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Fixed InputHandler group check #463
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@@ -628,7 +628,7 @@ Phaser.InputHandler.prototype = {
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return;
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}
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if (this.enabled === false || this.sprite.visible === false || (this.sprite.group && this.sprite.group.visible === false))
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if (!this.enabled || !this.sprite.visible || !this.sprite.parent.visible)
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{
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this._pointerOutHandler(pointer);
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return false;
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@@ -66,7 +66,7 @@ Phaser.TilemapParser = {
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},
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/**
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* Parse tileset data from the cache and creates a Tileset object.
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* Parse tilemap data from the cache and creates a Tilemap object.
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* @method Phaser.TilemapParser.parse
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* @param {Phaser.Game} game - Game reference to the currently running game.
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* @param {string} key - The key of the tilemap in the Cache.
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