mirror of
https://github.com/wassname/phaser.git
synced 2026-06-27 16:10:15 +08:00
Removed temp. debug vars.
This commit is contained in:
@@ -315,8 +315,7 @@ Phaser.Physics.Arcade.Body = function (sprite) {
|
||||
this._sleepTimer = 0; // ms
|
||||
this._drag = 0;
|
||||
this._debug = 0;
|
||||
this.friction = 0.9;
|
||||
// this._debug = 0;
|
||||
this.friction = 0;
|
||||
|
||||
/**
|
||||
* If a body is overlapping with another body, but neither of them are moving (maybe they spawned on-top of each other?) this is set to true.
|
||||
@@ -551,8 +550,6 @@ Phaser.Physics.Arcade.Body.prototype = {
|
||||
}
|
||||
}
|
||||
|
||||
this._debug++;
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
|
||||
Reference in New Issue
Block a user