Merge pull request #309 from jcd-as/dev1

fix sprite vs sprite overlap check
This commit is contained in:
Richard Davey
2014-01-14 14:35:06 -08:00
+1 -1
View File
@@ -259,7 +259,7 @@ Phaser.Physics.Arcade.prototype = {
{
if (object2.type == Phaser.SPRITE || object2.type == Phaser.TILESPRITE)
{
this.collideSpriteVsSprite(object1, object2, collideCallback, processCallback, callbackContext, true);
this.collideSpriteVsSprite(object1, object2, overlapCallback, processCallback, callbackContext, true);
}
else if (object2.type == Phaser.GROUP || object2.type == Phaser.EMITTER)
{