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Update phaser.d.ts
GameObjectFactory.add.existing should return added object
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Vendored
+1
-1
@@ -700,7 +700,7 @@ declare module Phaser {
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constructor(game: Phaser.Game);
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game: Phaser.Game;
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world: Phaser.World;
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existing(object: any): boolean;
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existing(object: any): any;
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sprite(x: number, y: number, key?: string, frame?: any): Phaser.Sprite;
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child(parent: any, x: number, y: number, key?: string, frame?: number): Phaser.Sprite;
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tween(obj: Object): Phaser.Tween;
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