Commit Graph

275 Commits

Author SHA1 Message Date
photonstorm 07af06fc4e Fixing up documentation, missing functions, examples and alpha masks. 2014-02-21 14:50:18 +00:00
photonstorm dd8a393bc9 Updated version of p2 2014-02-21 12:40:49 +00:00
photonstorm 7394403bb6 Fresh build. Updated docs and re-built phaser.js. 2014-02-19 05:28:19 +00:00
photonstorm 7373db6e8c Upgraded p2 to latest build. 2014-02-19 03:58:24 +00:00
photonstorm 14646e811c QuadTree deprecated and moved to plugins. Body.collideWorldBounds added back and working. CollisionGroups pretty much finished. 2014-02-19 02:12:27 +00:00
photonstorm 5968dd053b CollisionGroup and collision masks working. Need to refine a little, but all the essentials are there. 2014-02-19 01:51:14 +00:00
photonstorm 15be3f86f3 Added ContactMaterial support. 2014-02-18 15:28:42 +00:00
photonstorm 3d0b5bde75 Updated World vastly. No longer extends p2.World due to a few vars we can't alias cleanly, adds in lots of new helper methods.
Ready for Materials and Constraints.
InversePointProxy is for aliasing a p2 typed array when the values need reversing before applying (gravity for example).
2014-02-18 15:16:26 +00:00
photonstorm 5d5c64d22f Tilemap.createCollisionObjects will parse Tiled data for objectgroups and convert polyline instances into physics objects you can collide with in the world.
After defining tiles that collide on a Tilemap, you need to call Tilemap.generateCollisionData(layer) to populate the physics world with the data required.
Debug.renderPhysicsBody updated to take camera location and body rotation into account.
Body movement functions put back to velocity :)
Updated to latest dev version of pixi and latest p2.js
Updated docs
2014-02-18 03:01:51 +00:00
photonstorm cad14848e8 Removed input handler from Graphics as it's just meant to be used as a texture really, if you need input events you can apply Graphics to a Sprite.
You can now create a Physics Body directly via game.physics.createBody(), and Body has been updated so it's no longer always bound to a Sprite.
Debug.renderPhysicsBody now works with Rectangles, Lines and multiple Convex shapes.
Starting to get the Tiled polyline parsing working nicely. Not too far off a complete tilemap collision.
2014-02-17 17:54:10 +00:00
photonstorm 78bf874888 Fresh build. Added pre/post update hooks to Graphics. 2014-02-17 11:27:31 +00:00
photonstorm cfa2c96637 Updated to latest pixi and p2.js 2014-02-16 14:32:16 +00:00
photonstorm e5812710cc Added Spring class. Fixed reason why World wasn't pre and post updating (Stage didn't have an exists property). 2014-02-15 02:19:37 +00:00
photonstorm e922bbdfd3 New build files 2014-02-15 01:36:07 +00:00
photonstorm 1cb40b6df1 Packaged builds for anyone wanting to test this weekend :) 2014-02-14 18:07:17 +00:00
photonstorm 15b83e1c88 Added the new BitmapFont class. This is for rendering retro style fixed-width bitmap fonts into an Image object. 2014-02-14 06:04:29 +00:00
photonstorm 58e44f75e3 SpriteBatch converted. It's an extended Group and Batch merged and works amazingly :) Ported over the maggots demo to test and wow! 2014-02-14 01:39:01 +00:00
photonstorm c6cc2c9d71 Updated p2.js to latest build. Checked tests. Added Debug draw (needs rotation support). 2014-02-12 05:34:31 +00:00
photonstorm ab5c07dfe8 Updated to Pixi 1.5 final.
InputHandler.pixelPerfectOver - performs a pixel perfect check to see if any pointer is over the current object (warning: very expensive!)
InputHandler.pixelPerfectClick - performs a pixel perfect check but only when the pointer touches/clicks on the current object.
2014-02-12 01:25:36 +00:00
photonstorm da878b2181 Updated the Gruntfile. Also:
InputHandler.pixelPerfectOver - performs a pixel perfect check to see if any pointer is over the current object (warning: very expensive!)
InputHandler.pixelPerfectClick - performs a pixel perfect check but only when the pointer touches/clicks on the current object.
Previously using a Pixel Perfect check didn't work if the Sprite was rotated or had a non-zero anchor point, now works under all conditions + atlas frames.
2014-02-11 13:23:54 +00:00
photonstorm 1184d8bd76 PointProxy added to allow for easy setting of force and velocity. More p2 tests done. World update done. 2014-02-10 22:54:56 +00:00
photonstorm 47e23096bd Integrating p2.js. 2014-02-10 16:01:30 +00:00
photonstorm 6f835d7696 Added Tileset to TypeScript defs. 2014-02-10 02:42:28 +00:00
photonstorm d44775c095 Phaser.Ellipse added. A fully compatible port of the PIXI.Ellipse class, can be used in Sprite/Image hitArea tests.
Phaser.Polygon added. A fully compatible port of the PIXI.Polygon class, can be used in Sprite/Image hitArea tests.
2014-02-10 01:37:50 +00:00
photonstorm f9f2f2a9ae Converted the Pixi.Ellipse class. 2014-02-10 01:18:53 +00:00
photonstorm 9ee5cdaded Merge branch 'origin/dev' 2014-02-09 19:59:03 +00:00
clark-stevenson e9ab2d30b6 Update phaser.d.ts
Sprite was missing height property
2014-02-09 17:00:07 +00:00
clark-stevenson 27bca6a8c2 Update phaser.d.ts
atlasJSONArray, atlasJSONHash should have optional parameters when it comes to URL/Object? Please disregard this if this is incorrect.
2014-02-09 16:15:10 +00:00
photonstorm d583b364bd Game.add.renderTexture now has the addToCache parameter. If set the texture will be stored in Game.Cache and can be retrieved with Cache.getTexture(key).
Game.add.bitmapData now has the addToCache parameter. If set the texture will be stored in Game.Cache and can be retrieved with Cache.getBitmapData(key).
2014-02-07 06:25:28 +00:00
photonstorm 773b4d5ed1 More animation tests. 2014-02-07 04:12:23 +00:00
photonstorm 6958ac73d3 Added the SAT class to the TypeScript defs file. Also this fixes #369. 2014-02-07 04:12:04 +00:00
photonstorm e11cae5373 Added the SAT class to the TypeScript defs file. Also this fixes #369. 2014-02-07 02:50:36 +00:00
photonstorm 4b7fc8d506 Change to boot order to try and resolve short-TTL timers. 2014-02-06 22:42:35 +00:00
photonstorm 7ba1196c0d Fixed TypeScript defs on lines 1741-1748 (thanks wombatbuddy) 2014-02-06 22:42:35 +00:00
photonstorm 9e5e30bb12 Fixed TypeScript defs on lines 1741-1748 (thanks wombatbuddy) 2014-02-06 19:36:33 +00:00
photonstorm 3748811d11 Testing new Image object. 2014-02-06 19:34:05 +00:00
photonstorm e88b10323a Updated Phaser geometry classes so they over-ride the PIXI native ones, means we can do away with a whole bunch of over-rides and object changes in Sprite, etc. 2014-02-06 12:29:07 +00:00
photonstorm 8eae8feecc More Group fixes to the new format. Updated list of included Pixi files to remove un-needed ones. 2014-02-06 03:34:27 +00:00
photonstorm 4cfce8b4d2 Group now extends PIXI.DisplayObjectContainer, rather than owning a _container property, which makes life a whole lot easier re: nesting. 2014-02-06 02:31:36 +00:00
photonstorm e7a9b96d27 Final release 1.1.4 examples finished. 2014-02-05 16:55:02 +00:00
photonstorm 8e77e8cedb Lots of TypeScript defs updates for the new Physics / Body classes. 2014-02-05 16:54:58 +00:00
photonstorm 846e9c5061 Removed debug info and tidying up ready for release. 2014-02-05 16:54:58 +00:00
Richard Davey 4502ca1bf6 Merge pull request #359 from qdrj/patch-7
Update phaser.d.ts
2014-02-05 12:33:30 +00:00
qdrj a1ccddcd7e Update phaser.d.ts
Added BitmapText definitions
2014-02-05 01:19:04 -08:00
qdrj 82c39d0866 Update phaser.d.ts
It is a bit confusing that AnimationManager.getAnimation can return animation object or false. Maybe it will better if this method will be returning null instead of false.
2014-02-04 23:24:28 -08:00
qdrj 09d4b2bb8b Update phaser.d.ts 2014-02-04 01:32:06 -08:00
Richard Davey 33d47cf9e9 Merge pull request #344 from qdrj/patch-1
Update phaser.d.ts
2014-01-31 10:28:21 -08:00
qdrj 30af712d6a Update phaser.d.ts
Fix typo StageScaleMode.pageAlignVeritcally
2014-01-31 07:32:17 -08:00
qdrj e5dc16b68d Update phaser.d.ts
Fix incorrect Loader.checkKeyExists declaration
2014-01-31 04:53:19 -08:00
photonstorm 27fc447928 New polygon collision object examples and Body scale fixes. 2014-01-31 10:34:18 +00:00