Commit Graph

182 Commits

Author SHA1 Message Date
photonstorm 4562939e4e Fixed stupid error in destroy(). 2014-02-28 06:17:18 +00:00
photonstorm e45a929b00 Body.loadPolygon now parses all shapes that may exist in a JSON data file, and re-creates them all on the Body. Assumes shapes are CCW + Convex (tested working with Lime Exportor). Almost fixes #449 but Body rotation seems to screw orientation of shapes. 2014-02-28 05:46:02 +00:00
photonstorm a6d77d00a0 World gravity restored. 2014-02-23 11:42:24 +00:00
photonstorm 3ac8fba9e8 Body.x/y didn't use pxpi. Also fixed out of bounds example. 2014-02-21 16:35:37 +00:00
photonstorm 7ee0c20bb3 Added Debug.renderSpriteBounds() back and wrapped Body.velocity and force in px2p calls. 2014-02-21 15:34:15 +00:00
photonstorm 91c0299d4c Fixed issues with the contacts and world bounds. New labs demo created. 2014-02-20 04:21:14 +00:00
photonstorm 1762983bc0 Fixed loadPolygon reference. Need to test decomp data next. 2014-02-19 17:09:01 +00:00
photonstorm aac31bdaa4 debug#renderShapeConvex fixed, fix in p2 physics body creation #446 2014-02-19 15:43:05 +00:00
photonstorm 1d3616f52c Do not invert (physics) shape size data for circle, rectangle, capsuel & line #445 2014-02-19 15:21:03 +00:00
photonstorm 5f79bb4330 Fix typos of method names in Button.js for doc #444 2014-02-19 15:01:59 +00:00
photonstorm 7394403bb6 Fresh build. Updated docs and re-built phaser.js. 2014-02-19 05:28:19 +00:00
photonstorm d9080052c3 Disabled World bounds by default.
Body.collides now takes a group level callback.
Added Body.createBodyCallback and Body.createGroupCallback.
2014-02-19 05:22:37 +00:00
photonstorm f6807e23c6 Fixed Body.removeFromWorld 2014-02-19 04:05:12 +00:00
photonstorm 08e5f18257 Fixed some doc typos.
You can now pass a physicsConfig object with the game constructor that is given to p2.World, allowing you to set the broadphase, etc.
2014-02-19 03:51:48 +00:00
photonstorm 14646e811c QuadTree deprecated and moved to plugins. Body.collideWorldBounds added back and working. CollisionGroups pretty much finished. 2014-02-19 02:12:27 +00:00
photonstorm 5968dd053b CollisionGroup and collision masks working. Need to refine a little, but all the essentials are there. 2014-02-19 01:51:14 +00:00
photonstorm 7a8c96db37 Working gravity + contacts + platformer demo :) 2014-02-18 17:25:54 +00:00
photonstorm 1e29e28333 Added ContactMaterials and lots of new World help functions for assigning and creating them. 2014-02-18 16:37:53 +00:00
photonstorm 15be3f86f3 Added ContactMaterial support. 2014-02-18 15:28:42 +00:00
photonstorm 3d0b5bde75 Updated World vastly. No longer extends p2.World due to a few vars we can't alias cleanly, adds in lots of new helper methods.
Ready for Materials and Constraints.
InversePointProxy is for aliasing a p2 typed array when the values need reversing before applying (gravity for example).
2014-02-18 15:16:26 +00:00
photonstorm 335684ac57 Removed width/height parameters from addParticle, not needed. 2014-02-18 12:32:26 +00:00
photonstorm 63145d7735 New labs demo. Added moveForward and moveBackward to Body. 2014-02-18 04:49:03 +00:00
photonstorm 5d5c64d22f Tilemap.createCollisionObjects will parse Tiled data for objectgroups and convert polyline instances into physics objects you can collide with in the world.
After defining tiles that collide on a Tilemap, you need to call Tilemap.generateCollisionData(layer) to populate the physics world with the data required.
Debug.renderPhysicsBody updated to take camera location and body rotation into account.
Body movement functions put back to velocity :)
Updated to latest dev version of pixi and latest p2.js
Updated docs
2014-02-18 03:01:51 +00:00
photonstorm cad14848e8 Removed input handler from Graphics as it's just meant to be used as a texture really, if you need input events you can apply Graphics to a Sprite.
You can now create a Physics Body directly via game.physics.createBody(), and Body has been updated so it's no longer always bound to a Sprite.
Debug.renderPhysicsBody now works with Rectangles, Lines and multiple Convex shapes.
Starting to get the Tiled polyline parsing working nicely. Not too far off a complete tilemap collision.
2014-02-17 17:54:10 +00:00
photonstorm 78bf874888 Fresh build. Added pre/post update hooks to Graphics. 2014-02-17 11:27:31 +00:00
photonstorm 9837984a4d Working Springs demo. 2014-02-15 02:56:24 +00:00
photonstorm e5812710cc Added Spring class. Fixed reason why World wasn't pre and post updating (Stage didn't have an exists property). 2014-02-15 02:19:37 +00:00
photonstorm e5e643b103 fixedToCamera now works across all display objects. When enabled it will fix at its current x/y coordinate, but can be changed via cameraOffset.
fixedToCamrea now works for Groups as well :) You can fix a Group to the camera and it will influence its children.
Also fixed the issue with World.preUpdate/postUpdate not being called and various small documentation issues.
2014-02-15 01:27:42 +00:00
photonstorm e5a4620b87 Loader.physics now lets you load Lime + Corona JSON Physics data, which can be used with Body.loadPolygon and Body.loadData.
Cache.addPhysicsData and Cache.getPhysicsData allow you to store parsed JSON physics data in the cache, for sharing between Bodies.
2014-02-14 23:51:49 +00:00
photonstorm 1097a699c3 Fixed anchor issue with Sprite.body. 2014-02-14 18:06:00 +00:00
photonstorm 291f8ef14c Fixed issue with physics world not being centered if you resized it. 2014-02-14 17:52:59 +00:00
photonstorm bdb8908fee Groups now update their children across preUpdate, update and postUpdate.
Sprite.exists = false removes Body from world.
2014-02-13 12:26:39 +00:00
photonstorm 312ec462bc Sprite.exists now toggles the Body as well. Sprite.exists = false will remove an active Body from the World. 2014-02-13 09:55:46 +00:00
photonstorm f6113ac6c4 Physics World events added.
Group has new 'addToWorld' parameter, which fulfills the same function as the old useStage.
Stage now extends PIXI.Stage rather than owns one.
2014-02-12 19:45:09 +00:00
photonstorm 424d1126bc Fixed updateTransform and added Body shape methods. 2014-02-12 14:50:32 +00:00
photonstorm c6cc2c9d71 Updated p2.js to latest build. Checked tests. Added Debug draw (needs rotation support). 2014-02-12 05:34:31 +00:00
photonstorm 2c100754bb Body.setPolygon converted and working, along with some other p2 Body methods hoisted up. 2014-02-12 03:22:49 +00:00
photonstorm 5b64b01068 New 'thrust' demo. Added Body.moveLeft, moveRight, moveUp, moveDown, rotateLeft, rotateRight and thrust methods. Also hooked up force and created an asteroids style example. 2014-02-11 01:52:10 +00:00
photonstorm 58102168aa Added setBoundsToWorld and got it building the bounds body + 4 (optional) Planes around the edges for collision. 2014-02-10 23:28:32 +00:00
photonstorm 1184d8bd76 PointProxy added to allow for easy setting of force and velocity. More p2 tests done. World update done. 2014-02-10 22:54:56 +00:00
photonstorm 2de934756c Body property updates. Still working out best way to handle velocity assignment. 2014-02-10 19:33:27 +00:00
photonstorm 47e23096bd Integrating p2.js. 2014-02-10 16:01:30 +00:00
photonstorm 4aa945f991 Removed PixiPatch as it's no longer needed. Re-worked all of the Sprite autoCull and inWorld checks and cached the bounds. Fixed the Body calculations so physics is working again. 2014-02-09 03:48:31 +00:00
photonstorm 243820c973 Fixing up Pixis setBackgroundColor. 2014-02-08 09:14:44 +00:00
photonstorm 67bd653eb4 Graphics updated and restored. Working through fixing up Physics. 2014-02-07 19:44:14 +00:00
photonstorm 4cfce8b4d2 Group now extends PIXI.DisplayObjectContainer, rather than owning a _container property, which makes life a whole lot easier re: nesting. 2014-02-06 02:31:36 +00:00
photonstorm e7a9b96d27 Final release 1.1.4 examples finished. 2014-02-05 16:55:02 +00:00
photonstorm 02b75b9e23 Updated doc files. 2014-02-05 16:55:02 +00:00
photonstorm 0896c2fac7 Updating copyright year and README. 2014-02-05 16:54:59 +00:00
photonstorm 846e9c5061 Removed debug info and tidying up ready for release. 2014-02-05 16:54:58 +00:00