20 Commits
Author SHA1 Message Date
photonstorm 0641170aab Explicitly paused Timer continues if you un-focus and focus the browser window (thanks georgiee)
Added TimerEvent.pendingDelete and checks in Timer.update, so that removing an event in a callback no longer throws an exception (thanks georgiee)
Fixed TypeScript defs on lines 1741-1748 (thanks wombatbuddy)
Added SAT.js to TypeScript definition. Now compiles properly.
Added missing Line.js to the Grunt file.
Tilemap#paste diffX and diffY equations changed, fixed issue #393 (thanks brejep)
Added missing return value in Body.hitLeft and hitRight, fixes issue #398 (thanks ram64).
Fixed easing tween example case. Issue #379 (thanks wesleywerner)
Removed SAT.js UMD wrapped, fixes issue #361 (thanks luizbills)
Removed inContact check from Body.separate.
Fixed Tilemap docs (wrongly pointed to Tileset methods)
2014-02-12 15:33:31 +00:00
photonstorm d9323de752 Docs and Examples update. 2014-02-12 15:26:29 +00:00
photonstorm 1d633a55f0 Merged from dev. 2014-02-12 15:24:59 +00:00
photonstorm 3c631768f2 Explicitly paused Timer continues if you un-focus and focus the browser window (thanks georgiee)
Added TimerEvent.pendingDelete and checks in Timer.update, so that removing an event in a callback no longer throws an exception (thanks georgiee)
Fixed TypeScript defs on lines 1741-1748 (thanks wombatbuddy)
Added SAT.js to TypeScript definition. Now compiles properly.
Added missing Line.js to the Grunt file.
Tilemap#paste diffX and diffY equations changed, fixed issue #393 (thanks brejep)
Added missing return value in Body.hitLeft and hitRight, fixes issue #398 (thanks ram64).
Fixed easing tween example case. Issue #379 (thanks wesleywerner)
Removed SAT.js UMD wrapped, fixes issue #361 (thanks luizbills)
2014-02-12 15:09:44 +00:00
Richard Davey 59ea6746db Merge pull request #393 from brejep/master
Tilemap#paste diffX and diffY equations changed
2014-02-12 14:56:41 +00:00
photonstorm 2a65488eec Added Line.js to the Gruntfile. 2014-02-12 08:25:46 +00:00
Richard Davey cf3b9ae187 Merge pull request #365 from luizbills/dev
browserify/requirejs error with SAT module fixed
2014-02-12 00:57:56 +00:00
photonstorm 10252543f2 Fixed the TypeScript definitions to include the missing SAT classes and other small tweaks. Updated README. 2014-02-10 02:43:57 +00:00
Richard Davey 62da24a7fc Merge pull request #392 from clark-stevenson/patch-1
Update phaser.d.ts
2014-02-09 19:51:28 +00:00
Brett Jephson b0f4ac3bcc Tilemap - reverse diffX and diffY equations in Tilemap#paste. 2014-02-09 17:37:21 +00:00
clark-stevenson e9ab2d30b6 Update phaser.d.ts
Sprite was missing height property
2014-02-09 17:00:07 +00:00
clark-stevenson 27bca6a8c2 Update phaser.d.ts
atlasJSONArray, atlasJSONHash should have optional parameters when it comes to URL/Object? Please disregard this if this is incorrect.
2014-02-09 16:15:10 +00:00
photonstorm e11cae5373 Added the SAT class to the TypeScript defs file. Also this fixes #369. 2014-02-07 02:50:36 +00:00
Richard Davey c0032e7a58 Merge pull request #368 from Arlefreak/dev
Added description for pad len parameter
2014-02-06 21:19:25 +00:00
photonstorm 9e5e30bb12 Fixed TypeScript defs on lines 1741-1748 (thanks wombatbuddy) 2014-02-06 19:36:33 +00:00
Luiz Bills 03cde81b48 Merge branch 'master' into dev 2014-02-06 11:01:20 -02:00
Luiz Bills b7bb52696f browserify/requirejs error with SAT module fixed 2014-02-06 10:07:23 -02:00
Mario Carballo Zama df2a048594 Added description for pad len parameter 2014-02-06 00:20:40 -06:00
photonstorm 68d5c73fea Explicitly paused Timer continues if you un-focus and focus the browser window.
Added TimerEvent.pendingDelete and checks in Timer.update, so that removing an event in a callback no longer throws an exception.
2014-02-05 22:35:35 +00:00
photonstorm eddce653e9 Preparing for 1.1.5 development. 2014-02-05 21:02:41 +00:00
196 changed files with 11177 additions and 5461 deletions
+1
View File
@@ -93,6 +93,7 @@ module.exports = function (grunt) {
'src/geom/Point.js', 'src/geom/Point.js',
'src/geom/Rectangle.js', 'src/geom/Rectangle.js',
'src/geom/Polygon.js', 'src/geom/Polygon.js',
'src/geom/Line.js',
'src/net/Net.js', 'src/net/Net.js',
'src/tween/TweenManager.js', 'src/tween/TweenManager.js',
'src/tween/Tween.js', 'src/tween/Tween.js',
+27 -179
View File
@@ -1,11 +1,11 @@
![Phaser Logo](http://www.photonstorm.com/wp-content/uploads/2013/09/phaser_10_release.jpg) ![Phaser Logo](http://www.photonstorm.com/wp-content/uploads/2013/09/phaser_10_release.jpg)
Phaser 1.1.4 Phaser 1.1.5
============ ============
Phaser is a fast, free and fun open source game framework for making desktop and mobile browser HTML5 games. It uses [Pixi.js](https://github.com/GoodBoyDigital/pixi.js/) internally for fast 2D Canvas and WebGL rendering. Phaser is a fast, free and fun open source game framework for making desktop and mobile browser HTML5 games. It uses [Pixi.js](https://github.com/GoodBoyDigital/pixi.js/) internally for fast 2D Canvas and WebGL rendering.
Version: 1.1.4 "Kandor" - Released: February 5th 2014 Version: 1.1.5 "Saldaea" - Released: 12th February 2014
By Richard Davey, [Photon Storm](http://www.photonstorm.com) By Richard Davey, [Photon Storm](http://www.photonstorm.com)
@@ -23,6 +23,8 @@ By Richard Davey, [Photon Storm](http://www.photonstorm.com)
Welcome to Phaser Welcome to Phaser
----------------- -----------------
This 1.1.5 release is released to address issues in 1.1.4 that we didn't want you to have to wait too long for.
As you may know we had planned to release 1.1.4 at the end of 2013. For various reasons this didn't quite happen, but we're happy to announce it's finally out! There have been some dramatic changes internally, and if you make use of either the physics systems or tilemaps then you are going to need to update your code. Hopefully only a little bit, but there have been a number of core API changes which we detail below. There are also a host of new features, the headliners being: As you may know we had planned to release 1.1.4 at the end of 2013. For various reasons this didn't quite happen, but we're happy to announce it's finally out! There have been some dramatic changes internally, and if you make use of either the physics systems or tilemaps then you are going to need to update your code. Hopefully only a little bit, but there have been a number of core API changes which we detail below. There are also a host of new features, the headliners being:
* New Physics system. Uses SAT.js internally so physics bodies can now be rectangles, circles or polygons and support rotation. * New Physics system. Uses SAT.js internally so physics bodies can now be rectangles, circles or polygons and support rotation.
@@ -44,6 +46,12 @@ Phaser is everything we ever wanted from an HTML5 game framework. It powers all
![MiniCybernoid](http://www.photonstorm.com/wp-content/uploads/2013/10/phaser-cybernoid-640x480.png) ![MiniCybernoid](http://www.photonstorm.com/wp-content/uploads/2013/10/phaser-cybernoid-640x480.png)
Help Test 1.2
-------------
You'll notice a new [1.2 branch](https://github.com/photonstorm/phaser/tree/1.2) on github. Please help test out 1.2 as much as you can. It features the brand new Pixi 1.5 internally as well as nearly complete integration with p2.js for all physics (dropping ArcadePhysics entirely). New versions are being pushed several times a day, so be sure to update and pull often. Don't expect to just run old games right under it yet, but please do check out the new tests, experiment and poke it around as much as you can - thank you!
Getting Started Guides Getting Started Guides
---------------------- ----------------------
@@ -57,181 +65,25 @@ There is also an [un-official Getting Started Guide](http://www.antonoffplus.com
Change Log Change Log
---------- ----------
Version 1.1.4 - "Kandor" - February 5th 2014 Version 1.1.5 - "Saldaea" - 12th February 2014
Significant API changes:
* Loader.tileset has been removed as it's no longer required, this was as part of the Tilemap system overhaul.
* TilemapLayers are now created via the Tilemap object itself: map.createLayer(x, y, width, height, tileset, layer, group) and no longer via the GameObjectFactory.
* Tilemap.createFromObjects can now turn a bunch of Tiled objects into Sprites in one single call, and copies across all properties as well.
* Tween.onStartCallback and onCompleteCallback have been removed to avoid confusion. You should use the onStart, onLoop and onComplete events instead.
* Button.forceOut default value has changed from true to false, so Buttons will revert to an Up state (if set) when pressed and released.
* The way the collision process callback works has changed significantly and now works as originally intended.
* The World level quadtree is no longer created, they are now built and ripped down each time you collide a Group, this helps collision accuracy.
* A SAT system has been integrated for Body collision and separation.
* Bodies are no longer added to a world quadtree, so have had all of their quadtree properties removed such as skipQuadtree, quadTreeIndex, etc.
* Body.drag has been removed. Please use the new Body.linearDamping value instead (which is a number value, not a Point object)
* Body.embedded and Body.wasTouching have been removed as they are no longer required.
* Body.customSeparateX/Y have been removed as you should now use Body.customSeparateCallback.
* Body.maxVelocity defaults have been removed from 10,000 to 2000.
* Body.customSeparateCallback allows you to set your own callback when two Bodies need to separate rather than using the built-in method.
* Body.collideCallback allows you to set a callback that is fired whenever the Body is hit on any of its active faces.
* Body.allowCollision has been renamed to Body.checkCollision.
* Body.rebound is a boolean that controls if a body will exchange velocity on collision. Set to false to allow it to be 'pushed' (see new examples).
* Removed Body.deltaAbsX and deltaAbsY as they are no longer used internally.
* Body.screenX and screenY moved to getters, no longer calculated every frame.
* ArcadePhysics now has setBounds and setBoundsToWorld, and you can specify which walls are created or not (left, right, up, down)
* Removed: Debug.renderSpriteTouching, Debug.renderLocalTransformInfo, Debug.renderWorldTransformInfo, Debug.renderSpriteCollision and Debug.dumpLinkedList.
* Body.setSize has been removed. Please use Body.setCircle, setRectangle or setPolygon instead.
New features:
* Phaser.Timer is now feature complete and fully documented. You can create Phaser.TimerEvents on a Timer and lots of new examples have been provided.
* Gamepad API support has been added with lots of new examples (thanks Karl Macklin)
* Phaser.Game constructor can now be passed a single object containing all of your game settings + Stage settings. Useful for advanced configurations.
* The width/height given to Phaser.Game can now be percentages, i.e. "100%" will set the width to the maximum window innerWidth.
* Added a stage.fullScreenScaleMode property to determine scaling when fullscreen (thanks oysterCrusher)
* Added support for margin and spacing around a frame in Loader.spritesheet.
* Added Device.vibration to check if the Vibration API is available or not.
* Added Device.trident and Device.tridentVersion for testing IE11.
* Added Device.silk for detecting a Kindle Fire and updated desktop OS check to exclude Kindles (thanks LuckieLordie)
* TilemapLayers now have debug and debugAlpha values, this turns on the drawing of the collision edges (very handy for debugging, as the name implies!)
* Tweens have a new event: onLoop.
* You can now load any binary file via the Loader: game.load.binary(key, url, callback) - the optional callback allows for post-load processing before entering the Cache.
* Group.set will let you deep set a new propery on a single child of the Group.
* Stage.display property added. A direct reference to the root Pixi Stage object (very useful for RenderTexture manipulation)
* Added Ejecta detection to Device (thanks endel)
* Tweens can now work with relative + and - values. You can do: `tween(sprite).to( { x: '+400' })` and it will add 400 to the current sprite.x value.
* Buttons now properly use their upFrame if set.
* InputHandler now has snapOffsetX and snapOffsetY properties so your snap grid doesn't have to be 0,0 aligned (thanks srmeier)
* Loader.progressFloat contains the actual non-rounded progress value, where-as Loader.progress contains a rounded value. Use progressFloat if you've > 100 files to load.
* Groups can now be added to other Groups as children via group.add() and group.addAt()
* Groups now have an 'alive' property, which can be useful when iterating through child groups with functions like forEachAlive.
* Added a new Project Template "Full Screen Mobile" which you can find in the resources folder. Contains html / css / layout needed for a deployed Phaser game.
* Body.speed - the current speed of the body.
* Body.angle - the current angle the Body is facing based on its velocity. This is not the same as the Sprite angle that may own the body.
* Body.linearDamping - This now replaces Body.drag and provides for a much smoother damping (friction) experience.
* Body.minBounceVelocity - If a Body has bounce set, this threshold controls if it should rebound or not. Use it to stop 'jittering' on bounds/tiles with super-low velocities.
* QuadTree.populate - you can pass it a Group and it'll automatically insert all of the children ready for inspection.
* Input.setMoveCallback allows you to set a callback that will be fired each time the activePointer receives a DOM move event.
* Math.distancePow(x1,y1,x2,y2,power) returns the distance between two coordinates at the given power.
* Physics.collide now supports the 2nd parameter as an array, for when you want to collide an object against a number of sprites that aren't all in the same Group.
* Physics.overlap now supports the 2nd parameter as an array, for when you want to overlap test an object against a number of sprites that aren't all in the same Group.
* Math.reverseAngle - reverses an angle (in radians).
* Math.normalizeAngle - normalises an angle, now in radians only.
* Math.normalizeLatitude - Normalizes a latitude to the [-90,90] range.
* Math.normalizeLongitude - Normalizes a longitude to the [-180,180] range.
* Phaser.Line added to the geometry classes, with full point on line/segment and intersection tests (see new examples)
* Phaser.CANVAS_PX_ROUND is a boolean. If 'true' the Canvas renderer will Math.floor() all coordinates before drawImage, stopping pixel interpolation. Defaults to false.
* Phaser.CANVAS_CLEAR_RECT is a boolean. If 'true' (the default) it will context.clearRect() every frame. If false this is skipped (useful if you know you don't need it)
* Collision now works between Sprites positioned via sprite.x/y, sprite.body.x/y or sprite.body.velocity.
* If you are tweening a sprite and still want physics collision, set `sprite.body.moves = false` otherwise it will fight against the tween motion.
* Game.enableStep will enable core game loop stepping. When enabled you must call game.step() directly (perhaps via a DOM button?), very useful for debugging!
* Game.disableStep turns core update loop stepping off.
* Debug.renderPhysicsBody(body, color) is extremely useful for debugging the new physics bodies. Will draw the outline + points in the color given.
* Debug.renderBodyInfo(sprite, x, y, color) will display lots of Sprite body data.
* Sprite.events.onBeginContact will be fired when a Body makes contact with another Body. Once contact is over an onEndContact event will be dispatched.
New Examples:
* Physics - Bounce by Patrick OReilly.
* Physics - Bounce with gravity by Patrick OReilly.
* Physics - Bounce accelerator (use the keyboard) by Patrick OReilly.
* Physics - Bounce knock (use the keyboard) by Patrick OReilly.
* Physics - Snake (use the keyboard to control the snake like creature) by Patrick OReilly and Richard Davey.
* Physics - Launcher - Angry Birds style ball launcher demo by Patrick OReilly.
* Physics - Launcher Follow - throw the sprite anywhere in the world by Patrick OReilly.
* Physics - Launcher Follow World - an advanced version of the Launcher Follow example by Patrick OReilly.
* Input - Touch Joystick example showing how to use the clay.io virtual game controller (thanks gabehollombe)
* Games - Matching Pairs by Patrick OReilly.
* Games - Simon Says by Patrick OReilly.
* Tweens - Example showing how to use the tween events, onStart, onLoop and onComplete.
* Display - Pixi Render Texture. A Phaser conversion of the Pixi.js Render Texture example.
* Input - 5 new examples showing how to use the Gamepad API (thanks Karl Macklin)
* Animation - Group Creation, showing how to create animations across all Group children in one call.
* Particles - Rain by Jens Anders Bakke.
* Particles - Snow by Jens Anders Bakke.
* Groups - Nested Groups - showing how to embed one Group into another Group.
* Time - Lots of new examples showing how to use the updated Phaser.Timer class.
Updates:
* Updated to latest Pixi.js dev branch build (pre 1.4 release)
* When a Sprite is destroyed any active filters are removed at the same time.
* Updated Pixi.js so that removing filters now works correctly without breaking the display list.
* Phaser.Canvas.create updated so it can be given an ID as the 3rd parameter (can also be set via new Game configuration object).
* Updated display/fullscreen example to reflect new full screen change.
* Loads of updates to the TypeScript definitions files - games fully compile now and lots of missing classes added :) (thanks Niondir)
* Removed 'null parent' check from Group constructor. Will parent to game.world only if parent value is undefined.
* The tutorials have now been translated into Spanish - thanks feiss :)
* separateY updated to re-implement the 'riding platforms' special condition (thanks cocoademon)
* SoundManager.onSoundDecode now dispatches the key followed by the sound object, also now dispatched by the Cache when doing an auto-decode on load.
* Switch method of using trimmed sprites to support scaling and rotation (thanks cocoademon)
* Most of the GameObjectFactory functions now have a group parameter, so you can do: game.add.sprite(x, y, frame, frameName, group) rather than defaulting to the World group.
* Group.countLiving and countDead used to return -1 if the Group was empty, but now return 0.
* Text can now be fixedToCamera, updated world/fixed to camera example to show this.
* ArcadePhysics.overlap and collide now recognise TileSprites in the collision checks.
* Lots of documentation fixes in the Tween class.
* Tweens fire an onLoop event if they are set to repeat. onComplete is now only fired for the final repeat (or never if the repeat is infinite)
* Pointer used to un-pause a paused game every time it was clicked/touched (this avoided some rogue browser plugins). Now only happens if Stage.disableVisibilityChange is true.
* Input doesn't set the cursor to default if it's already set to none.
* You can now collide a group against itself. This will check all children against each other, but not themselves (thanks cocoademon)
* RenderTexture.render / renderXY has a new parameter: renderHidden, a boolean which will allow you to render Sprites even if their visible is set to false.
* Added in prototype.constructor definitions to every class (thanks darkoverlordofdata)
* Group.destroy has a new parameter: destroyChildren (boolean) which will optionally call the destroy method of all Group children.
* Button.clearFrames method has been added.
* Device.quirksMode is a boolean that informs you if the page is in strict (false) or quirks (true) mode.
* Canvas.getOffset now runs a strict/quirks check and uses document.documentElement when calculating scrollTop and scrollLeft to avoid Chrome console warnings.
* The Time class now has its own Phaser.Timer which you can access through game.time.events. See the new Timer examples to show how to use them.
* Added StateManager.getCurrentState to return the currently running State object (thanks Niondir)
* Removed the console.log redirect from Utils as it was messing with Firefox.
* Body.acceleration is now much smoother and less eratic at high speeds.
* Removed ArcadePhysics binding to the QuadTree, so it can now be used independantly of the physics system.
* Removed ArcadePhysics.preUpdate and postUpdate as neither are needed any more.
* Body.bottom and Body.right are no longer rounded, so will give accurate sub-pixel values.
* Fixed lots of documentation in the Emitter class.
* The delta timer value used for physics calculations has had its cap limit modified from 1.0 to 0.05 in line with the core updates.
* Phaser.Math.min enhanced so you can now pass in either an array of numbers or lots of numbers as parameters to get the lowest.
* Phaser.Math.max added as the opposite of Math.min.
* Phaser.Math.minProperty and maxProperty added. Like Math.min/max but can be given a property an an array or list of objects to inspect.
* Added 'full' paramter to Body.reset, allowing you to control if motion or all data is reset or not.
* Exposed Group.pivot and Sprite.pivot to allow you to directly set the pivot points for rotation.
* Swapped to using the native and faster Array.isArray check.
* Added callback context parameter to Tween.onUpdateCallback(callback, context) to avoid having to bind or create anonymous functions.
* Updated TweenManager.removeAll so it flags all tweens as pendingDelete rather than nuking the array, to avoid tween callback array size errors (thanks DarkDev)
Bug Fixes: Bug Fixes:
* Cache.getImageKeys returned __missing in the array, now excluded. * Explicitly paused Timer continues if you un-focus and focus the browser window (thanks georgiee)
* Fixed Group.scale so you can now scale a Group directly. * Added TimerEvent.pendingDelete and checks in Timer.update, so that removing an event in a callback no longer throws an exception (thanks georgiee)
* Removed World.scale as it was preventing Group.scale from working - you can still scale the world, but you'll need to factor in Input changes yourself. * Fixed TypeScript defs on lines 1741-1748 (thanks wombatbuddy)
* Moved 'dirty' flag for Tilemap to a per-layer flag. Fixes #242 * Added SAT.js to TypeScript definition. Now compiles properly.
* Group.length now returns the number of children in the Group regardless of their exists/alive state, or 0 if the Group has no children. * Added missing Line.js to the Grunt file.
* Switch Camera.setBoundsToWorld to match world.bounds instead of world (thanks cocoademon) * Tilemap#paste diffX and diffY equations changed, fixed issue #393 (thanks brejep)
* Fixed an issue where passing null as the Group parent wouldn't set it to game.world as it should have (thanks tito100) * Added missing return value in Body.hitLeft and hitRight, fixes issue #398 (thanks ram64).
* Fixed Pixi bug (#425) incorrect width property for multi-line BitmapText (thanks jcd-as) * Fixed easing tween example case. Issue #379 (thanks wesleywerner)
* Tween.onStart is now called when the tween starts AFTER the delay value, if given (thanks stevenbouma) * Removed SAT.js UMD wrapped, fixes issue #361 (thanks luizbills)
* Sprites that are fixedToCamera can now be input dragged regardless of world position (thanks RafaelOliveira) * Removed inContact check from Body.separate.
* RenderTexture now displays correctly in Canvas games. * Fixed Tilemap docs (wrongly pointed to Tileset methods)
* Canvas.addToDOM is now more robust when applying the overflowHidden style.
* Fixed Pixi.StripShader which should stop the weird TileSprite GPU issues some were reporting (thanks GoodboyDigital)
* Patched desyrel.xml so it doesn't contain any zero width/height characters, as they broke Firefox 25.
* Cache.addSound now implements a locked attribute (thanks haden)
* Sound now checks for CocoonJS during playback to avoid readyState clash (thanks haden)
* Buttons now clear previously set frames correctly if you call setFrames.
* Sounds will now loop correctly if they are paused and resumed (thanks haden)
* InputHandler.checkBoundsRect and checkBoundsSprite now take into account if the Sprite is fixedToCamera or not.
* Removed the frame property from TileSprites as it cannot use them, it tiles the whole image only, not just a section of it.
* Fixed WebGLRenderer updateGraphics bug (thanks theadam)
* Removed duplicate Timer.create line (thanks hstolte)
* Fixed issue with the camera being slightly out of sync with 'fixedToCamera' sprites.
* 1px camera jitter issue fixed where map is same size, or smaller than the game size.
See the full Change Log for all the 1.1.4 updates and API changes (as there were a lot of them!)
You can view the Change Log for all previous versions at https://github.com/photonstorm/phaser/changelog.md You can view the Change Log for all previous versions at https://github.com/photonstorm/phaser/changelog.md
@@ -268,11 +120,11 @@ CDNJS
Thanks to a community member Phaser is now available on [CDNJS](http://cdnjs.com). You can include the following in your html: Thanks to a community member Phaser is now available on [CDNJS](http://cdnjs.com). You can include the following in your html:
`http://cdnjs.cloudflare.com/ajax/libs/phaser/1.1.3/phaser.min.js` `http://cdnjs.cloudflare.com/ajax/libs/phaser/1.1.4/phaser.min.js`
Or if you prefer you can leave the protocol off, so it works via http and https: Or if you prefer you can leave the protocol off, so it works via http and https:
`//cdnjs.cloudflare.com/ajax/libs/phaser/1.1.3/phaser.min.js` `//cdnjs.cloudflare.com/ajax/libs/phaser/1.1.4/phaser.min.js`
Requirements Requirements
@@ -379,13 +231,9 @@ Road Map
Here is what's on our road map for the coming months: Here is what's on our road map for the coming months:
Version 1.1.5 ("Saldaea")
* A fast turn-around point release that will focus on addressing any bugs that occured as a result of the large changes that took place in 1.1.4.
Version 1.2 ("Shienar") Version 1.2 ("Shienar")
* Update to Pixi 1.4 - this newly released build has lots of internal changes and new features we want to take advantage of. * Update to Pixi 1.5 - this newly released build has lots of internal changes and new features we want to take advantage of.
Version 1.3 ("Tarabon") Version 1.3 ("Tarabon")
+1 -1
View File
@@ -1,6 +1,6 @@
{ {
"name": "phaser", "name": "phaser",
"version": "1.1.4", "version": "1.1.5",
"homepage": "http://phaser.io", "homepage": "http://phaser.io",
"authors": [ "authors": [
"photonstorm <rich@photonstorm.com>" "photonstorm <rich@photonstorm.com>"
+99 -16
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@@ -1,3 +1,76 @@
declare class SAT {
flattenPointsOn(points: Array<SAT.Vector>, normal: SAT.Vector, result: Array<number>): Array<number>;
isSeparatingAxis(aPos: SAT.Vector, bPos: SAT.Vector, aPoints: Array<SAT.Vector>, bPoints: Array<SAT.Vector>, axis: SAT.Vector, response: SAT.Response): boolean;
vornoiRegion(line: SAT.Vector, point: SAT.Vector): number;
testCircleCircle(a: SAT.Circle, b: SAT.Circle, response: SAT.Response): boolean;
testPolygonCircle(a: SAT.Polygon, b: SAT.Circle, response: SAT.Response): boolean;
testCirclePolygon(a: SAT.Circle, b: SAT.Polygon, response: SAT.Response): boolean;
testPolygonPolygon(a: SAT.Polygon, b: SAT.Polygon, response: SAT.Response): boolean;
}
declare module SAT {
class Vector {
constructor(x: number, y: number);
x: number;
y: number;
copy(other: SAT.Vector): SAT.Vector;
perp(): SAT.Vector;
rotate(angle: number): SAT.Vector;
rotatePrecalc(sin: number, cos: number): SAT.Vector;
reverse(): SAT.Vector;
normalize(): SAT.Vector;
add(other: SAT.Vector): SAT.Vector;
sub(other: SAT.Vector): SAT.Vector;
scale(x: number, y: number): SAT.Vector;
project(other: SAT.Vector): SAT.Vector;
projectN(other: SAT.Vector): SAT.Vector;
reflect(axis: SAT.Vector): SAT.Vector;
reflectN(axis: SAT.Vector): SAT.Vector;
dot(other: SAT.Vector): SAT.Vector;
len2(): SAT.Vector;
len(): SAT.Vector;
}
class Circle {
constructor(pos: SAT.Vector, radius: number);
pos: SAT.Vector;
r: number;
}
class Polygon {
constructor(pos: SAT.Vector, points: Array<SAT.Vector>);
pos: SAT.Vector;
points: Array<SAT.Vector>;
recalc(): SAT.Polygon;
rotate(angle: number): SAT.Polygon;
scale(x: number, y: number): SAT.Polygon;
translate(x: number, y: number): SAT.Polygon;
}
class Box {
constructor(pos: SAT.Vector, w: number, h: number);
pos: SAT.Vector;
w: number;
h: number;
toPolygon(): SAT.Polygon;
}
class Response {
constructor();
a: any;
b: any;
overlapN: SAT.Vector;
overlapV: SAT.Vector;
clear(): SAT.Response;
aInB: boolean;
bInA: boolean;
overlap: number;
}
}
declare class Phaser { declare class Phaser {
static VERSION: string; static VERSION: string;
static DEV_VERSION: string; static DEV_VERSION: string;
@@ -772,6 +845,7 @@ declare module Phaser {
visible: boolean; visible: boolean;
renderable: boolean; renderable: boolean;
width: number; width: number;
height: number;
health: number; health: number;
damage(amount: number): Phaser.Sprite; damage(amount: number): Phaser.Sprite;
} }
@@ -1572,9 +1646,9 @@ declare module Phaser {
tilemap(key: string, tilesetURL: string, mapDataURL?: string, mapData?: Object, format?: string): void; tilemap(key: string, tilesetURL: string, mapDataURL?: string, mapData?: Object, format?: string): void;
tileset(key: string, url: string, tileWidth: number, tileHeight: number, tileMargin?: number, tileSpacing?: number, rows?: number, columns?: number, limit?: number): void; tileset(key: string, url: string, tileWidth: number, tileHeight: number, tileMargin?: number, tileSpacing?: number, rows?: number, columns?: number, limit?: number): void;
bitmapFont(key: string, textureURL: string, xmlURL?: string, xmlData?: Object): void; bitmapFont(key: string, textureURL: string, xmlURL?: string, xmlData?: Object): void;
atlasJSONArray(key: string, textureURL: string, atlasURL: string, atlasData: Object): void; atlasJSONArray(key: string, textureURL: string, atlasURL?: string, atlasData?: Object): void;
atlasJSONHash(key: string, textureURL: string, atlasURL: string, atlasData: Object): void; atlasJSONHash(key: string, textureURL: string, atlasURL?: string, atlasData?: Object): void;
atlasXML(key: string, textureURL: string, atlasURL: string, atlasData: Object): void; atlasXML(key: string, textureURL: string, atlasURL?: string, atlasData?: Object): void;
atlas(key: string, textureURL: string, atlasURL?: string, atlasData?: Object, format?: number): void; atlas(key: string, textureURL: string, atlasURL?: string, atlasData?: Object, format?: number): void;
removeFile(key: string): void; removeFile(key: string): void;
removeAll(): void; removeAll(): void;
@@ -1738,17 +1812,17 @@ declare module Phaser {
updateMotion(body: Phaser.Physics.Arcade.Body): Phaser.Point; updateMotion(body: Phaser.Physics.Arcade.Body): Phaser.Point;
overlap(object1: any, object2: any, overlapCallback?: Function, processCallback?: Function, callbackContext?: any): boolean; overlap(object1: any, object2: any, overlapCallback?: Function, processCallback?: Function, callbackContext?: any): boolean;
collide(object1: any, object2: any, collideCallback?: Function, processCallback?: Function, callbackContext?: any): boolean; collide(object1: any, object2: any, collideCallback?: Function, processCallback?: Function, callbackContext?: any): boolean;
collideHandler(object1: any, object2: any, collideCallback?: Function, processCallback?: Function, callbackContext?: any, overlapOnly: boolean): boolean; collideHandler(object1: any, object2: any, collideCallback: Function, processCallback: Function, callbackContext: any, overlapOnly: boolean): boolean;
collideSpriteVsSprite(sprite1: Phaser.Sprite, sprite2: Phaser.Sprite, collideCallback?: Function, processCallback?: Function, callbackContext?: any, overlapOnly: boolean): boolean; collideSpriteVsSprite(sprite1: Phaser.Sprite, sprite2: Phaser.Sprite, collideCallback: Function, processCallback: Function, callbackContext: any, overlapOnly: boolean): boolean;
collideSpriteVsGroup(sprite1: Phaser.Sprite, group: Phaser.Group, collideCallback?: Function, processCallback?: Function, callbackContext?: any, overlapOnly: boolean): boolean; collideSpriteVsGroup(sprite1: Phaser.Sprite, group: Phaser.Group, collideCallback: Function, processCallback: Function, callbackContext: any, overlapOnly: boolean): boolean;
collideGroupVsSelf(group: Phaser.Group, collideCallback?: Function, processCallback?: Function, callbackContext?: any, overlapOnly: boolean): boolean; collideGroupVsSelf(group: Phaser.Group, collideCallback: Function, processCallback: Function, callbackContext: any, overlapOnly: boolean): boolean;
collideGroupVsGroup(group: Phaser.Group, group2: Phaser.Group, collideCallback?: Function, processCallback?: Function, callbackContext?: any, overlapOnly: boolean): boolean; collideGroupVsGroup(group: Phaser.Group, group2: Phaser.Group, collideCallback: Function, processCallback: Function, callbackContext: any, overlapOnly: boolean): boolean;
collideSpriteVsTilemapLayer(sprite: Phaser.Sprite, tilemapLayer: Phaser.TilemapLayer, collideCallback?: Function, processCallback?: Function, callbackContext?: any): boolean; collideSpriteVsTilemapLayer(sprite: Phaser.Sprite, tilemapLayer: Phaser.TilemapLayer, collideCallback: Function, processCallback: Function, callbackContext: any): boolean;
collideGroupVsTilemapLayer(group: Phaser.Group, tilemapLayer: Phaser.TilemapLayer, collideCallback?: Function, processCallback?: Function, callbackContext?: any): boolean; collideGroupVsTilemapLayer(group: Phaser.Group, tilemapLayer: Phaser.TilemapLayer, collideCallback: Function, processCallback: Function, callbackContext: any): boolean;
separate(body: Phaser.Physics.Arcade.Body, body2: Phaser.Physics.Arcade.Body, processCallback?: Function, callbackContext?: any, overlapOnly: boolean): boolean; separate(body: Phaser.Physics.Arcade.Body, body2: Phaser.Physics.Arcade.Body, processCallback: Function, callbackContext: any, overlapOnly: boolean): boolean;
intersects(a: Phaser.Physics.Arcade.Body, b: Phaser.Physics.Arcade.Body): boolean; intersects(a: Phaser.Physics.Arcade.Body, b: Phaser.Physics.Arcade.Body): boolean;
tileIntersects(body: Phaser.Physics.Arcade.Body, tile: Phaser.Tile): boolean; tileIntersects(body: Phaser.Physics.Arcade.Body, tile: Phaser.Tile): boolean;
separateTiles(body: Phaser.Physics.Arcade.Body, tile: <Phaser.Tile>Array): boolean; separateTiles(body: Phaser.Physics.Arcade.Body, tile: Array<Phaser.Tile>): boolean;
separateTile(body: Phaser.Physics.Arcade.Body, tile: Phaser.Tile): boolean; separateTile(body: Phaser.Physics.Arcade.Body, tile: Phaser.Tile): boolean;
processTileSeparation(body: Phaser.Physics.Arcade.Body): boolean; processTileSeparation(body: Phaser.Physics.Arcade.Body): boolean;
moveToObject(displayObject: Phaser.Sprite, destination: Phaser.Sprite, speed?: number, maxTime?: number): number; moveToObject(displayObject: Phaser.Sprite, destination: Phaser.Sprite, speed?: number, maxTime?: number): number;
@@ -2038,9 +2112,18 @@ declare module Phaser {
toString(): string; toString(): string;
} }
class TilemapRenderer { class Tileset {
constructor(game: Phaser.Game); constructor(name: string, firstgid: number, width: number, height: number, margin: number, spacing: number, properties: any);
game: Phaser.Game; name: string;
render(tilemap: Tilemap): void; firstgid: number;
tileWidth: number;
tileHeight: number;
tileMargin: number;
tileSpacing: number;
properties: any;
image: any;
rows: number;
setSpacing(margin: number, spacing: number);
} }
} }
+391 -81
View File
@@ -18,7 +18,7 @@
* *
* Phaser - http://www.phaser.io * Phaser - http://www.phaser.io
* *
* v1.1.4 - Built at: Wed Feb 05 2014 16:54:13 * v1.1.5 - Built at: Wed Feb 12 2014 15:32:36
* *
* By Richard Davey http://www.photonstorm.com @photonstorm * By Richard Davey http://www.photonstorm.com @photonstorm
* *
@@ -57,8 +57,8 @@ var PIXI = PIXI || {};
*/ */
var Phaser = Phaser || { var Phaser = Phaser || {
VERSION: '1.1.4', VERSION: '1.1.5',
DEV_VERSION: '1.1.4', DEV_VERSION: '1.1.5',
GAMES: [], GAMES: [],
AUTO: 0, AUTO: 0,
@@ -139,9 +139,9 @@ Phaser.Utils = {
* dir = 1 (left), 2 (right), 3 (both) * dir = 1 (left), 2 (right), 3 (both)
* @method Phaser.Utils.pad * @method Phaser.Utils.pad
* @param {string} str - The target string. * @param {string} str - The target string.
* @param {number} len - Description. * @param {number} len - The number of characters to be added.
* @param {number} pad - the string to pad it out with (defaults to a space). * @param {number} pad - The string to pad it out with (defaults to a space).
* @param {number} [dir=3] the direction dir = 1 (left), 2 (right), 3 (both). * @param {number} [dir=3] The direction dir = 1 (left), 2 (right), 3 (both).
* @return {string} The padded string * @return {string} The padded string
*/ */
pad: function (str, len, pad, dir) { pad: function (str, len, pad, dir) {
@@ -29068,6 +29068,271 @@ Phaser.Polygon.prototype.constructor = Phaser.Polygon;
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/ */
/**
* Creates a new Line object with a start and an end point.
* @class Line
* @classdesc Phaser - Line
* @constructor
* @param {number} [x1=0] - The x coordinate of the start of the line.
* @param {number} [y1=0] - The y coordinate of the start of the line.
* @param {number} [x2=0] - The x coordinate of the end of the line.
* @param {number} [y2=0] - The y coordinate of the end of the line.
* @return {Phaser.Line} This line object
*/
Phaser.Line = function (x1, y1, x2, y2) {
x1 = x1 || 0;
y1 = y1 || 0;
x2 = x2 || 0;
y2 = y2 || 0;
/**
* @property {Phaser.Point} start - The start point of the line.
*/
this.start = new Phaser.Point(x1, y1);
/**
* @property {Phaser.Point} end - The end point of the line.
*/
this.end = new Phaser.Point(x2, y2);
};
Phaser.Line.prototype = {
/**
* Sets the components of the Line to the specified values.
* @method Phaser.Line#setTo
* @param {number} [x1=0] - The x coordinate of the start of the line.
* @param {number} [y1=0] - The y coordinate of the start of the line.
* @param {number} [x2=0] - The x coordinate of the end of the line.
* @param {number} [y2=0] - The y coordinate of the end of the line.
* @return {Phaser.Line} This line object
*/
setTo: function (x1, y1, x2, y2) {
this.start.setTo(x1, y1);
this.end.setTo(x2, y2);
return this;
},
/**
* Sets the line to match the x/y coordinates of the two given sprites.
* Can optionally be calculated from their center coordinates.
* @method Phaser.Line#fromSprite
* @param {Phaser.Sprite} startSprite - The coordinates of this Sprite will be set to the Line.start point.
* @param {Phaser.Sprite} endSprite - The coordinates of this Sprite will be set to the Line.start point.
* @param {boolean} [useCenter=true] - If true it will use startSprite.center.x, if false startSprite.x.
* @return {Phaser.Line} This line object
*/
fromSprite: function (startSprite, endSprite, useCenter) {
if (typeof useCenter === 'undefined') { useCenter = true; }
if (useCenter)
{
return this.setTo(startSprite.center.x, startSprite.center.y, endSprite.center.x, endSprite.center.y);
}
else
{
return this.setTo(startSprite.x, startSprite.y, endSprite.x, endSprite.y);
}
},
/**
* Checks for intersection between this line and another Line.
* If asSegment is true it will check for segment intersection. If asSegment is false it will check for line intersection.
* Returns the intersection segment of AB and EF as a Point, or null if there is no intersection.
*
* @method Phaser.Line#intersects
* @param {Phaser.Line} line - The line to check against this one.
* @param {boolean} [asSegment=true] - If true it will check for segment intersection, otherwise full line intersection.
* @param {Phaser.Point} [result] - A Point object to store the result in, if not given a new one will be created.
* @return {Phaser.Point} The intersection segment of the two lines as a Point, or null if there is no intersection.
*/
intersects: function (line, asSegment, result) {
return Phaser.Line.intersectsPoints(this.start, this.end, line.start, line.end, asSegment, result);
},
/**
* Tests if the given coordinates fall on this line. See pointOnSegment to test against just the line segment.
* @method Phaser.Line#pointOnLine
* @param {number} x - The line to check against this one.
* @param {number} y - The line to check against this one.
* @return {boolean} True if the point is on the line, false if not.
*/
pointOnLine: function (x, y) {
return ((x - this.start.x) * (this.end.y - this.end.y) === (this.end.x - this.start.x) * (y - this.end.y));
},
/**
* Tests if the given coordinates fall on this line and within the segment. See pointOnLine to test against just the line.
* @method Phaser.Line#pointOnSegment
* @param {number} x - The line to check against this one.
* @param {number} y - The line to check against this one.
* @return {boolean} True if the point is on the line and segment, false if not.
*/
pointOnSegment: function (x, y) {
var xMin = Math.min(this.start.x, this.end.x);
var xMax = Math.max(this.start.x, this.end.x);
var yMin = Math.min(this.start.y, this.end.y);
var yMax = Math.max(this.start.y, this.end.y);
return (this.pointOnLine(x, y) && (x >= xMin && x <= xMax) && (y >= yMin && y <= yMax));
}
};
/**
* @name Phaser.Line#length
* @property {number} length - Gets the length of the line segment.
* @readonly
*/
Object.defineProperty(Phaser.Line.prototype, "length", {
get: function () {
return Math.sqrt((this.end.x - this.start.x) * (this.end.x - this.start.x) + (this.end.y - this.start.y) * (this.end.y - this.start.y));
}
});
/**
* @name Phaser.Line#angle
* @property {number} angle - Gets the angle of the line.
* @readonly
*/
Object.defineProperty(Phaser.Line.prototype, "angle", {
get: function () {
return Math.atan2(this.end.x - this.start.x, this.end.y - this.start.y);
}
});
/**
* @name Phaser.Line#slope
* @property {number} slope - Gets the slope of the line (y/x).
* @readonly
*/
Object.defineProperty(Phaser.Line.prototype, "slope", {
get: function () {
return (this.end.y - this.start.y) / (this.end.x - this.start.x);
}
});
/**
* @name Phaser.Line#perpSlope
* @property {number} perpSlope - Gets the perpendicular slope of the line (x/y).
* @readonly
*/
Object.defineProperty(Phaser.Line.prototype, "perpSlope", {
get: function () {
return -((this.end.x - this.start.x) / (this.end.y - this.start.y));
}
});
/**
* Checks for intersection between two lines as defined by the given start and end points.
* If asSegment is true it will check for line segment intersection. If asSegment is false it will check for line intersection.
* Returns the intersection segment of AB and EF as a Point, or null if there is no intersection.
* Adapted from code by Keith Hair
*
* @method Phaser.Line.intersects
* @param {Phaser.Point} a - The start of the first Line to be checked.
* @param {Phaser.Point} b - The end of the first line to be checked.
* @param {Phaser.Point} e - The start of the second Line to be checked.
* @param {Phaser.Point} f - The end of the second line to be checked.
* @param {boolean} [asSegment=true] - If true it will check for segment intersection, otherwise full line intersection.
* @param {Phaser.Point} [result] - A Point object to store the result in, if not given a new one will be created.
* @return {Phaser.Point} The intersection segment of the two lines as a Point, or null if there is no intersection.
*/
Phaser.Line.intersectsPoints = function (a, b, e, f, asSegment, result) {
if (typeof asSegment === 'undefined') { asSegment = true; }
if (typeof result === 'undefined') { result = new Phaser.Point(); }
var a1 = b.y - a.y;
var a2 = f.y - e.y;
var b1 = a.x - b.x;
var b2 = e.x - f.x;
var c1 = (b.x * a.y) - (a.x * b.y);
var c2 = (f.x * e.y) - (e.x * f.y);
var denom = (a1 * b2) - (a2 * b1);
if (denom === 0)
{
return null;
}
result.x = ((b1 * c2) - (b2 * c1)) / denom;
result.y = ((a2 * c1) - (a1 * c2)) / denom;
if (asSegment)
{
if (Math.pow((result.x - b.x) + (result.y - b.y), 2) > Math.pow((a.x - b.x) + (a.y - b.y), 2))
{
return null;
}
if (Math.pow((result.x - a.x) + (result.y - a.y), 2) > Math.pow((a.x - b.x) + (a.y - b.y), 2))
{
return null;
}
if (Math.pow((result.x - f.x) + (result.y - f.y), 2) > Math.pow((e.x - f.x) + (e.y - f.y), 2))
{
return null;
}
if (Math.pow((result.x - e.x) + (result.y - e.y), 2) > Math.pow((e.x - f.x) + (e.y - f.y), 2))
{
return null;
}
}
return result;
};
/**
* Checks for intersection between two lines.
* If asSegment is true it will check for segment intersection.
* If asSegment is false it will check for line intersection.
* Returns the intersection segment of AB and EF as a Point, or null if there is no intersection.
* Adapted from code by Keith Hair
*
* @method Phaser.Line.intersects
* @param {Phaser.Line} a - The first Line to be checked.
* @param {Phaser.Line} b - The second Line to be checked.
* @param {boolean} [asSegment=true] - If true it will check for segment intersection, otherwise full line intersection.
* @param {Phaser.Point} [result] - A Point object to store the result in, if not given a new one will be created.
* @return {Phaser.Point} The intersection segment of the two lines as a Point, or null if there is no intersection.
*/
Phaser.Line.intersects = function (a, b, asSegment, result) {
return Phaser.Line.intersectsPoints(a.start, a.end, b.start, b.end, asSegment, result);
};
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2014 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/** /**
* Phaser.Net handles browser URL related tasks such as checking host names, domain names and query string manipulation. * Phaser.Net handles browser URL related tasks such as checking host names, domain names and query string manipulation.
* *
@@ -31173,7 +31438,7 @@ Phaser.Timer.prototype = {
{ {
if (this.events[i] === event) if (this.events[i] === event)
{ {
this.events.splice(i, 1); this.events[i].pendingDelete = true;
return true; return true;
} }
} }
@@ -31236,6 +31501,21 @@ Phaser.Timer.prototype = {
this._len = this.events.length; this._len = this.events.length;
this._i = 0;
while (this._i < this._len)
{
if (this.events[this._i].pendingDelete)
{
this.events.splice(this._i, 1);
this._len--;
}
this._i++;
}
this._len = this.events.length;
if (this.running && this._now >= this.nextTick && this._len > 0) if (this.running && this._now >= this.nextTick && this._len > 0)
{ {
this._i = 0; this._i = 0;
@@ -31299,9 +31579,12 @@ Phaser.Timer.prototype = {
*/ */
pause: function () { pause: function () {
this._pauseStarted = this.game.time.now; if (this.running && !this.expired)
{
this._pauseStarted = this.game.time.now;
this.paused = true; this.paused = true;
}
}, },
@@ -31311,17 +31594,20 @@ Phaser.Timer.prototype = {
*/ */
resume: function () { resume: function () {
var pauseDuration = this.game.time.now - this._pauseStarted; if (this.running && !this.expired)
for (var i = 0; i < this.events.length; i++)
{ {
this.events[i].tick += pauseDuration; var pauseDuration = this.game.time.now - this._pauseStarted;
for (var i = 0; i < this.events.length; i++)
{
this.events[i].tick += pauseDuration;
}
this.nextTick += pauseDuration;
this.paused = false;
} }
this.nextTick += pauseDuration;
this.paused = false;
}, },
/** /**
@@ -31333,6 +31619,7 @@ Phaser.Timer.prototype = {
this.onComplete.removeAll(); this.onComplete.removeAll();
this.running = false; this.running = false;
this.events = []; this.events = [];
this._i = this._len;
} }
@@ -31478,6 +31765,12 @@ Phaser.TimerEvent = function (timer, delay, tick, repeatCount, loop, callback, c
*/ */
this.args = args; this.args = args;
/**
* @property {boolean} pendingDelete - A flag that controls if the TimerEvent is pending deletion.
* @protected
*/
this.pendingDelete = false;
}; };
Phaser.TimerEvent.prototype.constructor = Phaser.TimerEvent; Phaser.TimerEvent.prototype.constructor = Phaser.TimerEvent;
@@ -37955,33 +38248,7 @@ Phaser.Color = {
// polygons using the Separating Axis Theorem. // polygons using the Separating Axis Theorem.
/** @preserve SAT.js - Version 0.2 - Copyright 2013 - Jim Riecken <jimr@jimr.ca> - released under the MIT License. https://github.com/jriecken/sat-js */ /** @preserve SAT.js - Version 0.2 - Copyright 2013 - Jim Riecken <jimr@jimr.ca> - released under the MIT License. https://github.com/jriecken/sat-js */
/*global define: false, module: false*/ var SAT = (function () {
/*jshint shadow:true, sub:true, forin:true, noarg:true, noempty:true,
eqeqeq:true, bitwise:true, strict:true, undef:true,
curly:true, browser:true */
// Create a UMD wrapper for SAT. Works in:
//
// - Plain browser via global SAT variable
// - AMD loader (like require.js)
// - Node.js
//
// The quoted properties all over the place are used so that the Closure Compiler
// does not mangle the exposed API in advanced mode.
/**
* @param {*} root - The global scope
* @param {Function} factory - Factory that creates SAT module
*/
(function (root, factory) {
"use strict";
if (typeof define === 'function' && define['amd']) {
define(factory);
} else if (typeof exports === 'object') {
module['exports'] = factory();
} else {
root['SAT'] = factory();
}
}(this, function () {
"use strict"; "use strict";
var SAT = {}; var SAT = {};
@@ -38808,7 +39075,8 @@ Phaser.Color = {
SAT['testPolygonPolygon'] = testPolygonPolygon; SAT['testPolygonPolygon'] = testPolygonPolygon;
return SAT; return SAT;
})); })();
/** /**
* @author Richard Davey <rich@photonstorm.com> * @author Richard Davey <rich@photonstorm.com>
* @copyright 2014 Photon Storm Ltd. * @copyright 2014 Photon Storm Ltd.
@@ -41130,10 +41398,10 @@ Phaser.Physics.Arcade.Body.prototype = {
*/ */
separate: function (body, response) { separate: function (body, response) {
if (this.inContact(body)) // if (this.inContact(body))
{ // {
return false; // return false;
} // }
this._distances[0] = body.right - this.x; // Distance of B to face on left side of A this._distances[0] = body.right - this.x; // Distance of B to face on left side of A
this._distances[1] = this.right - body.x; // Distance of B to face on right side of A this._distances[1] = this.right - body.x; // Distance of B to face on right side of A
@@ -41192,10 +41460,10 @@ Phaser.Physics.Arcade.Body.prototype = {
else else
{ {
// They can only contact like this if at least one of their sides is open, otherwise it's a separation // They can only contact like this if at least one of their sides is open, otherwise it's a separation
// if (!this.checkCollision.up || !this.checkCollision.down || !this.checkCollision.left || !this.checkCollision.right || !body.checkCollision.up || !body.checkCollision.down || !body.checkCollision.left || !body.checkCollision.right) if (!this.checkCollision.up || !this.checkCollision.down || !this.checkCollision.left || !this.checkCollision.right || !body.checkCollision.up || !body.checkCollision.down || !body.checkCollision.left || !body.checkCollision.right)
// { {
this.addContact(body); this.addContact(body);
// } }
} }
return hasSeparated; return hasSeparated;
@@ -41223,7 +41491,7 @@ Phaser.Physics.Arcade.Body.prototype = {
if (this.collideCallback && !this.collideCallback.call(this.collideCallbackContext, Phaser.LEFT, this, body, response)) if (this.collideCallback && !this.collideCallback.call(this.collideCallbackContext, Phaser.LEFT, this, body, response))
{ {
return; return false;
} }
if (!this.moves || this.immovable || this.blocked.right || this.touching.right) if (!this.moves || this.immovable || this.blocked.right || this.touching.right)
@@ -41247,6 +41515,8 @@ Phaser.Physics.Arcade.Body.prototype = {
this.touching.left = true; this.touching.left = true;
body.touching.right = true; body.touching.right = true;
return true;
}, },
/** /**
@@ -41270,7 +41540,7 @@ Phaser.Physics.Arcade.Body.prototype = {
if (this.collideCallback && !this.collideCallback.call(this.collideCallbackContext, Phaser.RIGHT, this, body)) if (this.collideCallback && !this.collideCallback.call(this.collideCallbackContext, Phaser.RIGHT, this, body))
{ {
return; return false;
} }
if (!this.moves || this.immovable || this.blocked.left || this.touching.left) if (!this.moves || this.immovable || this.blocked.left || this.touching.left)
@@ -41294,6 +41564,8 @@ Phaser.Physics.Arcade.Body.prototype = {
this.touching.right = true; this.touching.right = true;
body.touching.left = true; body.touching.left = true;
return true;
}, },
/** /**
@@ -42825,14 +43097,49 @@ Phaser.Tilemap = function (game, key) {
return; return;
} }
/**
* @property {number} width - The width of the map (in tiles).
*/
this.width = data.width; this.width = data.width;
/**
* @property {number} height - The height of the map (in tiles).
*/
this.height = data.height; this.height = data.height;
/**
* @property {number} tileWidth - The base width of the tiles in the map (in pixels).
*/
this.tileWidth = data.tileWidth; this.tileWidth = data.tileWidth;
/**
* @property {number} tileHeight - The base height of the tiles in the map (in pixels).
*/
this.tileHeight = data.tileHeight; this.tileHeight = data.tileHeight;
/**
* @property {string} orientation - The orientation of the map data (as specified in Tiled), usually 'orthogonal'.
*/
this.orientation = data.orientation; this.orientation = data.orientation;
/**
* @property {number} version - The version of the map data (as specified in Tiled, usually 1).
*/
this.version = data.version; this.version = data.version;
/**
* @property {object} properties - Map specific properties as specified in Tiled.
*/
this.properties = data.properties; this.properties = data.properties;
/**
* @property {number} widthInPixels - The width of the map in pixels based on width * tileWidth.
*/
this.widthInPixels = data.widthInPixels; this.widthInPixels = data.widthInPixels;
/**
* @property {number} heightInPixels - The height of the map in pixels based on height * tileHeight.
*/
this.heightInPixels = data.heightInPixels; this.heightInPixels = data.heightInPixels;
/** /**
@@ -42877,13 +43184,13 @@ Phaser.Tilemap = function (game, key) {
this._results = []; this._results = [];
/** /**
* @property {number} _tempA - Internal var. * @property {number} _tempA - Internal cache var.
* @private * @private
*/ */
this._tempA = 0; this._tempA = 0;
/** /**
* @property {number} _tempB - Internal var. * @property {number} _tempB - Internal cache var.
* @private * @private
*/ */
this._tempB = 0; this._tempB = 0;
@@ -42938,7 +43245,7 @@ Phaser.Tilemap.prototype = {
format: Phaser.Tilemap.CSV, format: Phaser.Tilemap.CSV,
data: data, data: data,
indexes: [], indexes: [],
dirty: true dirty: true
}); });
@@ -42984,12 +43291,13 @@ Phaser.Tilemap.prototype = {
}, },
// Region? Remove tile from map data? /*
createFromTiles: function (layer, tileIndex, key, frame, group) { createFromTiles: function (layer, tileIndex, key, frame, group) {
if (typeof group === 'undefined') { group = this.game.world; } if (typeof group === 'undefined') { group = this.game.world; }
}, },
*/
/** /**
* Creates a Sprite for every object matching the given gid in the map data. You can optionally specify the group that the Sprite will be created in. If none is * Creates a Sprite for every object matching the given gid in the map data. You can optionally specify the group that the Sprite will be created in. If none is
@@ -42997,7 +43305,7 @@ Phaser.Tilemap.prototype = {
* configure Sprite properties from within the map editor. For example giving an object a property if alpha: 0.5 in the map editor will duplicate that when the * configure Sprite properties from within the map editor. For example giving an object a property if alpha: 0.5 in the map editor will duplicate that when the
* Sprite is created. You could also give it a value like: body.velocity.x: 100 to set it moving automatically. * Sprite is created. You could also give it a value like: body.velocity.x: 100 to set it moving automatically.
* *
* @method Phaser.Tileset#createFromObjects * @method Phaser.Tilemap#createFromObjects
* @param {string} name - The name of the Object Group to create Sprites from. * @param {string} name - The name of the Object Group to create Sprites from.
* @param {number} gid - The layer array index value, or if a string is given the layer name, within the map data that this TilemapLayer represents. * @param {number} gid - The layer array index value, or if a string is given the layer name, within the map data that this TilemapLayer represents.
* @param {string} key - The Game.cache key of the image that this Sprite will use. * @param {string} key - The Game.cache key of the image that this Sprite will use.
@@ -43042,8 +43350,10 @@ Phaser.Tilemap.prototype = {
/** /**
* Creates a new TilemapLayer object. By default TilemapLayers are fixed to the camera. * Creates a new TilemapLayer object. By default TilemapLayers are fixed to the camera.
* The `layer` parameter is important. If you've created your map in Tiled then you can get this by looking in Tiled and looking at the Layer name.
* Or you can open the JSON file it exports and look at the layers[].name value. Either way it must match.
* *
* @method Phaser.Tileset#createLayer * @method Phaser.Tilemap#createLayer
* @param {number|string} layer - The layer array index value, or if a string is given the layer name, within the map data that this TilemapLayer represents. * @param {number|string} layer - The layer array index value, or if a string is given the layer name, within the map data that this TilemapLayer represents.
* @param {number} [width] - The rendered width of the layer, should never be wider than Game.width. If not given it will be set to Game.width. * @param {number} [width] - The rendered width of the layer, should never be wider than Game.width. If not given it will be set to Game.width.
* @param {number} [height] - The rendered height of the layer, should never be wider than Game.height. If not given it will be set to Game.height. * @param {number} [height] - The rendered height of the layer, should never be wider than Game.height. If not given it will be set to Game.height.
@@ -43078,7 +43388,7 @@ Phaser.Tilemap.prototype = {
/** /**
* Gets the layer index based on the layers name. * Gets the layer index based on the layers name.
* *
* @method Phaser.Tileset#getIndex * @method Phaser.Tilemap#getIndex
* @protected * @protected
* @param {array} location - The local array to search. * @param {array} location - The local array to search.
* @param {string} name - The name of the array element to get. * @param {string} name - The name of the array element to get.
@@ -43101,7 +43411,7 @@ Phaser.Tilemap.prototype = {
/** /**
* Gets the layer index based on its name. * Gets the layer index based on its name.
* *
* @method Phaser.Tileset#getLayerIndex * @method Phaser.Tilemap#getLayerIndex
* @param {string} name - The name of the layer to get. * @param {string} name - The name of the layer to get.
* @return {number} The index of the layer in this tilemap, or null if not found. * @return {number} The index of the layer in this tilemap, or null if not found.
*/ */
@@ -43114,7 +43424,7 @@ Phaser.Tilemap.prototype = {
/** /**
* Gets the tileset index based on its name. * Gets the tileset index based on its name.
* *
* @method Phaser.Tileset#getTilesetIndex * @method Phaser.Tilemap#getTilesetIndex
* @param {string} name - The name of the tileset to get. * @param {string} name - The name of the tileset to get.
* @return {number} The index of the tileset in this tilemap, or null if not found. * @return {number} The index of the tileset in this tilemap, or null if not found.
*/ */
@@ -43127,7 +43437,7 @@ Phaser.Tilemap.prototype = {
/** /**
* Gets the image index based on its name. * Gets the image index based on its name.
* *
* @method Phaser.Tileset#getImageIndex * @method Phaser.Tilemap#getImageIndex
* @param {string} name - The name of the image to get. * @param {string} name - The name of the image to get.
* @return {number} The index of the image in this tilemap, or null if not found. * @return {number} The index of the image in this tilemap, or null if not found.
*/ */
@@ -43140,7 +43450,7 @@ Phaser.Tilemap.prototype = {
/** /**
* Gets the object index based on its name. * Gets the object index based on its name.
* *
* @method Phaser.Tileset#getObjectIndex * @method Phaser.Tilemap#getObjectIndex
* @param {string} name - The name of the object to get. * @param {string} name - The name of the object to get.
* @return {number} The index of the object in this tilemap, or null if not found. * @return {number} The index of the object in this tilemap, or null if not found.
*/ */
@@ -43155,7 +43465,7 @@ Phaser.Tilemap.prototype = {
* If a callback is already set for the tile index it will be replaced. Set the callback to null to remove it. * If a callback is already set for the tile index it will be replaced. Set the callback to null to remove it.
* If you want to set a callback for a tile at a specific location on the map then see setTileLocationCallback. * If you want to set a callback for a tile at a specific location on the map then see setTileLocationCallback.
* *
* @method Phaser.Tileset#setTileIndexCallback * @method Phaser.Tilemap#setTileIndexCallback
* @param {number|array} indexes - Either a single tile index, or an array of tile indexes to have a collision callback set for. * @param {number|array} indexes - Either a single tile index, or an array of tile indexes to have a collision callback set for.
* @param {function} callback - The callback that will be invoked when the tile is collided with. * @param {function} callback - The callback that will be invoked when the tile is collided with.
* @param {object} callbackContext - The context under which the callback is called. * @param {object} callbackContext - The context under which the callback is called.
@@ -43186,7 +43496,7 @@ Phaser.Tilemap.prototype = {
* If a callback is already set for the tile index it will be replaced. Set the callback to null to remove it. * If a callback is already set for the tile index it will be replaced. Set the callback to null to remove it.
* If you want to set a callback for a tile at a specific location on the map then see setTileLocationCallback. * If you want to set a callback for a tile at a specific location on the map then see setTileLocationCallback.
* *
* @method Phaser.Tileset#setTileLocationCallback * @method Phaser.Tilemap#setTileLocationCallback
* @param {number} x - X position of the top left of the area to copy (given in tiles, not pixels) * @param {number} x - X position of the top left of the area to copy (given in tiles, not pixels)
* @param {number} y - Y position of the top left of the area to copy (given in tiles, not pixels) * @param {number} y - Y position of the top left of the area to copy (given in tiles, not pixels)
* @param {number} width - The width of the area to copy (given in tiles, not pixels) * @param {number} width - The width of the area to copy (given in tiles, not pixels)
@@ -43217,7 +43527,7 @@ Phaser.Tilemap.prototype = {
* Sets collision the given tile or tiles. You can pass in either a single numeric index or an array of indexes: [ 2, 3, 15, 20]. * Sets collision the given tile or tiles. You can pass in either a single numeric index or an array of indexes: [ 2, 3, 15, 20].
* The `collides` parameter controls if collision will be enabled (true) or disabled (false). * The `collides` parameter controls if collision will be enabled (true) or disabled (false).
* *
* @method Phaser.Tileset#setCollision * @method Phaser.Tilemap#setCollision
* @param {number|array} indexes - Either a single tile index, or an array of tile IDs to be checked for collision. * @param {number|array} indexes - Either a single tile index, or an array of tile IDs to be checked for collision.
* @param {boolean} [collides=true] - If true it will enable collision. If false it will clear collision. * @param {boolean} [collides=true] - If true it will enable collision. If false it will clear collision.
* @param {number|string|Phaser.TilemapLayer} [layer] - The layer to operate on. If not given will default to this.currentLayer. * @param {number|string|Phaser.TilemapLayer} [layer] - The layer to operate on. If not given will default to this.currentLayer.
@@ -43251,7 +43561,7 @@ Phaser.Tilemap.prototype = {
* Calling this with a start value of 10 and a stop value of 14 would set collision for tiles 10, 11, 12, 13 and 14. * Calling this with a start value of 10 and a stop value of 14 would set collision for tiles 10, 11, 12, 13 and 14.
* The `collides` parameter controls if collision will be enabled (true) or disabled (false). * The `collides` parameter controls if collision will be enabled (true) or disabled (false).
* *
* @method Phaser.Tileset#setCollisionBetween * @method Phaser.Tilemap#setCollisionBetween
* @param {number} start - The first index of the tile to be set for collision. * @param {number} start - The first index of the tile to be set for collision.
* @param {number} stop - The last index of the tile to be set for collision. * @param {number} stop - The last index of the tile to be set for collision.
* @param {boolean} [collides=true] - If true it will enable collision. If false it will clear collision. * @param {boolean} [collides=true] - If true it will enable collision. If false it will clear collision.
@@ -43282,7 +43592,7 @@ Phaser.Tilemap.prototype = {
* Sets collision on all tiles in the given layer, except for the IDs of those in the given array. * Sets collision on all tiles in the given layer, except for the IDs of those in the given array.
* The `collides` parameter controls if collision will be enabled (true) or disabled (false). * The `collides` parameter controls if collision will be enabled (true) or disabled (false).
* *
* @method Phaser.Tileset#setCollisionByExclusion * @method Phaser.Tilemap#setCollisionByExclusion
* @param {array} indexes - An array of the tile IDs to not be counted for collision. * @param {array} indexes - An array of the tile IDs to not be counted for collision.
* @param {boolean} [collides=true] - If true it will enable collision. If false it will clear collision. * @param {boolean} [collides=true] - If true it will enable collision. If false it will clear collision.
* @param {number|string|Phaser.TilemapLayer} [layer] - The layer to operate on. If not given will default to this.currentLayer. * @param {number|string|Phaser.TilemapLayer} [layer] - The layer to operate on. If not given will default to this.currentLayer.
@@ -43311,7 +43621,7 @@ Phaser.Tilemap.prototype = {
* Sets collision values on a tile in the set. * Sets collision values on a tile in the set.
* You shouldn't usually call this method directly, instead use setCollision, setCollisionBetween or setCollisionByExclusion. * You shouldn't usually call this method directly, instead use setCollision, setCollisionBetween or setCollisionByExclusion.
* *
* @method Phaser.Tileset#setCollisionByIndex * @method Phaser.Tilemap#setCollisionByIndex
* @protected * @protected
* @param {number} index - The index of the tile on the layer. * @param {number} index - The index of the tile on the layer.
* @param {boolean} [collides=true] - If true it will enable collision on the tile. If false it will clear collision values from the tile. * @param {boolean} [collides=true] - If true it will enable collision on the tile. If false it will clear collision values from the tile.
@@ -43354,7 +43664,7 @@ Phaser.Tilemap.prototype = {
/** /**
* Gets the TilemapLayer index as used in the setCollision calls. * Gets the TilemapLayer index as used in the setCollision calls.
* *
* @method Phaser.Tileset#getLayer * @method Phaser.Tilemap#getLayer
* @protected * @protected
* @param {number|string|Phaser.TilemapLayer} layer - The layer to operate on. If not given will default to this.currentLayer. * @param {number|string|Phaser.TilemapLayer} layer - The layer to operate on. If not given will default to this.currentLayer.
* @return {number} The TilemapLayer index. * @return {number} The TilemapLayer index.
@@ -43385,7 +43695,7 @@ Phaser.Tilemap.prototype = {
/** /**
* Internal function. * Internal function.
* *
* @method Phaser.Tileset#calculateFaces * @method Phaser.Tilemap#calculateFaces
* @protected * @protected
* @param {number} layer - The index of the TilemapLayer to operate on. * @param {number} layer - The index of the TilemapLayer to operate on.
*/ */
@@ -43442,7 +43752,7 @@ Phaser.Tilemap.prototype = {
* Gets the tile above the tile coordinates given. * Gets the tile above the tile coordinates given.
* Mostly used as an internal function by calculateFaces. * Mostly used as an internal function by calculateFaces.
* *
* @method Phaser.Tileset#getTileAbove * @method Phaser.Tilemap#getTileAbove
* @param {number} layer - The local layer index to get the tile from. Can be determined by Tilemap.getLayer(). * @param {number} layer - The local layer index to get the tile from. Can be determined by Tilemap.getLayer().
* @param {number} x - The x coordinate to get the tile from. In tiles, not pixels. * @param {number} x - The x coordinate to get the tile from. In tiles, not pixels.
* @param {number} y - The y coordinate to get the tile from. In tiles, not pixels. * @param {number} y - The y coordinate to get the tile from. In tiles, not pixels.
@@ -43462,7 +43772,7 @@ Phaser.Tilemap.prototype = {
* Gets the tile below the tile coordinates given. * Gets the tile below the tile coordinates given.
* Mostly used as an internal function by calculateFaces. * Mostly used as an internal function by calculateFaces.
* *
* @method Phaser.Tileset#getTileBelow * @method Phaser.Tilemap#getTileBelow
* @param {number} layer - The local layer index to get the tile from. Can be determined by Tilemap.getLayer(). * @param {number} layer - The local layer index to get the tile from. Can be determined by Tilemap.getLayer().
* @param {number} x - The x coordinate to get the tile from. In tiles, not pixels. * @param {number} x - The x coordinate to get the tile from. In tiles, not pixels.
* @param {number} y - The y coordinate to get the tile from. In tiles, not pixels. * @param {number} y - The y coordinate to get the tile from. In tiles, not pixels.
@@ -43482,7 +43792,7 @@ Phaser.Tilemap.prototype = {
* Gets the tile to the left of the tile coordinates given. * Gets the tile to the left of the tile coordinates given.
* Mostly used as an internal function by calculateFaces. * Mostly used as an internal function by calculateFaces.
* *
* @method Phaser.Tileset#getTileLeft * @method Phaser.Tilemap#getTileLeft
* @param {number} layer - The local layer index to get the tile from. Can be determined by Tilemap.getLayer(). * @param {number} layer - The local layer index to get the tile from. Can be determined by Tilemap.getLayer().
* @param {number} x - The x coordinate to get the tile from. In tiles, not pixels. * @param {number} x - The x coordinate to get the tile from. In tiles, not pixels.
* @param {number} y - The y coordinate to get the tile from. In tiles, not pixels. * @param {number} y - The y coordinate to get the tile from. In tiles, not pixels.
@@ -43502,7 +43812,7 @@ Phaser.Tilemap.prototype = {
* Gets the tile to the right of the tile coordinates given. * Gets the tile to the right of the tile coordinates given.
* Mostly used as an internal function by calculateFaces. * Mostly used as an internal function by calculateFaces.
* *
* @method Phaser.Tileset#getTileRight * @method Phaser.Tilemap#getTileRight
* @param {number} layer - The local layer index to get the tile from. Can be determined by Tilemap.getLayer(). * @param {number} layer - The local layer index to get the tile from. Can be determined by Tilemap.getLayer().
* @param {number} x - The x coordinate to get the tile from. In tiles, not pixels. * @param {number} x - The x coordinate to get the tile from. In tiles, not pixels.
* @param {number} y - The y coordinate to get the tile from. In tiles, not pixels. * @param {number} y - The y coordinate to get the tile from. In tiles, not pixels.
@@ -43559,7 +43869,7 @@ Phaser.Tilemap.prototype = {
this.layers[layer].data[y][x].index = tile; this.layers[layer].data[y][x].index = tile;
} }
this.layers[layer].dirty = true; this.layers[layer].dirty = true;
this.calculateFaces(layer); this.calculateFaces(layer);
} }
@@ -43711,15 +44021,15 @@ Phaser.Tilemap.prototype = {
} }
// Find out the difference between tileblock[1].x/y and x/y and use it as an offset, as it's the top left of the block to paste // Find out the difference between tileblock[1].x/y and x/y and use it as an offset, as it's the top left of the block to paste
var diffX = tileblock[1].x - x; var diffX = x - tileblock[1].x;
var diffY = tileblock[1].y - y; var diffY = y - tileblock[1].y;
for (var i = 1; i < tileblock.length; i++) for (var i = 1; i < tileblock.length; i++)
{ {
this.layers[layer].data[ diffY + tileblock[i].y ][ diffX + tileblock[i].x ].copy(tileblock[i]); this.layers[layer].data[ diffY + tileblock[i].y ][ diffX + tileblock[i].x ].copy(tileblock[i]);
} }
this.layers[layer].dirty = true; this.layers[layer].dirty = true;
this.calculateFaces(layer); this.calculateFaces(layer);
}, },
+8 -8
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@@ -1,6 +1,182 @@
Change Log Change Log
========== ==========
Version 1.1.4 - "Kandor" - February 5th 2014
--------------------------------------------
Significant API changes:
* Loader.tileset has been removed as it's no longer required, this was as part of the Tilemap system overhaul.
* TilemapLayers are now created via the Tilemap object itself: map.createLayer(x, y, width, height, tileset, layer, group) and no longer via the GameObjectFactory.
* Tilemap.createFromObjects can now turn a bunch of Tiled objects into Sprites in one single call, and copies across all properties as well.
* Tween.onStartCallback and onCompleteCallback have been removed to avoid confusion. You should use the onStart, onLoop and onComplete events instead.
* Button.forceOut default value has changed from true to false, so Buttons will revert to an Up state (if set) when pressed and released.
* The way the collision process callback works has changed significantly and now works as originally intended.
* The World level quadtree is no longer created, they are now built and ripped down each time you collide a Group, this helps collision accuracy.
* A SAT system has been integrated for Body collision and separation.
* Bodies are no longer added to a world quadtree, so have had all of their quadtree properties removed such as skipQuadtree, quadTreeIndex, etc.
* Body.drag has been removed. Please use the new Body.linearDamping value instead (which is a number value, not a Point object)
* Body.embedded and Body.wasTouching have been removed as they are no longer required.
* Body.customSeparateX/Y have been removed as you should now use Body.customSeparateCallback.
* Body.maxVelocity defaults have been removed from 10,000 to 2000.
* Body.customSeparateCallback allows you to set your own callback when two Bodies need to separate rather than using the built-in method.
* Body.collideCallback allows you to set a callback that is fired whenever the Body is hit on any of its active faces.
* Body.allowCollision has been renamed to Body.checkCollision.
* Body.rebound is a boolean that controls if a body will exchange velocity on collision. Set to false to allow it to be 'pushed' (see new examples).
* Removed Body.deltaAbsX and deltaAbsY as they are no longer used internally.
* Body.screenX and screenY moved to getters, no longer calculated every frame.
* ArcadePhysics now has setBounds and setBoundsToWorld, and you can specify which walls are created or not (left, right, up, down)
* Removed: Debug.renderSpriteTouching, Debug.renderLocalTransformInfo, Debug.renderWorldTransformInfo, Debug.renderSpriteCollision and Debug.dumpLinkedList.
* Body.setSize has been removed. Please use Body.setCircle, setRectangle or setPolygon instead.
New features:
* Phaser.Timer is now feature complete and fully documented. You can create Phaser.TimerEvents on a Timer and lots of new examples have been provided.
* Gamepad API support has been added with lots of new examples (thanks Karl Macklin)
* Phaser.Game constructor can now be passed a single object containing all of your game settings + Stage settings. Useful for advanced configurations.
* The width/height given to Phaser.Game can now be percentages, i.e. "100%" will set the width to the maximum window innerWidth.
* Added a stage.fullScreenScaleMode property to determine scaling when fullscreen (thanks oysterCrusher)
* Added support for margin and spacing around a frame in Loader.spritesheet.
* Added Device.vibration to check if the Vibration API is available or not.
* Added Device.trident and Device.tridentVersion for testing IE11.
* Added Device.silk for detecting a Kindle Fire and updated desktop OS check to exclude Kindles (thanks LuckieLordie)
* TilemapLayers now have debug and debugAlpha values, this turns on the drawing of the collision edges (very handy for debugging, as the name implies!)
* Tweens have a new event: onLoop.
* You can now load any binary file via the Loader: game.load.binary(key, url, callback) - the optional callback allows for post-load processing before entering the Cache.
* Group.set will let you deep set a new propery on a single child of the Group.
* Stage.display property added. A direct reference to the root Pixi Stage object (very useful for RenderTexture manipulation)
* Added Ejecta detection to Device (thanks endel)
* Tweens can now work with relative + and - values. You can do: `tween(sprite).to( { x: '+400' })` and it will add 400 to the current sprite.x value.
* Buttons now properly use their upFrame if set.
* InputHandler now has snapOffsetX and snapOffsetY properties so your snap grid doesn't have to be 0,0 aligned (thanks srmeier)
* Loader.progressFloat contains the actual non-rounded progress value, where-as Loader.progress contains a rounded value. Use progressFloat if you've > 100 files to load.
* Groups can now be added to other Groups as children via group.add() and group.addAt()
* Groups now have an 'alive' property, which can be useful when iterating through child groups with functions like forEachAlive.
* Added a new Project Template "Full Screen Mobile" which you can find in the resources folder. Contains html / css / layout needed for a deployed Phaser game.
* Body.speed - the current speed of the body.
* Body.angle - the current angle the Body is facing based on its velocity. This is not the same as the Sprite angle that may own the body.
* Body.linearDamping - This now replaces Body.drag and provides for a much smoother damping (friction) experience.
* Body.minBounceVelocity - If a Body has bounce set, this threshold controls if it should rebound or not. Use it to stop 'jittering' on bounds/tiles with super-low velocities.
* QuadTree.populate - you can pass it a Group and it'll automatically insert all of the children ready for inspection.
* Input.setMoveCallback allows you to set a callback that will be fired each time the activePointer receives a DOM move event.
* Math.distancePow(x1,y1,x2,y2,power) returns the distance between two coordinates at the given power.
* Physics.collide now supports the 2nd parameter as an array, for when you want to collide an object against a number of sprites that aren't all in the same Group.
* Physics.overlap now supports the 2nd parameter as an array, for when you want to overlap test an object against a number of sprites that aren't all in the same Group.
* Math.reverseAngle - reverses an angle (in radians).
* Math.normalizeAngle - normalises an angle, now in radians only.
* Math.normalizeLatitude - Normalizes a latitude to the [-90,90] range.
* Math.normalizeLongitude - Normalizes a longitude to the [-180,180] range.
* Phaser.Line added to the geometry classes, with full point on line/segment and intersection tests (see new examples)
* Phaser.CANVAS_PX_ROUND is a boolean. If 'true' the Canvas renderer will Math.floor() all coordinates before drawImage, stopping pixel interpolation. Defaults to false.
* Phaser.CANVAS_CLEAR_RECT is a boolean. If 'true' (the default) it will context.clearRect() every frame. If false this is skipped (useful if you know you don't need it)
* Collision now works between Sprites positioned via sprite.x/y, sprite.body.x/y or sprite.body.velocity.
* If you are tweening a sprite and still want physics collision, set `sprite.body.moves = false` otherwise it will fight against the tween motion.
* Game.enableStep will enable core game loop stepping. When enabled you must call game.step() directly (perhaps via a DOM button?), very useful for debugging!
* Game.disableStep turns core update loop stepping off.
* Debug.renderPhysicsBody(body, color) is extremely useful for debugging the new physics bodies. Will draw the outline + points in the color given.
* Debug.renderBodyInfo(sprite, x, y, color) will display lots of Sprite body data.
* Sprite.events.onBeginContact will be fired when a Body makes contact with another Body. Once contact is over an onEndContact event will be dispatched.
New Examples:
* Physics - Bounce by Patrick OReilly.
* Physics - Bounce with gravity by Patrick OReilly.
* Physics - Bounce accelerator (use the keyboard) by Patrick OReilly.
* Physics - Bounce knock (use the keyboard) by Patrick OReilly.
* Physics - Snake (use the keyboard to control the snake like creature) by Patrick OReilly and Richard Davey.
* Physics - Launcher - Angry Birds style ball launcher demo by Patrick OReilly.
* Physics - Launcher Follow - throw the sprite anywhere in the world by Patrick OReilly.
* Physics - Launcher Follow World - an advanced version of the Launcher Follow example by Patrick OReilly.
* Input - Touch Joystick example showing how to use the clay.io virtual game controller (thanks gabehollombe)
* Games - Matching Pairs by Patrick OReilly.
* Games - Simon Says by Patrick OReilly.
* Tweens - Example showing how to use the tween events, onStart, onLoop and onComplete.
* Display - Pixi Render Texture. A Phaser conversion of the Pixi.js Render Texture example.
* Input - 5 new examples showing how to use the Gamepad API (thanks Karl Macklin)
* Animation - Group Creation, showing how to create animations across all Group children in one call.
* Particles - Rain by Jens Anders Bakke.
* Particles - Snow by Jens Anders Bakke.
* Groups - Nested Groups - showing how to embed one Group into another Group.
* Time - Lots of new examples showing how to use the updated Phaser.Timer class.
Updates:
* Updated to latest Pixi.js dev branch build (pre 1.4 release)
* When a Sprite is destroyed any active filters are removed at the same time.
* Updated Pixi.js so that removing filters now works correctly without breaking the display list.
* Phaser.Canvas.create updated so it can be given an ID as the 3rd parameter (can also be set via new Game configuration object).
* Updated display/fullscreen example to reflect new full screen change.
* Loads of updates to the TypeScript definitions files - games fully compile now and lots of missing classes added :) (thanks Niondir)
* Removed 'null parent' check from Group constructor. Will parent to game.world only if parent value is undefined.
* The tutorials have now been translated into Spanish - thanks feiss :)
* separateY updated to re-implement the 'riding platforms' special condition (thanks cocoademon)
* SoundManager.onSoundDecode now dispatches the key followed by the sound object, also now dispatched by the Cache when doing an auto-decode on load.
* Switch method of using trimmed sprites to support scaling and rotation (thanks cocoademon)
* Most of the GameObjectFactory functions now have a group parameter, so you can do: game.add.sprite(x, y, frame, frameName, group) rather than defaulting to the World group.
* Group.countLiving and countDead used to return -1 if the Group was empty, but now return 0.
* Text can now be fixedToCamera, updated world/fixed to camera example to show this.
* ArcadePhysics.overlap and collide now recognise TileSprites in the collision checks.
* Lots of documentation fixes in the Tween class.
* Tweens fire an onLoop event if they are set to repeat. onComplete is now only fired for the final repeat (or never if the repeat is infinite)
* Pointer used to un-pause a paused game every time it was clicked/touched (this avoided some rogue browser plugins). Now only happens if Stage.disableVisibilityChange is true.
* Input doesn't set the cursor to default if it's already set to none.
* You can now collide a group against itself. This will check all children against each other, but not themselves (thanks cocoademon)
* RenderTexture.render / renderXY has a new parameter: renderHidden, a boolean which will allow you to render Sprites even if their visible is set to false.
* Added in prototype.constructor definitions to every class (thanks darkoverlordofdata)
* Group.destroy has a new parameter: destroyChildren (boolean) which will optionally call the destroy method of all Group children.
* Button.clearFrames method has been added.
* Device.quirksMode is a boolean that informs you if the page is in strict (false) or quirks (true) mode.
* Canvas.getOffset now runs a strict/quirks check and uses document.documentElement when calculating scrollTop and scrollLeft to avoid Chrome console warnings.
* The Time class now has its own Phaser.Timer which you can access through game.time.events. See the new Timer examples to show how to use them.
* Added StateManager.getCurrentState to return the currently running State object (thanks Niondir)
* Removed the console.log redirect from Utils as it was messing with Firefox.
* Body.acceleration is now much smoother and less eratic at high speeds.
* Removed ArcadePhysics binding to the QuadTree, so it can now be used independantly of the physics system.
* Removed ArcadePhysics.preUpdate and postUpdate as neither are needed any more.
* Body.bottom and Body.right are no longer rounded, so will give accurate sub-pixel values.
* Fixed lots of documentation in the Emitter class.
* The delta timer value used for physics calculations has had its cap limit modified from 1.0 to 0.05 in line with the core updates.
* Phaser.Math.min enhanced so you can now pass in either an array of numbers or lots of numbers as parameters to get the lowest.
* Phaser.Math.max added as the opposite of Math.min.
* Phaser.Math.minProperty and maxProperty added. Like Math.min/max but can be given a property an an array or list of objects to inspect.
* Added 'full' paramter to Body.reset, allowing you to control if motion or all data is reset or not.
* Exposed Group.pivot and Sprite.pivot to allow you to directly set the pivot points for rotation.
* Swapped to using the native and faster Array.isArray check.
* Added callback context parameter to Tween.onUpdateCallback(callback, context) to avoid having to bind or create anonymous functions.
* Updated TweenManager.removeAll so it flags all tweens as pendingDelete rather than nuking the array, to avoid tween callback array size errors (thanks DarkDev)
Bug Fixes:
* Cache.getImageKeys returned __missing in the array, now excluded.
* Fixed Group.scale so you can now scale a Group directly.
* Removed World.scale as it was preventing Group.scale from working - you can still scale the world, but you'll need to factor in Input changes yourself.
* Moved 'dirty' flag for Tilemap to a per-layer flag. Fixes #242
* Group.length now returns the number of children in the Group regardless of their exists/alive state, or 0 if the Group has no children.
* Switch Camera.setBoundsToWorld to match world.bounds instead of world (thanks cocoademon)
* Fixed an issue where passing null as the Group parent wouldn't set it to game.world as it should have (thanks tito100)
* Fixed Pixi bug (#425) incorrect width property for multi-line BitmapText (thanks jcd-as)
* Tween.onStart is now called when the tween starts AFTER the delay value, if given (thanks stevenbouma)
* Sprites that are fixedToCamera can now be input dragged regardless of world position (thanks RafaelOliveira)
* RenderTexture now displays correctly in Canvas games.
* Canvas.addToDOM is now more robust when applying the overflowHidden style.
* Fixed Pixi.StripShader which should stop the weird TileSprite GPU issues some were reporting (thanks GoodboyDigital)
* Patched desyrel.xml so it doesn't contain any zero width/height characters, as they broke Firefox 25.
* Cache.addSound now implements a locked attribute (thanks haden)
* Sound now checks for CocoonJS during playback to avoid readyState clash (thanks haden)
* Buttons now clear previously set frames correctly if you call setFrames.
* Sounds will now loop correctly if they are paused and resumed (thanks haden)
* InputHandler.checkBoundsRect and checkBoundsSprite now take into account if the Sprite is fixedToCamera or not.
* Removed the frame property from TileSprites as it cannot use them, it tiles the whole image only, not just a section of it.
* Fixed WebGLRenderer updateGraphics bug (thanks theadam)
* Removed duplicate Timer.create line (thanks hstolte)
* Fixed issue with the camera being slightly out of sync with 'fixedToCamera' sprites.
* 1px camera jitter issue fixed where map is same size, or smaller than the game size.
Version 1.1.3 - "Arafel" - November 29th 2013 Version 1.1.3 - "Arafel" - November 29th 2013
--------------------------------------------- ---------------------------------------------
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
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</li>
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</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -909,7 +923,7 @@ Phaser.Animation.generateFrameNames = function (prefix, start, stop, suffix, zer
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
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</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -683,7 +697,7 @@ Phaser.AnimationManager.prototype = {
* *
* @method Phaser.AnimationManager#getAnimation * @method Phaser.AnimationManager#getAnimation
* @param {string} name - The name of the animation to be returned, e.g. "fire". * @param {string} name - The name of the animation to be returned, e.g. "fire".
* @return {Phaser.Animation|boolean} The Animation instance, if found, otherwise false. * @return {Phaser.Animation} The Animation instance, if found, otherwise null.
*/ */
getAnimation: function (name) { getAnimation: function (name) {
@@ -695,7 +709,7 @@ Phaser.AnimationManager.prototype = {
} }
} }
return false; return null;
}, },
@@ -865,7 +879,7 @@ Object.defineProperty(Phaser.AnimationManager.prototype, 'frameName', {
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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+15 -1
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</ul> </ul>
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class="caret"></b></a>
<ul class="dropdown-menu ">
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</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -763,7 +777,7 @@ Phaser.AnimationParser = {
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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+17 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -1473,6 +1487,8 @@ Phaser.Physics.Arcade.prototype = {
body.blocked.down = true; body.blocked.down = true;
} }
body.reboundCheck(body.overlapX, body.overlapY, true);
return true; return true;
}, },
@@ -1865,7 +1881,7 @@ Phaser.Physics.Arcade.prototype.constructor = Phaser.Physics.Arcade;
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
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class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
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</li>
</ul>
</li>
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</div> </div>
</div> </div>
@@ -1556,7 +1570,7 @@ Phaser.BitmapData.prototype.de = Phaser.BitmapData.prototype.ellipse;
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
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class="caret"></b></a>
<ul class="dropdown-menu ">
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@@ -669,7 +683,7 @@ Object.defineProperty(Phaser.BitmapText.prototype, 'y', {
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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+51 -14
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
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class="caret"></b></a>
<ul class="dropdown-menu ">
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</div> </div>
</div> </div>
@@ -1304,10 +1318,10 @@ Phaser.Physics.Arcade.Body.prototype = {
*/ */
separate: function (body, response) { separate: function (body, response) {
if (this.inContact(body)) // if (this.inContact(body))
{ // {
return false; // return false;
} // }
this._distances[0] = body.right - this.x; // Distance of B to face on left side of A this._distances[0] = body.right - this.x; // Distance of B to face on left side of A
this._distances[1] = this.right - body.x; // Distance of B to face on right side of A this._distances[1] = this.right - body.x; // Distance of B to face on right side of A
@@ -1336,11 +1350,11 @@ Phaser.Physics.Arcade.Body.prototype = {
if (response.overlapN.x) if (response.overlapN.x)
{ {
// Which is smaller? Left or Right? // Which is smaller? Left or Right?
if (this._distances[0] &lt; this._distances[1] && (body.checkCollision.right || this.checkCollision.left)) if (this._distances[0] &lt; this._distances[1])
{ {
hasSeparated = this.hitLeft(body, response); hasSeparated = this.hitLeft(body, response);
} }
else if (this._distances[1] &lt; this._distances[0] && (body.checkCollision.left || this.checkCollision.right)) else if (this._distances[1] &lt; this._distances[0])
{ {
hasSeparated = this.hitRight(body, response); hasSeparated = this.hitRight(body, response);
} }
@@ -1348,11 +1362,11 @@ Phaser.Physics.Arcade.Body.prototype = {
else if (response.overlapN.y) else if (response.overlapN.y)
{ {
// Which is smaller? Top or Bottom? // Which is smaller? Top or Bottom?
if (this._distances[2] &lt; this._distances[3] && (body.checkCollision.down || this.checkCollision.up)) if (this._distances[2] &lt; this._distances[3])
{ {
hasSeparated = this.hitTop(body, response); hasSeparated = this.hitTop(body, response);
} }
else if (this._distances[3] &lt; this._distances[2] && (body.checkCollision.up || this.checkCollision.down)) else if (this._distances[3] &lt; this._distances[2])
{ {
hasSeparated = this.hitBottom(body, response); hasSeparated = this.hitBottom(body, response);
} }
@@ -1390,9 +1404,14 @@ Phaser.Physics.Arcade.Body.prototype = {
*/ */
hitLeft: function (body, response) { hitLeft: function (body, response) {
if (!this.checkCollision.left || !body.checkCollision.right)
{
return false;
}
if (this.collideCallback && !this.collideCallback.call(this.collideCallbackContext, Phaser.LEFT, this, body, response)) if (this.collideCallback && !this.collideCallback.call(this.collideCallbackContext, Phaser.LEFT, this, body, response))
{ {
return; return false;
} }
if (!this.moves || this.immovable || this.blocked.right || this.touching.right) if (!this.moves || this.immovable || this.blocked.right || this.touching.right)
@@ -1416,6 +1435,8 @@ Phaser.Physics.Arcade.Body.prototype = {
this.touching.left = true; this.touching.left = true;
body.touching.right = true; body.touching.right = true;
return true;
}, },
/** /**
@@ -1432,9 +1453,14 @@ Phaser.Physics.Arcade.Body.prototype = {
*/ */
hitRight: function (body, response) { hitRight: function (body, response) {
if (!this.checkCollision.right || !body.checkCollision.left)
{
return false;
}
if (this.collideCallback && !this.collideCallback.call(this.collideCallbackContext, Phaser.RIGHT, this, body)) if (this.collideCallback && !this.collideCallback.call(this.collideCallbackContext, Phaser.RIGHT, this, body))
{ {
return; return false;
} }
if (!this.moves || this.immovable || this.blocked.left || this.touching.left) if (!this.moves || this.immovable || this.blocked.left || this.touching.left)
@@ -1458,6 +1484,8 @@ Phaser.Physics.Arcade.Body.prototype = {
this.touching.right = true; this.touching.right = true;
body.touching.left = true; body.touching.left = true;
return true;
}, },
/** /**
@@ -1474,6 +1502,11 @@ Phaser.Physics.Arcade.Body.prototype = {
*/ */
hitTop: function (body, response) { hitTop: function (body, response) {
if (!this.checkCollision.up || !body.checkCollision.down)
{
return false;
}
if (this.collideCallback && !this.collideCallback.call(this.collideCallbackContext, Phaser.UP, this, body)) if (this.collideCallback && !this.collideCallback.call(this.collideCallbackContext, Phaser.UP, this, body))
{ {
return false; return false;
@@ -1518,6 +1551,11 @@ Phaser.Physics.Arcade.Body.prototype = {
*/ */
hitBottom: function (body, response) { hitBottom: function (body, response) {
if (!this.checkCollision.down || !body.checkCollision.up)
{
return false;
}
if (this.collideCallback && !this.collideCallback.call(this.collideCallbackContext, Phaser.DOWN, this, body)) if (this.collideCallback && !this.collideCallback.call(this.collideCallbackContext, Phaser.DOWN, this, body))
{ {
return false; return false;
@@ -1605,10 +1643,10 @@ Phaser.Physics.Arcade.Body.prototype = {
if (this.moves) if (this.moves)
{ {
this.reboundCheck(true, true, true);
this.game.physics.checkBounds(this); this.game.physics.checkBounds(this);
this.reboundCheck(true, true, true);
this._dx = this.deltaX(); this._dx = this.deltaX();
this._dy = this.deltaY(); this._dy = this.deltaY();
@@ -1645,7 +1683,6 @@ Phaser.Physics.Arcade.Body.prototype = {
{ {
this.updateScale(); this.updateScale();
} }
} }
}, },
@@ -1954,7 +1991,7 @@ Object.defineProperty(Phaser.Physics.Arcade.Body.prototype, "y", {
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+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
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class="caret"></b></a>
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@@ -1071,7 +1085,7 @@ Phaser.Button.prototype.setState = function (newState) {
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+15 -1
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@@ -398,6 +398,20 @@
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@@ -1285,7 +1299,7 @@ Phaser.Cache.prototype.constructor = Phaser.Cache;
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -853,7 +867,7 @@ Object.defineProperty(Phaser.Camera.prototype, "height", {
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -722,7 +736,7 @@ Phaser.Canvas = {
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -913,7 +927,7 @@ Phaser.Circle.intersectsRectangle = function (c, r) {
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -787,7 +801,7 @@ Phaser.Color = {
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -524,7 +538,7 @@ Phaser.DOMSprite = function (game, element, x, y, style) {
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -1357,7 +1371,7 @@ Phaser.Utils.Debug.prototype.constructor = Phaser.Utils.Debug;
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:12 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -1115,7 +1129,7 @@ Phaser.Device.prototype.constructor = Phaser.Device;
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -999,7 +1013,7 @@ Phaser.Easing = {
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -1070,7 +1084,7 @@ Object.defineProperty(Phaser.Particles.Arcade.Emitter.prototype, "bottom", {
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -518,7 +532,7 @@ Phaser.Events.prototype.constructor = Phaser.Events;
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -595,7 +609,7 @@ Object.defineProperty(Phaser.Filter.prototype, 'height', {
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -598,7 +612,7 @@ Phaser.Frame.prototype.constructor = Phaser.Frame;
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -675,7 +689,7 @@ Object.defineProperty(Phaser.FrameData.prototype, "total", {
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -1180,7 +1194,7 @@ Object.defineProperty(Phaser.Game.prototype, "paused", {
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -759,7 +773,7 @@ Phaser.GameObjectFactory.prototype.constructor = Phaser.GameObjectFactory;
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -1014,7 +1028,7 @@ Phaser.Gamepad.XBOX360_STICK_RIGHT_Y = 3;
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -611,7 +625,7 @@ Phaser.GamepadButton.prototype.constructor = Phaser.GamepadButton;
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -540,7 +554,7 @@ Object.defineProperty(Phaser.Graphics.prototype, 'y', {
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -2043,7 +2057,7 @@ Object.defineProperty(Phaser.Group.prototype, "alpha", {
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -1280,7 +1294,7 @@ Object.defineProperty(Phaser.Input.prototype, "worldY", {
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -1614,7 +1628,7 @@ Phaser.InputHandler.prototype.constructor = Phaser.InputHandler;
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -609,7 +623,7 @@ Phaser.Key.prototype.constructor = Phaser.Key;
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -933,7 +947,7 @@ Phaser.Keyboard.NUM_LOCK = 144;
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -700,7 +714,7 @@ Phaser.Line.intersects = function (a, b, asSegment, result) {
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -592,7 +606,7 @@ Phaser.LinkedList.prototype.constructor = Phaser.LinkedList;
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -1749,7 +1763,7 @@ Phaser.Loader.prototype.constructor = Phaser.Loader;
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</footer> </footer>
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -518,7 +532,7 @@ Phaser.LoaderParser = {
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -606,7 +620,7 @@ Phaser.MSPointer.prototype.constructor = Phaser.MSPointer;
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -1755,7 +1769,7 @@ Phaser.Math = {
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</footer> </footer>
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+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -767,7 +781,7 @@ Phaser.Mouse.prototype.constructor = Phaser.Mouse;
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</footer> </footer>
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+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -602,7 +616,7 @@ Phaser.Net.prototype.constructor = Phaser.Net;
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</footer> </footer>
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+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -517,7 +531,7 @@ Phaser.Particles.prototype.constructor = Phaser.Particles;
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</footer> </footer>
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+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -2912,7 +2926,7 @@ You could use this function to generate those by doing: Phaser.Animation.generat
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:12 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</footer> </footer>
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+17 -6
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -1985,7 +1999,7 @@ Animations added in this way are played back with the play function.</p>
<dt> <dt>
<h4 class="name" id="getAnimation"><span class="type-signature"></span>getAnimation<span class="signature">(name)</span><span class="type-signature"> &rarr; {<a href="Phaser.Animation.html">Phaser.Animation</a>|boolean}</span></h4> <h4 class="name" id="getAnimation"><span class="type-signature"></span>getAnimation<span class="signature">(name)</span><span class="type-signature"> &rarr; {<a href="Phaser.Animation.html">Phaser.Animation</a>}</span></h4>
</dt> </dt>
@@ -2100,7 +2114,7 @@ Animations added in this way are played back with the play function.</p>
<div class="param-desc"> <div class="param-desc">
<p>The Animation instance, if found, otherwise false.</p> <p>The Animation instance, if found, otherwise null.</p>
</div> </div>
@@ -2112,9 +2126,6 @@ Animations added in this way are played back with the play function.</p>
<dd> <dd>
<span class="param-type"><a href="Phaser.Animation.html">Phaser.Animation</a></span> <span class="param-type"><a href="Phaser.Animation.html">Phaser.Animation</a></span>
|
<span class="param-type">boolean</span>
</dd> </dd>
@@ -2962,7 +2973,7 @@ The currentAnim property of the AnimationManager is automatically set to the ani
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:12 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -1480,7 +1494,7 @@
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:12 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -11939,7 +11953,7 @@ the stroke style and color in a single line of code like so:</p>
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:13 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -1907,7 +1921,7 @@ If you wish to work in radians instead of degrees use the property Sprite.rotati
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:13 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
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@@ -4511,7 +4525,7 @@ Call this function with no parameters at all to reset all sounds on this Button.
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:26 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:13 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
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<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
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@@ -7052,7 +7066,7 @@ Normally you don't call this directly but instead use getImageKeys, getSoundKeys
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:26 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:13 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
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class="caret"></b></a>
<ul class="dropdown-menu ">
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@@ -3429,7 +3443,7 @@ without having to use game.camera.x and game.camera.y.</p>
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:26 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:13 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
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</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -2624,7 +2638,7 @@ patchy on earlier browsers, especially on mobile.</p>
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:26 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:13 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -4302,7 +4316,7 @@ This method checks the radius distances between the two Circle objects to see if
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:26 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:14 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -3611,7 +3625,7 @@ Set the max value to restrict the maximum color used per channel.</p>
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:26 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:14 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -1429,7 +1443,7 @@
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:27 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:14 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -6037,7 +6051,7 @@
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:27 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:14 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -963,7 +977,7 @@
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:27 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:14 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -963,7 +977,7 @@
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:27 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:14 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -963,7 +977,7 @@
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:27 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:14 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -963,7 +977,7 @@
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:27 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:15 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -963,7 +977,7 @@
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:27 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:15 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -963,7 +977,7 @@
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:28 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:15 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -681,7 +695,7 @@
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:28 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:15 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -963,7 +977,7 @@
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:28 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:15 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -963,7 +977,7 @@
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:28 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:15 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -963,7 +977,7 @@
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:28 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:15 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -963,7 +977,7 @@
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:28 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:15 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -573,7 +587,7 @@
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:27 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:14 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -587,7 +601,7 @@
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:28 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:15 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -1872,7 +1886,7 @@
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:28 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:15 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -2948,7 +2962,7 @@
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:28 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:16 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -1895,7 +1909,7 @@ The frames are returned in the output array, or if none is provided in a new Arr
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:28 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:16 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -5430,7 +5444,7 @@ This is extremely useful to hard to track down errors! Use the internal stepCoun
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:29 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:16 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
</div> </div>
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -4905,7 +4919,7 @@ at set intervals, and fixes their positions and velocities accorindgly.</p>
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:29 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:16 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</footer> </footer>
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</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -3362,7 +3376,7 @@ This MUST be called manually before Phaser will start polling the Gamepad API.</
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:29 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:16 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</footer> </footer>
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</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -2540,7 +2554,7 @@ If the button is up it holds the duration of the previous down session.</p>
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:29 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:16 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</footer> </footer>
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</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -739,7 +753,7 @@
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:29 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:17 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</footer> </footer>
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -9084,7 +9098,7 @@ You cannot swap a child with itself, or swap un-parented children, doing so will
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:29 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:17 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</footer> </footer>
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -7648,7 +7662,7 @@ to only use if you've limited input to a single pointer (i.e. mouse or touch)</p
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on Wed Feb 05 2014 06:28:30 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:17 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</footer> </footer>
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -7651,7 +7665,7 @@ This value is only set when the pointer is over this Sprite.</p>
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:30 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:17 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</footer> </footer>
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -2530,7 +2544,7 @@ If the key is up it holds the duration of the previous down session.</p>
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:30 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:17 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</footer> </footer>
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -2957,7 +2971,7 @@ This is called automatically by Phaser.Input and should not normally be invoked
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:30 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:17 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</footer> </footer>
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -3053,7 +3067,7 @@ Returns the intersection segment of AB and EF as a Point, or null if there is no
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:30 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:17 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</footer> </footer>
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -1449,7 +1463,7 @@ The function must exist on the member.</p>
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:30 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:18 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</footer> </footer>
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -7133,7 +7147,7 @@ This allows you to easily make loading bars for games.</p>
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:30 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:18 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</footer> </footer>
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -681,7 +695,7 @@
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:31 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:18 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -1399,7 +1413,7 @@ It will work only in Internet Explorer 10 and Windows Store or Windows Phone 8 a
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:31 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:18 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -11177,7 +11191,7 @@ Should be called whenever the angle is updated on the Sprite to stop it from goi
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:31 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:18 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span> </span>
</footer> </footer>
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -2716,7 +2730,7 @@ If the browser successfully enters a locked state the event Phaser.Mouse.pointer
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:31 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:18 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</footer> </footer>
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -1343,7 +1357,7 @@ Optionally you can redirect to the new url, or just return it as a string.</p>
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:31 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:18 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</footer> </footer>
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -13276,7 +13290,7 @@ You cannot swap a child with itself, or swap un-parented children, doing so will
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:31 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:19 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</footer> </footer>
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</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -1232,7 +1246,7 @@
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:31 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:19 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</footer> </footer>
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</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -5522,7 +5536,7 @@ touching.up = true means the collision happened to the top of this Body for exam
<dt class="tag-source">Source:</dt> <dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li> <dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1452">line 1452</a> <a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1475">line 1475</a>
</li></ul></dd> </li></ul></dd>
@@ -5624,7 +5638,7 @@ touching.up = true means the collision happened to the top of this Body for exam
<dt class="tag-source">Source:</dt> <dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li> <dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1486">line 1486</a> <a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1509">line 1509</a>
</li></ul></dd> </li></ul></dd>
@@ -6086,7 +6100,7 @@ touching.up = true means the collision happened to the top of this Body for exam
<dt class="tag-source">Source:</dt> <dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li> <dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1418">line 1418</a> <a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1441">line 1441</a>
</li></ul></dd> </li></ul></dd>
@@ -6178,7 +6192,7 @@ touching.up = true means the collision happened to the top of this Body for exam
<dt class="tag-source">Source:</dt> <dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li> <dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1428">line 1428</a> <a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1451">line 1451</a>
</li></ul></dd> </li></ul></dd>
@@ -6270,7 +6284,7 @@ touching.up = true means the collision happened to the top of this Body for exam
<dt class="tag-source">Source:</dt> <dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li> <dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1438">line 1438</a> <a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1461">line 1461</a>
</li></ul></dd> </li></ul></dd>
@@ -6362,7 +6376,7 @@ touching.up = true means the collision happened to the top of this Body for exam
<dt class="tag-source">Source:</dt> <dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li> <dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1275">line 1275</a> <a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1298">line 1298</a>
</li></ul></dd> </li></ul></dd>
@@ -6950,7 +6964,7 @@ If it returns false this will be skipped and must be handled manually.</p>
<dt class="tag-source">Source:</dt> <dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li> <dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1090">line 1090</a> <a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1109">line 1109</a>
</li></ul></dd> </li></ul></dd>
@@ -7240,7 +7254,7 @@ If it returns false this will be skipped and must be handled manually.</p>
<dt class="tag-source">Source:</dt> <dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li> <dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1004">line 1004</a> <a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1011">line 1011</a>
</li></ul></dd> </li></ul></dd>
@@ -7385,7 +7399,7 @@ If it returns false this will be skipped and must be handled manually.</p>
<dt class="tag-source">Source:</dt> <dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li> <dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1046">line 1046</a> <a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1060">line 1060</a>
</li></ul></dd> </li></ul></dd>
@@ -7595,7 +7609,7 @@ If it returns false this will be skipped and must be handled manually.</p>
<dt class="tag-source">Source:</dt> <dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li> <dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1134">line 1134</a> <a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1158">line 1158</a>
</li></ul></dd> </li></ul></dd>
@@ -7664,7 +7678,7 @@ If it returns false this will be skipped and must be handled manually.</p>
<dt class="tag-source">Source:</dt> <dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li> <dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1398">line 1398</a> <a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1421">line 1421</a>
</li></ul></dd> </li></ul></dd>
@@ -7756,7 +7770,7 @@ If it returns false this will be skipped and must be handled manually.</p>
<dt class="tag-source">Source:</dt> <dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li> <dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1408">line 1408</a> <a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1431">line 1431</a>
</li></ul></dd> </li></ul></dd>
@@ -8012,7 +8026,7 @@ If it returns false this will be skipped and must be handled manually.</p>
<dt class="tag-source">Source:</dt> <dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li> <dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1181">line 1181</a> <a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1205">line 1205</a>
</li></ul></dd> </li></ul></dd>
@@ -8643,7 +8657,7 @@ Also resets the forces to defaults: gravity, bounce, minVelocity,maxVelocity, an
<dt class="tag-source">Source:</dt> <dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li> <dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1236">line 1236</a> <a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1259">line 1259</a>
</li></ul></dd> </li></ul></dd>
@@ -9021,7 +9035,7 @@ The Circle will be centered on the center of the Sprite by default, but can be a
<dt class="tag-source">Source:</dt> <dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li> <dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1294">line 1294</a> <a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1317">line 1317</a>
</li></ul></dd> </li></ul></dd>
@@ -9153,7 +9167,7 @@ Use Body.translate and/or Body.offset to re-position the polygon from the Sprite
<dt class="tag-source">Source:</dt> <dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li> <dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1342">line 1342</a> <a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1365">line 1365</a>
</li></ul></dd> </li></ul></dd>
@@ -9383,7 +9397,7 @@ If you don't specify any parameters it will be sized to match the parent Sprites
<dt class="tag-source">Source:</dt> <dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li> <dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1316">line 1316</a> <a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1339">line 1339</a>
</li></ul></dd> </li></ul></dd>
@@ -9925,7 +9939,7 @@ See also the Body.offset property.</p>
<dt class="tag-source">Source:</dt> <dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li> <dd class="tag-source"><ul class="dummy"><li>
<a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1381">line 1381</a> <a href="Body.js.html">physics/arcade/Body.js</a>, <a href="Body.js.html#sunlight-1-line-1404">line 1404</a>
</li></ul></dd> </li></ul></dd>
@@ -10114,7 +10128,7 @@ See also the Body.offset property.</p>
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:32 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:19 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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+30 -16
View File
@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li>
<a href="global.html#SAT">SAT</a>
</li>
</ul>
</li>
</ul> </ul>
</div> </div>
</div> </div>
@@ -2040,7 +2054,7 @@ Note: The display object doesn't stop moving once it reaches the destination coo
<dt class="tag-source">Source:</dt> <dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li> <dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1226">line 1226</a> <a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1228">line 1228</a>
</li></ul></dd> </li></ul></dd>
@@ -2354,7 +2368,7 @@ Note: The display object doesn't stop moving once it reaches the destination coo
<dt class="tag-source">Source:</dt> <dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li> <dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1255">line 1255</a> <a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1257">line 1257</a>
</li></ul></dd> </li></ul></dd>
@@ -2701,7 +2715,7 @@ Note: The display object doesn't stop moving once it reaches the destination coo
<dt class="tag-source">Source:</dt> <dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li> <dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1285">line 1285</a> <a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1287">line 1287</a>
</li></ul></dd> </li></ul></dd>
@@ -2938,7 +2952,7 @@ One way to use this is: accelerationFromRotation(rotation, 200, sprite.accelerat
<dt class="tag-source">Source:</dt> <dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li> <dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1207">line 1207</a> <a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1209">line 1209</a>
</li></ul></dd> </li></ul></dd>
@@ -3104,7 +3118,7 @@ One way to use this is: accelerationFromRotation(rotation, 200, sprite.accelerat
<dt class="tag-source">Source:</dt> <dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li> <dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1373">line 1373</a> <a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1375">line 1375</a>
</li></ul></dd> </li></ul></dd>
@@ -3288,7 +3302,7 @@ One way to use this is: accelerationFromRotation(rotation, 200, sprite.accelerat
<dt class="tag-source">Source:</dt> <dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li> <dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1408">line 1408</a> <a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1410">line 1410</a>
</li></ul></dd> </li></ul></dd>
@@ -3475,7 +3489,7 @@ One way to use this is: accelerationFromRotation(rotation, 200, sprite.accelerat
<dt class="tag-source">Source:</dt> <dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li> <dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1390">line 1390</a> <a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1392">line 1392</a>
</li></ul></dd> </li></ul></dd>
@@ -4113,7 +4127,7 @@ The collideCallback is an optional function that is only called if two sprites c
<dt class="tag-source">Source:</dt> <dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li> <dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1315">line 1315</a> <a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1317">line 1317</a>
</li></ul></dd> </li></ul></dd>
@@ -4299,7 +4313,7 @@ If you need to calculate from the center of a display object instead use the met
<dt class="tag-source">Source:</dt> <dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li> <dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1352">line 1352</a> <a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1354">line 1354</a>
</li></ul></dd> </li></ul></dd>
@@ -4488,7 +4502,7 @@ If you need to calculate from the center of a display object instead use the met
<dt class="tag-source">Source:</dt> <dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li> <dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1332">line 1332</a> <a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1334">line 1334</a>
</li></ul></dd> </li></ul></dd>
@@ -4928,7 +4942,7 @@ Note: Doesn't take into account acceleration, maxVelocity or drag (if you've set
<dt class="tag-source">Source:</dt> <dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li> <dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1063">line 1063</a> <a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1065">line 1065</a>
</li></ul></dd> </li></ul></dd>
@@ -5204,7 +5218,7 @@ Note: The display object doesn't stop moving once it reaches the destination coo
<dt class="tag-source">Source:</dt> <dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li> <dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1098">line 1098</a> <a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1100">line 1100</a>
</li></ul></dd> </li></ul></dd>
@@ -5514,7 +5528,7 @@ Note: Doesn't take into account acceleration, maxVelocity or drag (if you've set
<dt class="tag-source">Source:</dt> <dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li> <dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1133">line 1133</a> <a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1135">line 1135</a>
</li></ul></dd> </li></ul></dd>
@@ -7748,7 +7762,7 @@ One way to use this is: velocityFromAngle(angle, 200, sprite.velocity) which wil
<dt class="tag-source">Source:</dt> <dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li> <dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1169">line 1169</a> <a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1171">line 1171</a>
</li></ul></dd> </li></ul></dd>
@@ -7987,7 +8001,7 @@ One way to use this is: velocityFromRotation(rotation, 200, sprite.velocity) whi
<dt class="tag-source">Source:</dt> <dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li> <dd class="tag-source"><ul class="dummy"><li>
<a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1188">line 1188</a> <a href="ArcadePhysics.js.html">physics/arcade/ArcadePhysics.js</a>, <a href="ArcadePhysics.js.html#sunlight-1-line-1190">line 1190</a>
</li></ul></dd> </li></ul></dd>
@@ -8063,7 +8077,7 @@ One way to use this is: velocityFromRotation(rotation, 200, sprite.velocity) whi
<span class="jsdoc-message"> <span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:32 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:19 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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+15 -1
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@@ -398,6 +398,20 @@
</ul> </ul>
</li> </li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
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@@ -539,7 +553,7 @@
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 05 2014 06:28:32 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. on Wed Feb 12 2014 15:32:19 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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