Merge pull request #306 from jcd-as/dev

fix Tilemap.setCollision
This commit is contained in:
Richard Davey
2014-01-13 17:19:25 -08:00
+1 -1
View File
@@ -407,7 +407,7 @@ Phaser.Tilemap.prototype = {
// Collide all of the IDs given in the indexes array
for (var i = 0, len = indexes.length; i < len; i++)
{
this.setCollisionByIndex(i, layer, false);
this.setCollisionByIndex(indexes[i], layer, false);
}
// Now re-calculate interesting faces