random number of no-ops on reset.
No-op is assumed to be action 0.
"""
super(NoopResetEnv, self).__init__(env)
self.noop_max = noop_max
assert env.unwrapped.get_action_meanings()[0] == 'NOOP'
def reset(self):
""" Do no-op action for a number of steps in [1, noop_max]."""
self.env.reset()
noops = np.random.randint(1, self.noop_max + 1)
for _ in range(noops):
obs, _, _, _ = self.env.step(0)
return obs
def step(self, action):
return self.env.step(action)
class FireResetEnv(gym.Wrapper):
def __init__(self, env=None):
"""Take action on reset for environments that are fixed until firing."""
super(FireResetEnv, self).__init__(env)
assert env.unwrapped.get_action_meanings()[1] == 'FIRE'
assert len(env.unwrapped.get_action_meanings()) >= 3
def reset(self):
self.env.reset()
obs, _, _, _ = self.env.step(1)
obs, _, _, _ = self.env.step(2)
return obs
def step(self, action):
return self.env.step(action)
class EpisodicLifeEnv(gym.Wrapper):
def __init__(self, env=None):
"""Make end-of-life == end-of-episode, but only reset on true game over.
Done by DeepMind for the DQN and co. since it helps value estimation.
"""
super(EpisodicLifeEnv, self).__init__(env)
self.lives = 0
self.was_real_done = True
self.was_realreset = False
def step(self, action):
obs, reward, done, info = self.env.step(action)
self.was_real_done = done
# check current lives, make loss of life terminal,
# then update lives to handle bonus lives
lives = self.env.unwrapped.ale.lives()
if lives < self.lives and lives > 0:
# for Qbert somtimes we stay in lives == 0 condtion for a few frames
# so its important to keep lives > 0, so that we only reset once
# the environment advertises done.
done = True
self.lives = lives
return obs, reward, done, info
def reset(self):
"""Reset only when lives are exhausted.
This way all states are still reachable even though lives are episodic,
and the learner need not know about any of this behind-the-scenes.
"""
if self.was_real_done:
obs = self.env.reset()
self.was_realreset = True
else:
# no-op step to advance from terminal/lost life state
obs, _, _, _ = self.env.step(0)
self.was_realreset = False
self.lives = self.env.unwrapped.ale.lives()
return obs
class MaxAndSkipEnv(gym.Wrapper):
def __init__(self, env=None, skip=4):
"""Return only every `skip`-th frame"""
super(MaxAndSkipEnv, self).__init__(env)
# most recent raw observations (for max pooling across time steps)
self._obs_buffer = deque(maxlen=2)
self._skip = skip
def step(self, action):
total_reward = 0.0
done = None
for _ in range(self._skip):
obs, reward, done, info = self.env.step(action)
self._obs_buffer.append(obs)
total_reward += reward
if done:
break
max_frame = np.max(np.stack(self._obs_buffer), axis=0)
return max_frame, total_reward, done, info
def reset(self):
"""Clear past frame buffer and init. to first obs. from inner env."""
self._obs_buffer.clear()
obs = self.env.reset()
self._obs_buffer.append(obs)
return obs
class SkipEnv(gym.Wrapper):
def __init__(self, env=None, skip=4):
"""Return only every `skip`-th frame"""
super(SkipEnv, self).__init__(env)
self._skip = skip
def step(self, action):
total_reward = 0.0
done = None
for _ in range(self._skip):
obs, reward, done, info = self.env.step(action)
total_reward += reward
if done:
break
return obs, total_reward, done, info
def reset(self):
obs = self.env.reset()
return obs
class DatasetEnv(gym.Wrapper):
def __init__(self, env=None):
super(DatasetEnv, self).__init__(env)
self.saved_obs = []
self.saved_actions = []
def get_saved(self):
return self.saved_obs, self.saved_actions
def clear_saved(self):
self.saved_obs = []
self.saved_actions = []
def step(self, action):
obs, reward, done, info = self.env.step(action)
self.saved_actions.append(action)
self.saved_obs.append(obs)
return obs, reward, done, info
def reset(self):
obs = self.env.reset()
self.saved_obs.append(obs)
return obs
class ProcessFrame(gym.Wrapper):
def __init__(self, env=None, frame_size=84):
super(ProcessFrame, self).__init__(env)
self.frame_size = frame_size
self.observation_space = spaces.Box(low=0, high=255, shape=(1, frame_size, frame_size), dtype=np.uint8)
def process(self, obs):
obs = color.rgb2gray(obs)
obs = transform.resize(obs, (self.frame_size, self.frame_size), mode='constant')
obs = (255 * obs).astype(np.uint8).reshape((1, ) + obs.shape)
return obs
def step(self, action):
obs, reward, done, info = self.env.step(action)
return self.process(obs), reward, done, info
def reset(self):
return self.process(self.env.reset())
class NormalizeFrame(gym.Wrapper):
def __init__(self, env=None):
super(NormalizeFrame, self).__init__(env)
def _normalize(self, obs):
return np.asarray(obs, dtype=np.float32) / 255.0
def step(self, action):
obs, reward, done, info = self.env.step(action)
return self._normalize(obs), reward, done, info
def reset(self):
return self._normalize(self.env.reset())
class StackFrame(gym.Wrapper):
def __init__(self, env=None, history_length=1):
super(StackFrame, self).__init__(env)
self.history_length = history_length
self.buffer = None
def reset(self):
state = self.env.reset()
self.buffer = [state] * self.history_length
return np.asarray(np.vstack(self.buffer))
def step(self, action):
state, reward, done, info = self.env.step(action)
self.buffer.pop(0)
self.buffer.append(state)
return np.asarray(np.vstack(self.buffer)), reward, done, info