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Merge pull request #309 from jcd-as/dev1
fix sprite vs sprite overlap check
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@@ -259,7 +259,7 @@ Phaser.Physics.Arcade.prototype = {
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{
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if (object2.type == Phaser.SPRITE || object2.type == Phaser.TILESPRITE)
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{
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this.collideSpriteVsSprite(object1, object2, collideCallback, processCallback, callbackContext, true);
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this.collideSpriteVsSprite(object1, object2, overlapCallback, processCallback, callbackContext, true);
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}
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else if (object2.type == Phaser.GROUP || object2.type == Phaser.EMITTER)
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{
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