Commit Graph

691 Commits

Author SHA1 Message Date
photonstorm a361a18616 Updated IE11 check, forces IE11 to use Canvas renderer even in AUTO mode. 2013-12-13 14:04:14 +00:00
Richard Davey 1b954066a6 Merge pull request #247 from cocoademon/trim_fix
Switch method of using trimmed sprites to support scaling and rotation
2013-12-11 16:52:01 -08:00
photonstorm da5d8c9272 Updated p2.js to latest build. 2013-12-11 03:20:33 +00:00
Richard Davey 215632c0a7 Merge pull request #261 from cocoademon/platform_riding_fix
Fix riding on platforms
2013-12-10 16:05:09 -08:00
Richard Davey 9988a2ffbe Merge pull request #260 from feiss/dev
Tutorials translated to spanish
2013-12-10 16:02:19 -08:00
Cameron Foale 56389fcaf4 Fix riding on platforms 2013-12-11 10:25:57 +11:00
Diego F. Goberna c74bac3a9c Finished translation of tutorial 02 2013-12-10 21:41:33 +01:00
Diego F. Goberna 9f6cfca9cd Title tags fixed 2013-12-10 17:31:54 +01:00
Diego F. Goberna 6805e7264d code comments translated 2013-12-10 17:31:19 +01:00
Diego F. Goberna f7202a3ff1 removed hello world example code
To avoid duplicates. Users may go to the english version (and links in
the tutorial go to the english version)
2013-12-10 17:09:03 +01:00
Diego F. Goberna fc6ae6a60b Finished translation of tutorial 01 2013-12-10 17:05:34 +01:00
Diego F. Goberna 636b1af25c Spanish translation of the tutorials 2013-12-10 16:49:01 +01:00
photonstorm 19759699df More TypeScript definitions fixes (for Easing and Animation data). 2013-12-10 14:34:22 +00:00
photonstorm 669570c701 Tidying up the examples and more Tilemap work. 2013-12-10 12:23:42 +00:00
photonstorm af5847e8e4 Tilemap and game core loop updates. 2013-12-09 16:40:48 +00:00
Richard Davey 2071fc22fc Merge pull request #253 from jcd-as/dev
fix Pixi bug (#425) - fix incorrect width property for multi-line Bitmap...
2013-12-09 02:01:24 -08:00
Richard Davey 55b2dd379a Merge pull request #254 from cocoademon/update_reorder
Split world update into preUpdate and update.
2013-12-09 02:00:49 -08:00
Cameron Foale 3e1207e1a3 Split world update into preUpdate and update.
This allows moving the state.update() call to before world.update(),
meaning results of collisions checked in the state are available to
objects in their own update().
2013-12-09 15:46:02 +11:00
Josh Shepard (jcs) 8ade29d982 fix Pixi bug (#425) - fix incorrect width property for multi-line BitmapText
(Pixi has already merged the fix)
2013-12-08 09:50:21 -08:00
photonstorm 74e0cfb13a Added Tutorial 2. 2013-12-07 02:05:07 +00:00
photonstorm 13a03f3620 TypeScript file updated, now compiles without error in VS and FlashDevelop. 2013-12-06 13:48:40 +00:00
photonstorm 886618c056 Tilemap collision fixed, regardless of rotation, number of overlapping tiles and speed (to a point anyway). Maps also don't crash if they are smaller than the render area. Layers can be positioned successfully anywhere in camera but collision isn't yet offset for this. 2013-12-06 04:34:27 +00:00
photonstorm ca3c71e8f5 Added max overlap clamp. 2013-12-06 02:44:06 +00:00
photonstorm 8e289e6b7c Mostly working, just need to apply a max overlap to avoid tunneling, although a ray would be better. 2013-12-06 02:34:28 +00:00
photonstorm 1f513a333e Fixed an issue where passing null as the Group parent wouldn't set it to game.world as it should have (thanks tito100).
Continued work on the tilemap collision - again, please don't use this version if you need working tilemaps.
2013-12-06 01:07:25 +00:00
photonstorm ea3802a556 Lots of new tilemap code in here. If your game relies on tilemaps then please don't update to this commit unless you want to help debugging! 2013-12-05 18:12:16 +00:00
photonstorm cd314cd03e Group.length now returns the number of children in the Group regardless of their exists/alive state, or 0 if the Group is has no children. 2013-12-05 09:14:49 +00:00
Richard Davey eb3d8241ca Merge pull request #250 from cocoademon/camera_bounds_fix
Switch Camera.setBoundsToWorld to match world.bounds instead of world
2013-12-05 01:11:59 -08:00
Richard Davey fe5fdb164c Merge pull request #245 from oysterCrusher/dev
Introduced a separate stage.fullScreenScaleMode property.
2013-12-05 01:10:02 -08:00
John 2e11801f9f Added a fix for fullscreen scaling in firefox. 2013-12-05 07:15:50 +00:00
Cameron Foale f6712da774 Switch Camera.setBoundsToWorld to match world.bounds instead of world 2013-12-05 16:28:17 +11:00
Cameron Foale 8469a9c51e Switch method of using trimmed sprites to support scaling and rotation 2013-12-05 14:52:26 +11:00
John b978a2b73b Introduced a separate stage.fullScreenScaleMode property that is used to decide scaling when fullscreen. 2013-12-05 01:00:36 +00:00
photonstorm c5c754725a * When a Sprite is destroyed any active filters are removed as well.
* Updated Pixi.js so that removing filters now works correctly without breaking the display list.
2013-12-04 22:39:53 +00:00
Richard Davey 8f14483b60 Merge pull request #243 from jcd-as/dev
move 'dirty' flag for Tilemap to a per-layer flag. Fixes #242
2013-12-04 14:38:55 -08:00
Josh Shepard (jcs) 539dcdd18a move 'dirty' flag for Tilemap to a per-layer flag. Fixes #242 2013-12-04 09:42:25 -08:00
photonstorm 666df67453 Tidying up the wip folder and updating pixi. 2013-12-03 20:50:34 +00:00
photonstorm 42c0bed502 Fixed World.scale and Group.scale. 2013-12-03 02:13:57 +00:00
photonstorm 3bfea2101a Start of the Dragonfire game sample 2013-12-01 20:59:52 +00:00
Richard Davey f9ee9bfc0e Merge pull request #239 from jcd-as/dev
move TilemapLayer positioning/rendering to postUpdate to be in line with...
2013-12-01 04:50:39 -08:00
Josh Shepard (jcs) 2b99cb4be4 move TilemapLayer positioning/rendering to postUpdate to be in line with ‘normal’ Sprites.
reverts e91d40b9fc - fix was incorrect & regressed fixedToCamera Sprites’ & TilemapLayer positioning.
Fixes #237
2013-11-30 17:40:24 -08:00
photonstorm 0256117307 Preparing dev branch for 1.1.4 2013-11-29 19:40:28 +00:00
photonstorm d9ffd6afd4 Final version of the Getting Started guide. 1.1.3 2013-11-29 18:28:55 +00:00
photonstorm f9b82b66db Tutorial update. 2013-11-29 16:26:59 +00:00
photonstorm efe839978b New Getting Started Tutorial. 2013-11-29 15:16:42 +00:00
photonstorm 00a9897ae2 Updated Filter resolution to a 2f and added Blur and Marble filters. 2013-11-29 12:26:53 +00:00
Richard Davey 378ffc7ade Caustics filter 2013-11-29 10:39:52 +00:00
photonstorm b2fc6c422a Fixed filters for new shader code. 2013-11-28 21:29:16 +00:00
photonstorm f22159e257 Updated documentation. 2013-11-28 15:57:09 +00:00
photonstorm 8da9b67c18 Loader fixed for tilemap data. 2013-11-28 14:22:47 +00:00