mirror of
https://github.com/wassname/phaser.git
synced 2026-10-07 11:27:16 +08:00
Fixed typo in README (thanks prtksxna, #518)
This commit is contained in:
1 parent
d75f6e163f
commit
7db8e5bc5e
1 file changed
+1
-1
@@ -305,7 +305,7 @@ Phaser uses both a Canvas and WebGL renderer internally and can automatically sw
|
||||
|
||||
**Preloader**
|
||||
|
||||
We've made the loading of assets as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML and JavaScrtip files - all parsed and handled automatically, ready for use in game and stored in a global Cache for Sprites to share.
|
||||
We've made the loading of assets as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML and JavaScript files - all parsed and handled automatically, ready for use in game and stored in a global Cache for Sprites to share.
|
||||
|
||||
**Physics**
|
||||
|
||||
|
||||
Reference in new issue
Block a user