mirror of
https://github.com/wassname/DefinitelyTyped.git
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Merge pull request #2550 from gilamran/pixi-fixes
Added missing properties
This commit is contained in:
@@ -1,5 +1,4 @@
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///<reference path="pixi.d.ts"/>
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///<reference path="webgl.d.ts"/>
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function PixiTests()
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{
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Vendored
+368
-367
@@ -3,435 +3,436 @@
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// Definitions by: xperiments <http://github.com/xperiments>
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// Definitions: https://github.com/borisyankov/DefinitelyTyped
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///<reference path="webgl.d.ts"/>
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declare module PIXI
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{
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/* STATICS */
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export var gl:WebGLRenderingContext;
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export var BaseTextureCache: {};
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export var texturesToUpdate: BaseTexture[];
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export var texturesToDestroy: BaseTexture[];
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export var TextureCache: {};
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export var FrameCache: {};
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export var blendModes:{ NORMAL:number; SCREEN:number; };
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/* STATICS */
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export var gl:WebGLRenderingContext;
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export var BaseTextureCache: {};
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export var texturesToUpdate: BaseTexture[];
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export var texturesToDestroy: BaseTexture[];
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export var TextureCache: {};
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export var FrameCache: {};
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export var blendModes:{ NORMAL:number; SCREEN:number; };
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/* MODULE FUNCTIONS */
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export function autoDetectRenderer(width: number, height: number, view?: HTMLCanvasElement, transparent?: boolean, antialias?: boolean): IPixiRenderer;
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export function FilterBlock( mask:Graphics ):void;
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export function MaskFilter( graphics:Graphics ):void;
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/* MODULE FUNCTIONS */
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export function autoDetectRenderer(width: number, height: number, view?: HTMLCanvasElement, transparent?: boolean, antialias?: boolean): IPixiRenderer;
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export function FilterBlock( mask:Graphics ):void;
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export function MaskFilter( graphics:Graphics ):void;
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/* DEBUG METHODS */
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/* DEBUG METHODS */
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export function runList( x ):void;
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export function runList( x ):void;
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/*INTERFACES*/
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/*INTERFACES*/
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export interface IBasicCallback
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{
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():void
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}
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export interface IBasicCallback
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{
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():void
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}
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export interface IEvent
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{
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type: string;
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content: any;
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}
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export interface IEvent
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{
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type: string;
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content: any;
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}
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export interface IHitArea
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{
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contains(x: number, y: number):boolean;
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}
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export interface IHitArea
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{
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contains(x: number, y: number):boolean;
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}
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export interface IInteractionDataCallback
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{
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(interactionData: InteractionData):void
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}
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export interface IInteractionDataCallback
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{
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(interactionData: InteractionData):void
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}
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export interface IPixiRenderer
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{
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view: HTMLCanvasElement;
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render(stage: Stage): void;
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}
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export interface IPixiRenderer
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{
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view: HTMLCanvasElement;
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render(stage: Stage): void;
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}
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export interface IBitmapTextStyle
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{
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font?: string;
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align?: string;
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}
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export interface IBitmapTextStyle
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{
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font?: string;
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align?: string;
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}
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export interface ITextStyle
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{
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font?: string;
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stroke?: string;
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fill?: string;
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align?: string;
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strokeThickness?: number;
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wordWrap?: boolean;
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wordWrapWidth?:number;
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}
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export interface ITextStyle
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{
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font?: string;
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stroke?: string;
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fill?: string;
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align?: string;
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strokeThickness?: number;
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wordWrap?: boolean;
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wordWrapWidth?:number;
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}
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/* CLASES */
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/* CLASES */
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export class AssetLoader extends EventTarget
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{
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assetURLs: string[];
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onComplete: IBasicCallback;
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onProgress: IBasicCallback;
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constructor(assetURLs: string[], crossorigin?:boolean );
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load(): void;
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}
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export class AssetLoader extends EventTarget
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{
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assetURLs: string[];
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onComplete: IBasicCallback;
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onProgress: IBasicCallback;
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constructor(assetURLs: string[], crossorigin?:boolean );
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load(): void;
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}
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export class BaseTexture extends EventTarget
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{
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height: number;
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width: number;
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source: string;
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export class BaseTexture extends EventTarget
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{
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height: number;
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width: number;
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source: string;
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constructor(source: HTMLImageElement);
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constructor(source: HTMLCanvasElement);
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destroy():void;
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constructor(source: HTMLImageElement);
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constructor(source: HTMLCanvasElement);
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destroy():void;
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static fromImage(imageUrl: string, crossorigin?:boolean ): BaseTexture;
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}
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static fromImage(imageUrl: string, crossorigin?:boolean ): BaseTexture;
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}
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export class BitmapFontLoader extends EventTarget
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{
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baseUrl:string;
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crossorigin:boolean;
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texture:Texture;
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url:string;
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constructor(url: string, crossorigin?: boolean);
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load():void;
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}
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export class BitmapFontLoader extends EventTarget
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{
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baseUrl:string;
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crossorigin:boolean;
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texture:Texture;
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url:string;
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constructor(url: string, crossorigin?: boolean);
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load():void;
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}
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export class BitmapText extends DisplayObjectContainer
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{
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width:number;
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height:number;
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constructor(text: string, style: IBitmapTextStyle);
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setStyle(style: IBitmapTextStyle): void;
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setText(text: string): void;
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}
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export class BitmapText extends DisplayObjectContainer
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{
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width:number;
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height:number;
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constructor(text: string, style: IBitmapTextStyle);
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setStyle(style: IBitmapTextStyle): void;
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setText(text: string): void;
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}
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export class CanvasRenderer implements IPixiRenderer
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{
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context: CanvasRenderingContext2D;
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height: number;
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view: HTMLCanvasElement;
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width: number;
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constructor(width: number, height: number, view?: HTMLCanvasElement, transparent?: boolean);
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render(stage: Stage): void;
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resize(width: number, height: number):void;
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}
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export class CanvasRenderer implements IPixiRenderer
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{
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context: CanvasRenderingContext2D;
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height: number;
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view: HTMLCanvasElement;
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width: number;
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constructor(width: number, height: number, view?: HTMLCanvasElement, transparent?: boolean);
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render(stage: Stage): void;
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resize(width: number, height: number):void;
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}
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export class Circle implements IHitArea
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{
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x: number;
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y: number;
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radius: number;
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constructor(x: number, y: number, radius: number);
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clone(): Circle;
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contains(x: number, y: number):boolean;
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}
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export class Circle implements IHitArea
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{
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x: number;
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y: number;
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radius: number;
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constructor(x: number, y: number, radius: number);
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clone(): Circle;
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contains(x: number, y: number):boolean;
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}
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// TODO what is renderGroup
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export class CustomRenderable extends DisplayObject
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{
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constructor();
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renderCanvas(renderer: CanvasRenderer): void;
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initWebGL(renderer: WebGLRenderer): void;
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renderWebGL(renderGroup: any, projectionMatrix: any): void;
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}
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// TODO what is renderGroup
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export class CustomRenderable extends DisplayObject
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{
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constructor();
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renderCanvas(renderer: CanvasRenderer): void;
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initWebGL(renderer: WebGLRenderer): void;
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renderWebGL(renderGroup: any, projectionMatrix: any): void;
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}
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export class DisplayObject
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{
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alpha: number;
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buttonMode: boolean;
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filter:boolean;
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hitArea: IHitArea;
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parent: DisplayObjectContainer;
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pivot: Point;
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position: Point;
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rotation: number;
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renderable: boolean;
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scale: Point;
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stage: Stage;
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visible: boolean;
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worldAlpha: number;
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constructor();
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static autoDetectRenderer(width: number, height: number, view?: HTMLCanvasElement, transparent?: boolean): IPixiRenderer;
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click: IInteractionDataCallback;
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mousedown: IInteractionDataCallback;
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mouseout: IInteractionDataCallback;
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mouseover: IInteractionDataCallback;
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mouseup: IInteractionDataCallback;
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mouseupoutside: IInteractionDataCallback;
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mousemove: IInteractionDataCallback;
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tap: IInteractionDataCallback;
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touchend: IInteractionDataCallback;
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touchendoutside: IInteractionDataCallback;
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touchstart: IInteractionDataCallback;
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touchmove: IInteractionDataCallback;
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export class DisplayObject
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{
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x: number;
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y: number;
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alpha: number;
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buttonMode: boolean;
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filter:boolean;
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hitArea: IHitArea;
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parent: DisplayObjectContainer;
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pivot: Point;
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position: Point;
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rotation: number;
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renderable: boolean;
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scale: Point;
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stage: Stage;
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visible: boolean;
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worldAlpha: number;
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constructor();
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static autoDetectRenderer(width: number, height: number, view?: HTMLCanvasElement, transparent?: boolean): IPixiRenderer;
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click: IInteractionDataCallback;
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mousedown: IInteractionDataCallback;
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mouseout: IInteractionDataCallback;
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mouseover: IInteractionDataCallback;
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mouseup: IInteractionDataCallback;
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mouseupoutside: IInteractionDataCallback;
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mousemove: IInteractionDataCallback;
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tap: IInteractionDataCallback;
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touchend: IInteractionDataCallback;
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touchendoutside: IInteractionDataCallback;
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touchstart: IInteractionDataCallback;
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touchmove: IInteractionDataCallback;
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//deprecated
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setInteractive(interactive: boolean): void;
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//deprecated
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setInteractive(interactive: boolean): void;
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// getters setters
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interactive:boolean;
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mask:Graphics;
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}
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// getters setters
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interactive:boolean;
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mask:Graphics;
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}
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export class DisplayObjectContainer extends DisplayObject
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{
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children: DisplayObject[];
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constructor();
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export class DisplayObjectContainer extends DisplayObject
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{
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children: DisplayObject[];
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constructor();
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addChild(child: DisplayObject): void;
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addChildAt(child: DisplayObject, index: number): void;
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getChildAt(index:number):DisplayObject;
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removeChild(child: DisplayObject): void;
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swapChildren(child: DisplayObject, child2: DisplayObject): void;
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}
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addChild(child: DisplayObject): void;
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addChildAt(child: DisplayObject, index: number): void;
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getChildAt(index:number):DisplayObject;
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removeChild(child: DisplayObject): void;
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swapChildren(child: DisplayObject, child2: DisplayObject): void;
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}
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export class Ellipse implements IHitArea
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{
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x: number;
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y: number;
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width: number;
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height: number;
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export class Ellipse implements IHitArea
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{
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x: number;
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y: number;
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width: number;
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height: number;
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constructor(x: number, y: number, width: number, height: number);
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clone(): Ellipse;
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contains(x: number, y: number):boolean;
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getBounds():Rectangle;
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}
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constructor(x: number, y: number, width: number, height: number);
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clone(): Ellipse;
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contains(x: number, y: number):boolean;
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getBounds():Rectangle;
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}
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export class EventTarget
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{
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addEventListener(type: string, listener: (event: IEvent) => void );
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removeEventListener(type: string, listener: (event: IEvent) => void );
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dispatchEvent(event: IEvent);
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}
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export class EventTarget
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{
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addEventListener(type: string, listener: (event: IEvent) => void );
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removeEventListener(type: string, listener: (event: IEvent) => void );
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dispatchEvent(event: IEvent);
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}
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export class Graphics extends DisplayObjectContainer
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{
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lineWidth:number;
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lineColor:string;
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constructor();
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export class Graphics extends DisplayObjectContainer
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{
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lineWidth:number;
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lineColor:string;
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constructor();
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beginFill(color?: number, alpha?: number): void;
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clear(): void;
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drawCircle(x: number, y: number, radius: number): void;
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drawElipse(x: number, y: number, width: number, height: number): void;
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drawRect(x: number, y: number, width: number, height: number): void;
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endFill(): void;
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||||
lineStyle(lineWidth?: number, color?: number, alpha?: number ): void;
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lineTo(x: number, y: number): void;
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moveTo(x: number, y: number): void;
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||||
beginFill(color?: number, alpha?: number): void;
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||||
clear(): void;
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||||
drawCircle(x: number, y: number, radius: number): void;
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drawElipse(x: number, y: number, width: number, height: number): void;
|
||||
drawRect(x: number, y: number, width: number, height: number): void;
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||||
endFill(): void;
|
||||
lineStyle(lineWidth?: number, color?: number, alpha?: number ): void;
|
||||
lineTo(x: number, y: number): void;
|
||||
moveTo(x: number, y: number): void;
|
||||
|
||||
static POLY:number;
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||||
static RECT:number;
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||||
static CIRC:number;
|
||||
static ELIP:number;
|
||||
}
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||||
static POLY:number;
|
||||
static RECT:number;
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static CIRC:number;
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||||
static ELIP:number;
|
||||
}
|
||||
|
||||
export class ImageLoader extends EventTarget
|
||||
{
|
||||
texture:Texture;
|
||||
constructor(url: string, crossorigin?: boolean);
|
||||
load(): void;
|
||||
}
|
||||
export class ImageLoader extends EventTarget
|
||||
{
|
||||
texture:Texture;
|
||||
constructor(url: string, crossorigin?: boolean);
|
||||
load(): void;
|
||||
}
|
||||
|
||||
/* TODO determine type of originalEvent*/
|
||||
export class InteractionData
|
||||
{
|
||||
global: Point;
|
||||
target: Sprite;
|
||||
constructor();
|
||||
originalEvent:any;
|
||||
getLocalPosition(displayObject: DisplayObject): Point;
|
||||
}
|
||||
/* TODO determine type of originalEvent*/
|
||||
export class InteractionData
|
||||
{
|
||||
global: Point;
|
||||
target: Sprite;
|
||||
constructor();
|
||||
originalEvent:any;
|
||||
getLocalPosition(displayObject: DisplayObject): Point;
|
||||
}
|
||||
|
||||
export class InteractionManager
|
||||
{
|
||||
mouse: InteractionData;
|
||||
stage: Stage;
|
||||
touchs:{ [id:string]:InteractionData };
|
||||
constructor(stage: Stage);
|
||||
}
|
||||
export class InteractionManager
|
||||
{
|
||||
mouse: InteractionData;
|
||||
stage: Stage;
|
||||
touchs:{ [id:string]:InteractionData };
|
||||
constructor(stage: Stage);
|
||||
}
|
||||
|
||||
export class JsonLoader extends EventTarget
|
||||
{
|
||||
url:string;
|
||||
crossorigin: boolean;
|
||||
baseUrl:string;
|
||||
loaded:boolean;
|
||||
constructor(url: string, crossorigin?: boolean);
|
||||
load(): void;
|
||||
}
|
||||
export class JsonLoader extends EventTarget
|
||||
{
|
||||
url:string;
|
||||
crossorigin: boolean;
|
||||
baseUrl:string;
|
||||
loaded:boolean;
|
||||
constructor(url: string, crossorigin?: boolean);
|
||||
load(): void;
|
||||
}
|
||||
|
||||
export class MovieClip extends Sprite
|
||||
{
|
||||
animationSpeed: number;
|
||||
currentFrame:number;
|
||||
loop: boolean;
|
||||
playing: boolean;
|
||||
textures: Texture[];
|
||||
constructor(textures: Texture[]);
|
||||
onComplete:IBasicCallback;
|
||||
gotoAndPlay(frameNumber: number): void;
|
||||
gotoAndStop(frameNumber: number): void;
|
||||
play(): void;
|
||||
stop(): void;
|
||||
}
|
||||
export class MovieClip extends Sprite
|
||||
{
|
||||
animationSpeed: number;
|
||||
currentFrame:number;
|
||||
loop: boolean;
|
||||
playing: boolean;
|
||||
textures: Texture[];
|
||||
constructor(textures: Texture[]);
|
||||
onComplete:IBasicCallback;
|
||||
gotoAndPlay(frameNumber: number): void;
|
||||
gotoAndStop(frameNumber: number): void;
|
||||
play(): void;
|
||||
stop(): void;
|
||||
}
|
||||
|
||||
export class Point
|
||||
{
|
||||
x: number;
|
||||
y: number;
|
||||
constructor(x: number, y: number);
|
||||
clone(): Point;
|
||||
}
|
||||
export class Point
|
||||
{
|
||||
x: number;
|
||||
y: number;
|
||||
constructor(x: number, y: number);
|
||||
clone(): Point;
|
||||
}
|
||||
|
||||
export class Polygon implements IHitArea
|
||||
{
|
||||
points: Point[];
|
||||
export class Polygon implements IHitArea
|
||||
{
|
||||
points: Point[];
|
||||
|
||||
constructor(points: Point[]);
|
||||
constructor(points: number[]);
|
||||
constructor(...points: Point[]);
|
||||
constructor(...points: number[]);
|
||||
constructor(points: Point[]);
|
||||
constructor(points: number[]);
|
||||
constructor(...points: Point[]);
|
||||
constructor(...points: number[]);
|
||||
|
||||
clone(): Polygon;
|
||||
contains( x:number, y:number ):boolean;
|
||||
}
|
||||
clone(): Polygon;
|
||||
contains( x:number, y:number ):boolean;
|
||||
}
|
||||
|
||||
export class Rectangle implements IHitArea
|
||||
{
|
||||
x: number;
|
||||
y: number;
|
||||
width: number;
|
||||
height: number;
|
||||
constructor(x: number, y: number, width: number, height: number);
|
||||
clone(): Rectangle;
|
||||
contains(x: number, y: number):boolean
|
||||
}
|
||||
export class Rectangle implements IHitArea
|
||||
{
|
||||
x: number;
|
||||
y: number;
|
||||
width: number;
|
||||
height: number;
|
||||
constructor(x: number, y: number, width: number, height: number);
|
||||
clone(): Rectangle;
|
||||
contains(x: number, y: number):boolean;
|
||||
}
|
||||
|
||||
export class RenderTexture extends Texture
|
||||
{
|
||||
constructor(width: number, height: number);
|
||||
resize(width: number, height: number): void;
|
||||
}
|
||||
export class RenderTexture extends Texture
|
||||
{
|
||||
constructor(width: number, height: number);
|
||||
resize(width: number, height: number): void;
|
||||
}
|
||||
|
||||
export class Sprite extends DisplayObjectContainer
|
||||
{
|
||||
anchor: Point;
|
||||
blendMode: number;
|
||||
texture: Texture;
|
||||
export class Sprite extends DisplayObjectContainer
|
||||
{
|
||||
anchor: Point;
|
||||
blendMode: number;
|
||||
texture: Texture;
|
||||
|
||||
//getters setters
|
||||
height: number;
|
||||
width: number;
|
||||
//getters setters
|
||||
height: number;
|
||||
width: number;
|
||||
|
||||
constructor(texture: Texture);
|
||||
constructor(texture: Texture);
|
||||
|
||||
static fromFrame(frameId: string): Sprite;
|
||||
static fromImage(url: string): Sprite;
|
||||
setTexture(texture: Texture): void;
|
||||
}
|
||||
static fromFrame(frameId: string): Sprite;
|
||||
static fromImage(url: string): Sprite;
|
||||
setTexture(texture: Texture): void;
|
||||
}
|
||||
|
||||
/* TODO determine type of frames */
|
||||
export class SpriteSheetLoader extends EventTarget
|
||||
{
|
||||
url:string;
|
||||
crossorigin:boolean;
|
||||
baseUrl:string;
|
||||
texture:Texture;
|
||||
frames:Object;
|
||||
constructor(url: string, crossorigin?: boolean);
|
||||
load();
|
||||
}
|
||||
/* TODO determine type of frames */
|
||||
export class SpriteSheetLoader extends EventTarget
|
||||
{
|
||||
url:string;
|
||||
crossorigin:boolean;
|
||||
baseUrl:string;
|
||||
texture:Texture;
|
||||
frames:Object;
|
||||
constructor(url: string, crossorigin?: boolean);
|
||||
load();
|
||||
}
|
||||
|
||||
export class Stage extends DisplayObjectContainer
|
||||
{
|
||||
interactive:boolean;
|
||||
interactionManager:InteractionManager;
|
||||
constructor(backgroundColor: number, interactive?: boolean);
|
||||
getMousePosition(): Point;
|
||||
setBackgroundColor(backgroundColor: number): void;
|
||||
}
|
||||
export class Stage extends DisplayObjectContainer
|
||||
{
|
||||
interactive:boolean;
|
||||
interactionManager:InteractionManager;
|
||||
constructor(backgroundColor: number, interactive?: boolean);
|
||||
getMousePosition(): Point;
|
||||
setBackgroundColor(backgroundColor: number): void;
|
||||
}
|
||||
|
||||
export class Text extends Sprite
|
||||
{
|
||||
constructor(text: string, style: ITextStyle);
|
||||
destroy(destroyTexture:boolean):void;
|
||||
setText(text: string): void;
|
||||
setStyle(style: ITextStyle): void;
|
||||
}
|
||||
export class Text extends Sprite
|
||||
{
|
||||
constructor(text: string, style: ITextStyle);
|
||||
destroy(destroyTexture:boolean):void;
|
||||
setText(text: string): void;
|
||||
setStyle(style: ITextStyle): void;
|
||||
}
|
||||
|
||||
export class Texture extends EventTarget
|
||||
{
|
||||
baseTexture: BaseTexture;
|
||||
frame: Rectangle;
|
||||
trim:Point;
|
||||
render( displayObject:DisplayObject, position:Point, clear:boolean ):void;
|
||||
constructor(baseTexture: BaseTexture, frame?: Rectangle);
|
||||
destroy(destroyBase:boolean):void;
|
||||
setFrame(frame: Rectangle): void;
|
||||
export class Texture extends EventTarget
|
||||
{
|
||||
baseTexture: BaseTexture;
|
||||
frame: Rectangle;
|
||||
trim:Point;
|
||||
render( displayObject:DisplayObject, position:Point, clear:boolean ):void;
|
||||
constructor(baseTexture: BaseTexture, frame?: Rectangle);
|
||||
destroy(destroyBase:boolean):void;
|
||||
setFrame(frame: Rectangle): void;
|
||||
|
||||
static addTextureToCache(texture: Texture, id: string): void;
|
||||
static fromCanvas(canvas: HTMLCanvasElement): Texture;
|
||||
static fromFrame(frameId: string): Texture;
|
||||
static fromImage(imageUrl: string, crossorigin?: boolean): Texture;
|
||||
static removeTextureFromCache(id: any): Texture;
|
||||
}
|
||||
static addTextureToCache(texture: Texture, id: string): void;
|
||||
static fromCanvas(canvas: HTMLCanvasElement): Texture;
|
||||
static fromFrame(frameId: string): Texture;
|
||||
static fromImage(imageUrl: string, crossorigin?: boolean): Texture;
|
||||
static removeTextureFromCache(id: any): Texture;
|
||||
}
|
||||
|
||||
export class TilingSprite extends DisplayObjectContainer
|
||||
{
|
||||
width:number;
|
||||
height:number;
|
||||
texture:Texture;
|
||||
tilePosition: Point;
|
||||
tileScale: Point;
|
||||
constructor(texture: Texture, width: number, height: number);
|
||||
setTexture( texture: Texture ):void;
|
||||
}
|
||||
export class TilingSprite extends DisplayObjectContainer
|
||||
{
|
||||
width:number;
|
||||
height:number;
|
||||
texture:Texture;
|
||||
tilePosition: Point;
|
||||
tileScale: Point;
|
||||
constructor(texture: Texture, width: number, height: number);
|
||||
setTexture( texture: Texture ):void;
|
||||
}
|
||||
|
||||
export class WebGLBatch
|
||||
{
|
||||
constructor(webGLContext: WebGLRenderingContext);
|
||||
clean():void;
|
||||
restoreLostContext(gl:WebGLRenderingContext)
|
||||
init(sprite: Sprite): void;
|
||||
insertAfter(sprite: Sprite, previousSprite: Sprite): void;
|
||||
insertBefore(sprite: Sprite, nextSprite: Sprite): void;
|
||||
growBatch(): void;
|
||||
merge(batch: WebGLBatch): void;
|
||||
refresh(): void;
|
||||
remove(sprite: Sprite): void;
|
||||
render(): void;
|
||||
split(sprite: Sprite): WebGLBatch;
|
||||
update(): void;
|
||||
}
|
||||
export class WebGLBatch
|
||||
{
|
||||
constructor(webGLContext: WebGLRenderingContext);
|
||||
clean():void;
|
||||
restoreLostContext(gl:WebGLRenderingContext);
|
||||
init(sprite: Sprite): void;
|
||||
insertAfter(sprite: Sprite, previousSprite: Sprite): void;
|
||||
insertBefore(sprite: Sprite, nextSprite: Sprite): void;
|
||||
growBatch(): void;
|
||||
merge(batch: WebGLBatch): void;
|
||||
refresh(): void;
|
||||
remove(sprite: Sprite): void;
|
||||
render(): void;
|
||||
split(sprite: Sprite): WebGLBatch;
|
||||
update(): void;
|
||||
}
|
||||
|
||||
/* Determine type of Object */
|
||||
export class WebGLRenderGroup
|
||||
{
|
||||
render(projection:Object):void;
|
||||
}
|
||||
/* Determine type of Object */
|
||||
export class WebGLRenderGroup
|
||||
{
|
||||
render(projection:Object):void;
|
||||
}
|
||||
|
||||
export class WebGLRenderer implements IPixiRenderer
|
||||
{
|
||||
view: HTMLCanvasElement;
|
||||
constructor(width: number, height: number, view?: HTMLCanvasElement, transparent?: boolean, antialias?:boolean );
|
||||
render(stage: Stage): void;
|
||||
resize(width: number, height: number): void;
|
||||
}
|
||||
export class WebGLRenderer implements IPixiRenderer
|
||||
{
|
||||
view: HTMLCanvasElement;
|
||||
constructor(width: number, height: number, view?: HTMLCanvasElement, transparent?: boolean, antialias?:boolean );
|
||||
render(stage: Stage): void;
|
||||
resize(width: number, height: number): void;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -440,7 +441,7 @@ declare function requestAnimFrame( animate: PIXI.IBasicCallback );
|
||||
|
||||
declare module PIXI.PolyK
|
||||
{
|
||||
export function Triangulate( p:number[]):number[];
|
||||
export function Triangulate( p:number[]):number[];
|
||||
}
|
||||
|
||||
|
||||
|
||||
Vendored
-227
@@ -1,227 +0,0 @@
|
||||
// Type definitions for WebGL
|
||||
// Project: https://www.khronos.org/webgl/
|
||||
// Definitions by: xperiments <http://github.com/xperiments/>
|
||||
// Definitions: https://github.com/borisyankov/DefinitelyTyped
|
||||
|
||||
interface WebGLObject {
|
||||
$__dummyprop__WebGLObject : any;
|
||||
}
|
||||
|
||||
interface WebGLBuffer extends WebGLObject {
|
||||
$__dummyprop__WebGLBuffer : any;
|
||||
}
|
||||
|
||||
interface WebGLFramebuffer extends WebGLObject {
|
||||
$__dummyprop__WebGLFramebuffer : any;
|
||||
}
|
||||
|
||||
interface WebGLProgram extends WebGLObject {
|
||||
$__dummyprop__WebGLProgram : any;
|
||||
}
|
||||
|
||||
interface WebGLRenderbuffer extends WebGLObject {
|
||||
$__dummyprop__WebGLRenderbuffer : any;
|
||||
}
|
||||
|
||||
interface WebGLShader extends WebGLObject {
|
||||
$__dummyprop__WebGLShader : any;
|
||||
}
|
||||
|
||||
interface WebGLTexture extends WebGLObject {
|
||||
$__dummyprop__WebGLTexture : any;
|
||||
}
|
||||
|
||||
interface WebGLUniformLocation {
|
||||
$__dummyprop__WebGLUniformLocation : any;
|
||||
}
|
||||
|
||||
interface WebGLRenderingContext {
|
||||
NUM_COMPRESSED_TEXTURE_FORMATS : number;
|
||||
ACTIVE_UNIFORM_MAX_LENGTH : number;
|
||||
INFO_LOG_LENGTH : number;
|
||||
SHADER_SOURCE_LENGTH : number;
|
||||
getContextAttributes() : WebGLContextAttributes;
|
||||
isContextLost() : boolean;
|
||||
getSupportedExtensions() : string[];
|
||||
getExtension(name : string) : any;
|
||||
activeTexture(texture : number) : void;
|
||||
attachShader(program : WebGLProgram, shader : WebGLShader) : void;
|
||||
bindAttribLocation(program : WebGLProgram, index : number, name : string) : void;
|
||||
bindBuffer(target : number, buffer : WebGLBuffer) : void;
|
||||
bindFramebuffer(target : number, framebuffer : WebGLFramebuffer) : void;
|
||||
bindRenderbuffer(target : number, renderbuffer : WebGLRenderbuffer) : void;
|
||||
bindTexture(target : number, texture : WebGLTexture) : void;
|
||||
blendColor(red : number, green : number, blue : number, alpha : number) : void;
|
||||
blendEquation(mode : number) : void;
|
||||
blendEquationSeparate(modeRGB : number, modeAlpha : number) : void;
|
||||
blendFunc(sfactor : number, dfactor : number) : void;
|
||||
blendFuncSeparate(srcRGB : number, dstRGB : number, srcAlpha : number, dstAlpha : number) : void;
|
||||
bufferData(target : number, size : number, usage : number) : void;
|
||||
bufferData(target : number, data : ArrayBufferView, usage : number) : void;
|
||||
bufferData(target : number, data : ArrayBuffer, usage : number) : void;
|
||||
bufferSubData(target : number, offset : number, data : ArrayBufferView) : void;
|
||||
bufferSubData(target : number, offset : number, data : ArrayBuffer) : void;
|
||||
checkFramebufferStatus(target : number) : number;
|
||||
clear(mask : number) : void;
|
||||
clearColor(red : number, green : number, blue : number, alpha : number) : void;
|
||||
clearDepth(depth : number) : void;
|
||||
clearStencil(s : number) : void;
|
||||
colorMask(red : boolean, green : boolean, blue : boolean, alpha : boolean) : void;
|
||||
compileShader(shader : WebGLShader) : void;
|
||||
copyTexImage2D(target : number, level : number, internalformat : number, x : number, y : number, width : number, height : number, border : number) : void;
|
||||
copyTexSubImage2D(target : number, level : number, xoffset : number, yoffset : number, x : number, y : number, width : number, height : number) : void;
|
||||
createBuffer() : WebGLBuffer;
|
||||
createFramebuffer() : WebGLFramebuffer;
|
||||
createProgram() : WebGLProgram;
|
||||
createRenderbuffer() : WebGLRenderbuffer;
|
||||
createShader(type : number) : WebGLShader;
|
||||
createTexture() : WebGLTexture;
|
||||
cullFace(mode : number) : void;
|
||||
deleteBuffer(buffer : WebGLBuffer) : void;
|
||||
deleteFramebuffer(framebuffer : WebGLFramebuffer) : void;
|
||||
deleteProgram(program : WebGLProgram) : void;
|
||||
deleteRenderbuffer(renderbuffer : WebGLRenderbuffer) : void;
|
||||
deleteShader(shader : WebGLShader) : void;
|
||||
deleteTexture(texture : WebGLTexture) : void;
|
||||
depthFunc(func : number) : void;
|
||||
depthMask(flag : boolean) : void;
|
||||
depthRange(zNear : number, zFar : number) : void;
|
||||
detachShader(program : WebGLProgram, shader : WebGLShader) : void;
|
||||
disable(cap : number) : void;
|
||||
disableVertexAttribArray(index : number) : void;
|
||||
drawArrays(mode : number, first : number, count : number) : void;
|
||||
drawElements(mode : number, count : number, type : number, offset : number) : void;
|
||||
enable(cap : number) : void;
|
||||
enableVertexAttribArray(index : number) : void;
|
||||
finish() : void;
|
||||
flush() : void;
|
||||
framebufferRenderbuffer(target : number, attachment : number, renderbuffertarget : number, renderbuffer : WebGLRenderbuffer) : void;
|
||||
framebufferTexture2D(target : number, attachment : number, textarget : number, texture : WebGLTexture, level : number) : void;
|
||||
frontFace(mode : number) : void;
|
||||
generateMipmap(target : number) : void;
|
||||
getActiveAttrib(program : WebGLProgram, index : number) : WebGLActiveInfo;
|
||||
getActiveUniform(program : WebGLProgram, index : number) : WebGLActiveInfo;
|
||||
getAttachedShaders(program : WebGLProgram) : WebGLShader[];
|
||||
getAttribLocation(program : WebGLProgram, name : string) : number;
|
||||
getParameter(pname : number) : any;
|
||||
getBufferParameter(target : number, pname : number) : any;
|
||||
getError() : number;
|
||||
getFramebufferAttachmentParameter(target : number, attachment : number, pname : number) : any;
|
||||
getProgramParameter(program : WebGLProgram, pname : number) : any;
|
||||
getProgramInfoLog(program : WebGLProgram) : string;
|
||||
getRenderbufferParameter(target : number, pname : number) : any;
|
||||
getShaderParameter(shader : WebGLShader, pname : number) : any;
|
||||
getShaderInfoLog(shader : WebGLShader) : string;
|
||||
getShaderSource(shader : WebGLShader) : string;
|
||||
getTexParameter(target : number, pname : number) : any;
|
||||
getUniform(program : WebGLProgram, location : WebGLUniformLocation) : any;
|
||||
getUniformLocation(program : WebGLProgram, name : string) : WebGLUniformLocation;
|
||||
getVertexAttrib(index : number, pname : number) : any;
|
||||
getVertexAttribOffset(index : number, pname : number) : number;
|
||||
hint(target : number, mode : number) : void;
|
||||
isBuffer(buffer : WebGLBuffer) : boolean;
|
||||
isEnabled(cap : number) : boolean;
|
||||
isFramebuffer(framebuffer : WebGLFramebuffer) : boolean;
|
||||
isProgram(program : WebGLProgram) : boolean;
|
||||
isRenderbuffer(renderbuffer : WebGLRenderbuffer) : boolean;
|
||||
isShader(shader : WebGLShader) : boolean;
|
||||
isTexture(texture : WebGLTexture) : boolean;
|
||||
lineWidth(width : number) : void;
|
||||
linkProgram(program : WebGLProgram) : void;
|
||||
pixelStorei(pname : number, param : number) : void;
|
||||
polygonOffset(factor : number, units : number) : void;
|
||||
readPixels(x : number, y : number, width : number, height : number, format : number, type : number, pixels : ArrayBufferView) : void;
|
||||
renderbufferStorage(target : number, internalformat : number, width : number, height : number) : void;
|
||||
sampleCoverage(value : number, invert : boolean) : void;
|
||||
scissor(x : number, y : number, width : number, height : number) : void;
|
||||
shaderSource(shader : WebGLShader, source : string) : void;
|
||||
stencilFunc(func : number, ref : number, mask : number) : void;
|
||||
stencilFuncSeparate(face : number, func : number, ref : number, mask : number) : void;
|
||||
stencilMask(mask : number) : void;
|
||||
stencilMaskSeparate(face : number, mask : number) : void;
|
||||
stencilOp(fail : number, zfail : number, zpass : number) : void;
|
||||
stencilOpSeparate(face : number, fail : number, zfail : number, zpass : number) : void;
|
||||
texImage2D(target : number, level : number, internalformat : number, width : number, height : number, border : number, format : number, type : number, pixels : ArrayBufferView) : void;
|
||||
texImage2D(target : number, level : number, internalformat : number, format : number, type : number, pixels : ImageData) : void;
|
||||
texImage2D(target : number, level : number, internalformat : number, format : number, type : number, image : HTMLImageElement) : void;
|
||||
texImage2D(target : number, level : number, internalformat : number, format : number, type : number, canvas : HTMLCanvasElement) : void;
|
||||
texImage2D(target : number, level : number, internalformat : number, format : number, type : number, video : HTMLVideoElement) : void;
|
||||
texParameterf(target : number, pname : number, param : number) : void;
|
||||
texParameteri(target : number, pname : number, param : number) : void;
|
||||
texSubImage2D(target : number, level : number, xoffset : number, yoffset : number, width : number, height : number, format : number, type : number, pixels : ArrayBufferView) : void;
|
||||
texSubImage2D(target : number, level : number, xoffset : number, yoffset : number, format : number, type : number, pixels : ImageData) : void;
|
||||
texSubImage2D(target : number, level : number, xoffset : number, yoffset : number, format : number, type : number, image : HTMLImageElement) : void;
|
||||
texSubImage2D(target : number, level : number, xoffset : number, yoffset : number, format : number, type : number, canvas : HTMLCanvasElement) : void;
|
||||
texSubImage2D(target : number, level : number, xoffset : number, yoffset : number, format : number, type : number, video : HTMLVideoElement) : void;
|
||||
uniform1f(location : WebGLUniformLocation, x : number) : void;
|
||||
uniform1fv(location : WebGLUniformLocation, v : Float32Array) : void;
|
||||
uniform1fv(location : WebGLUniformLocation, v : number[]) : void;
|
||||
uniform1i(location : WebGLUniformLocation, x : number) : void;
|
||||
uniform1iv(location : WebGLUniformLocation, v : Int32Array) : void;
|
||||
uniform1iv(location : WebGLUniformLocation, v : number[]) : void;
|
||||
uniform2f(location : WebGLUniformLocation, x : number, y : number) : void;
|
||||
uniform2fv(location : WebGLUniformLocation, v : Float32Array) : void;
|
||||
uniform2fv(location : WebGLUniformLocation, v : number[]) : void;
|
||||
uniform2i(location : WebGLUniformLocation, x : number, y : number) : void;
|
||||
uniform2iv(location : WebGLUniformLocation, v : Int32Array) : void;
|
||||
uniform2iv(location : WebGLUniformLocation, v : number[]) : void;
|
||||
uniform3f(location : WebGLUniformLocation, x : number, y : number, z : number) : void;
|
||||
uniform3fv(location : WebGLUniformLocation, v : Float32Array) : void;
|
||||
uniform3fv(location : WebGLUniformLocation, v : number[]) : void;
|
||||
uniform3i(location : WebGLUniformLocation, x : number, y : number, z : number) : void;
|
||||
uniform3iv(location : WebGLUniformLocation, v : Int32Array) : void;
|
||||
uniform3iv(location : WebGLUniformLocation, v : number[]) : void;
|
||||
uniform4f(location : WebGLUniformLocation, x : number, y : number, z : number, w : number) : void;
|
||||
uniform4fv(location : WebGLUniformLocation, v : Float32Array) : void;
|
||||
uniform4fv(location : WebGLUniformLocation, v : number[]) : void;
|
||||
uniform4i(location : WebGLUniformLocation, x : number, y : number, z : number, w : number) : void;
|
||||
uniform4iv(location : WebGLUniformLocation, v : Int32Array) : void;
|
||||
uniform4iv(location : WebGLUniformLocation, v : number[]) : void;
|
||||
uniformMatrix2fv(location : WebGLUniformLocation, transpose : boolean, value : Float32Array) : void;
|
||||
uniformMatrix2fv(location : WebGLUniformLocation, transpose : boolean, value : number[]) : void;
|
||||
uniformMatrix3fv(location : WebGLUniformLocation, transpose : boolean, value : Float32Array) : void;
|
||||
uniformMatrix3fv(location : WebGLUniformLocation, transpose : boolean, value : number[]) : void;
|
||||
uniformMatrix4fv(location : WebGLUniformLocation, transpose : boolean, value : Float32Array) : void;
|
||||
uniformMatrix4fv(location : WebGLUniformLocation, transpose : boolean, value : number[]) : void;
|
||||
useProgram(program : WebGLProgram) : void;
|
||||
validateProgram(program : WebGLProgram) : void;
|
||||
vertexAttrib1f(indx : number, x : number) : void;
|
||||
vertexAttrib1fv(indx : number, values : Float32Array) : void;
|
||||
vertexAttrib1fv(indx : number, values : number[]) : void;
|
||||
vertexAttrib2f(indx : number, x : number, y : number) : void;
|
||||
vertexAttrib2fv(indx : number, values : Float32Array) : void;
|
||||
vertexAttrib2fv(indx : number, values : number[]) : void;
|
||||
vertexAttrib3f(indx : number, x : number, y : number, z : number) : void;
|
||||
vertexAttrib3fv(indx : number, values : Float32Array) : void;
|
||||
vertexAttrib3fv(indx : number, values : number[]) : void;
|
||||
vertexAttrib4f(indx : number, x : number, y : number, z : number, w : number) : void;
|
||||
vertexAttrib4fv(indx : number, values : Float32Array) : void;
|
||||
vertexAttrib4fv(indx : number, values : number[]) : void;
|
||||
vertexAttribPointer(indx : number, size : number, type : number, normalized : boolean, stride : number, offset : number) : void;
|
||||
viewport(x : number, y : number, width : number, height : number) : void;
|
||||
}
|
||||
|
||||
interface WebGLContextEvent extends Event {
|
||||
initWebGLContextEvent(typeArg : string, canBubbleArg : boolean, cancelableArg : boolean, statusMessageArg : string) : void;
|
||||
}
|
||||
|
||||
//Extend the window object with cross Browser callbacks so TS will not complain
|
||||
//Also add the (non-standard) Canvas Element parameter for performance improvement
|
||||
interface WindowAnimationTiming {
|
||||
requestAnimationFrame(callback: FrameRequestCallback, canvas ?: HTMLCanvasElement): number;
|
||||
//msRequestAnimationFrame(callback: FrameRequestCallback, canvas ?: HTMLCanvasElement): number;
|
||||
mozRequestAnimationFrame(callback: FrameRequestCallback, canvas ?: HTMLCanvasElement): number;
|
||||
webkitRequestAnimationFrame(callback: FrameRequestCallback, canvas ?: HTMLCanvasElement): number;
|
||||
oRequestAnimationFrame(callback: FrameRequestCallback, canvas ?: HTMLCanvasElement): number;
|
||||
|
||||
cancelRequestAnimationFrame(handle: number): void;
|
||||
//msCancelRequestAnimationFrame(handle: number): void;
|
||||
mozCancelRequestAnimationFrame(handle: number): void;
|
||||
webkitCancelRequestAnimationFrame(handle: number): void;
|
||||
oCancelRequestAnimationFrame(handle: number): void;
|
||||
}
|
||||
|
||||
//To make WebGL work
|
||||
interface HTMLCanvasElement {
|
||||
getContext(contextId: string, params : {}): WebGLRenderingContext;
|
||||
}
|
||||
Reference in New Issue
Block a user