Update phaser.d.ts

GameObjectFactory.add.existing should return added object
This commit is contained in:
qdrj
2014-01-27 23:57:28 -08:00
parent 82cb66f47b
commit e5f52e8ae8
+1 -1
View File
@@ -700,7 +700,7 @@ declare module Phaser {
constructor(game: Phaser.Game);
game: Phaser.Game;
world: Phaser.World;
existing(object: any): boolean;
existing(object: any): any;
sprite(x: number, y: number, key?: string, frame?: any): Phaser.Sprite;
child(parent: any, x: number, y: number, key?: string, frame?: number): Phaser.Sprite;
tween(obj: Object): Phaser.Tween;