Method expects body

Fixes crash in map.generateCollisionData
This commit is contained in:
Jonas Malm
2014-02-23 17:42:39 +01:00
parent a6d77d00a0
commit 276ef9c268
+1 -1
View File
@@ -367,7 +367,7 @@ Phaser.Tilemap.prototype = {
if (addToWorld)
{
this.game.physics.addBody(body.data);
this.game.physics.addBody(body);
}
this.layers[layer].bodies.push(body);