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Fixed typo in README (thanks prtksxna, #518)
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@@ -305,7 +305,7 @@ Phaser uses both a Canvas and WebGL renderer internally and can automatically sw
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**Preloader**
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We've made the loading of assets as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML and JavaScrtip files - all parsed and handled automatically, ready for use in game and stored in a global Cache for Sprites to share.
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We've made the loading of assets as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML and JavaScript files - all parsed and handled automatically, ready for use in game and stored in a global Cache for Sprites to share.
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**Physics**
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