Commit Graph

26 Commits

Author SHA1 Message Date
photonstorm 38bd00b4ed ArcadePhysics.separateTile wasn't returning the value, so the custom process callback wasn't getting called (thanks flameiguana) 2013-11-16 13:47:12 +00:00
Richard Davey ebe441666c BitmapData object added 2013-11-13 20:57:09 +00:00
photonstorm 3e9777e6f4 Updated docs for 1.1.2 release. 2013-11-01 18:16:52 +00:00
Webeled e3f76ce481 Tilemaps examples updated 2013-11-01 12:25:14 +00:00
photonstorm 6f93a2ec94 Multiple Anims update, Tilemap fixes and some new examples. 2013-10-31 15:45:19 +00:00
photonstorm 3de62907a0 Nearly fixed the tilemap / body issue. More tests needed but then can push to master. 2013-10-29 04:07:26 +00:00
photonstorm a814cc26cc * Fixed issue 135 - Added typeof checks into most ArcadePhysics functions to avoid errors with zero values.
* Fixed issue 136 - distanceTo using worldX/Y instead of x/y.
2013-10-28 10:17:36 +00:00
Webeled 8dfe5aee1c Second commit, all the basic examples added, and wip files moved 2013-10-25 18:10:03 +01:00
photonstorm 4a51ac4671 Updated README and sorting out folder case issue. 2013-10-23 13:30:23 +01:00
photonstorm 07724e5001 Revamping the examples area. 2013-10-22 03:58:20 +01:00
photonstorm 7e8b79adf4 Tilemap painting example and other smaller updates. 2013-10-17 21:10:00 +01:00
photonstorm 4b2ac6c6c6 More tilemap examples 2013-10-16 21:25:51 +01:00
photonstorm 9c1fdb371c Nearly finished Tilemap integration into the core. 2013-10-16 06:33:39 +01:00
photonstorm a97f271de7 Fixed Animation index 0 issue and hooked TilemapLayer to camera. 2013-10-16 02:09:12 +01:00
photonstorm fd5eeb9088 Fixed Rectangle intersection issue and tilemap collision is working again. Win! 2013-10-15 15:24:07 +01:00
photonstorm f3ea68aad3 Extracting the correct area from a layer, debug displaying it and preparing for collision. 2013-10-15 05:41:42 +01:00
photonstorm dd695e066f More tilemap tweaks. 2013-10-14 19:37:52 +01:00
photonstorm e98aa205ea Sprite.destroy is back in business. 2013-10-13 01:29:57 +01:00
photonstorm 574f4f351b Github Issue #101 fixed. Plus more Tilemap updates. 2013-10-11 20:02:12 +01:00
photonstorm 0201baef11 And Tilemaps are rendering again - and much better than ever before :) Just one final optimisation pass to do and then it's on to collision. 2013-10-11 18:18:27 +01:00
photonstorm cf414394c3 Tileset working, map coming next. 2013-10-11 06:30:28 +01:00
photonstorm b868c2cb1b Started revamp of the Tilemap system. Also removed old 'Advanced Physics' and dropped in p2.js which is what I hope we'll eventually use. 2013-10-11 04:42:11 +01:00
photonstorm fa692653e3 Final commit before rebuilding the Tilemap system. 2013-10-08 10:52:15 +01:00
photonstorm c307f79102 Added Sprite.fixedToCamera, fixed Angular Velocity and Acceleration, fixed jittery Camera, added skipQuadTree flag and created lots more examples. 2013-10-08 00:58:20 +01:00
Webeled 1a522ea786 Removed the self-executing functions 2013-10-07 21:32:34 +01:00
Richard Davey 70233b7508 Updating examples with new runner and menu system. 2013-09-13 17:48:47 +01:00