mirror of
https://github.com/wassname/DeepRL.git
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205 lines
6.6 KiB
Python
205 lines
6.6 KiB
Python
import numpy as np
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from collections import deque
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import gym
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from gym import spaces
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from skimage import color, transform
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class NoopResetEnv(gym.Wrapper):
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def __init__(self, env=None, noop_max=30):
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"""Sample initial states by taking random number of no-ops on reset.
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No-op is assumed to be action 0.
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"""
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super(NoopResetEnv, self).__init__(env)
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self.noop_max = noop_max
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assert env.unwrapped.get_action_meanings()[0] == 'NOOP'
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def reset(self):
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""" Do no-op action for a number of steps in [1, noop_max]."""
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self.env.reset()
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noops = np.random.randint(1, self.noop_max + 1)
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for _ in range(noops):
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obs, _, _, _ = self.env.step(0)
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return obs
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def step(self, action):
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return self.env.step(action)
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class FireResetEnv(gym.Wrapper):
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def __init__(self, env=None):
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"""Take action on reset for environments that are fixed until firing."""
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super(FireResetEnv, self).__init__(env)
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assert env.unwrapped.get_action_meanings()[1] == 'FIRE'
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assert len(env.unwrapped.get_action_meanings()) >= 3
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def reset(self):
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self.env.reset()
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obs, _, _, _ = self.env.step(1)
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obs, _, _, _ = self.env.step(2)
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return obs
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def step(self, action):
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return self.env.step(action)
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class EpisodicLifeEnv(gym.Wrapper):
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def __init__(self, env=None):
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"""Make end-of-life == end-of-episode, but only reset on true game over.
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Done by DeepMind for the DQN and co. since it helps value estimation.
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"""
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super(EpisodicLifeEnv, self).__init__(env)
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self.lives = 0
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self.was_real_done = True
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self.was_realreset = False
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def step(self, action):
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obs, reward, done, info = self.env.step(action)
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self.was_real_done = done
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# check current lives, make loss of life terminal,
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# then update lives to handle bonus lives
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lives = self.env.unwrapped.ale.lives()
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if lives < self.lives and lives > 0:
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# for Qbert somtimes we stay in lives == 0 condtion for a few frames
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# so its important to keep lives > 0, so that we only reset once
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# the environment advertises done.
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done = True
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self.lives = lives
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return obs, reward, done, info
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def reset(self):
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"""Reset only when lives are exhausted.
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This way all states are still reachable even though lives are episodic,
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and the learner need not know about any of this behind-the-scenes.
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"""
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if self.was_real_done:
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obs = self.env.reset()
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self.was_realreset = True
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else:
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# no-op step to advance from terminal/lost life state
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obs, _, _, _ = self.env.step(0)
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self.was_realreset = False
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self.lives = self.env.unwrapped.ale.lives()
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return obs
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class MaxAndSkipEnv(gym.Wrapper):
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def __init__(self, env=None, skip=4):
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"""Return only every `skip`-th frame"""
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super(MaxAndSkipEnv, self).__init__(env)
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# most recent raw observations (for max pooling across time steps)
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self._obs_buffer = deque(maxlen=2)
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self._skip = skip
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def step(self, action):
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total_reward = 0.0
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done = None
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for _ in range(self._skip):
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obs, reward, done, info = self.env.step(action)
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self._obs_buffer.append(obs)
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total_reward += reward
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if done:
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break
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max_frame = np.max(np.stack(self._obs_buffer), axis=0)
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return max_frame, total_reward, done, info
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def reset(self):
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"""Clear past frame buffer and init. to first obs. from inner env."""
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self._obs_buffer.clear()
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obs = self.env.reset()
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self._obs_buffer.append(obs)
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return obs
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class SkipEnv(gym.Wrapper):
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def __init__(self, env=None, skip=4):
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"""Return only every `skip`-th frame"""
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super(SkipEnv, self).__init__(env)
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self._skip = skip
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def step(self, action):
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total_reward = 0.0
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done = None
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for _ in range(self._skip):
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obs, reward, done, info = self.env.step(action)
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total_reward += reward
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if done:
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break
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return obs, total_reward, done, info
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def reset(self):
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obs = self.env.reset()
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return obs
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class DatasetEnv(gym.Wrapper):
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def __init__(self, env=None):
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super(DatasetEnv, self).__init__(env)
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self.saved_obs = []
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self.saved_actions = []
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def get_saved(self):
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return self.saved_obs, self.saved_actions
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def clear_saved(self):
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self.saved_obs = []
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self.saved_actions = []
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def step(self, action):
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obs, reward, done, info = self.env.step(action)
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self.saved_actions.append(action)
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self.saved_obs.append(obs)
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return obs, reward, done, info
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def reset(self):
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obs = self.env.reset()
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self.saved_obs.append(obs)
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return obs
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class ProcessFrame(gym.Wrapper):
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def __init__(self, env=None, frame_size=84):
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super(ProcessFrame, self).__init__(env)
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self.frame_size = frame_size
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self.observation_space = spaces.Box(low=0, high=255, shape=(1, frame_size, frame_size), dtype=np.uint8)
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def process(self, obs):
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obs = color.rgb2gray(obs)
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obs = transform.resize(obs, (self.frame_size, self.frame_size), mode='constant')
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obs = (255 * obs).astype(np.uint8).reshape((1, ) + obs.shape)
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return obs
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def step(self, action):
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obs, reward, done, info = self.env.step(action)
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return self.process(obs), reward, done, info
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def reset(self):
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return self.process(self.env.reset())
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class NormalizeFrame(gym.Wrapper):
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def __init__(self, env=None):
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super(NormalizeFrame, self).__init__(env)
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def _normalize(self, obs):
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return np.asarray(obs, dtype=np.float32) / 255.0
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def step(self, action):
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obs, reward, done, info = self.env.step(action)
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return self._normalize(obs), reward, done, info
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def reset(self):
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return self._normalize(self.env.reset())
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class StackFrame(gym.Wrapper):
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def __init__(self, env=None, history_length=1):
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super(StackFrame, self).__init__(env)
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self.history_length = history_length
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self.buffer = None
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def reset(self):
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state = self.env.reset()
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self.buffer = [state] * self.history_length
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return np.asarray(np.vstack(self.buffer))
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def step(self, action):
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state, reward, done, info = self.env.step(action)
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self.buffer.pop(0)
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self.buffer.append(state)
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return np.asarray(np.vstack(self.buffer)), reward, done, info
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