Files
phaser/examples/camera3.php
T
Richard Davey 12e5d2aceb ...
2013-09-01 05:22:08 +01:00

86 lines
1.9 KiB
PHP

<!DOCTYPE HTML>
<html>
<head>
<title>phaser.js - a new beginning</title>
<?php
require('js.php');
?>
</head>
<body>
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
var s;
var s2;
function preload() {
game.load.image('card', 'assets/sprites/mana_card.png');
game.load.image('mushroom', 'assets/sprites/mushroom2.png');
}
function create() {
s = game.add.sprite(game.world.centerX, game.world.centerY, 'card');
s2 = game.add.sprite(100, 100, 'mushroom');
s.addChild(s2);
// s.angle = 45;
s.scale.x = 0.5;
s.scale.y = 0.5;
// s2.scale.x = 2;
// s2.scale.y = 2;
s.anchor.setTo(0.5, 0.5);
s2.anchor.setTo(0.5, 0.5);
}
function update() {
s.angle += 0.5;
// s2.angle += 1;
if (s.scale.x > -2)
{
// s.scale.x -= 0.01;
// s.scale.y -= 0.01;
}
}
function render() {
var scale1X = Math.sqrt((s2.worldTransform[0] * s2.worldTransform[0]) + (s2.worldTransform[1] * s2.worldTransform[1]));
var scale1Y = Math.sqrt((s2.worldTransform[3] * s2.worldTransform[3]) + (s2.worldTransform[4] * s2.worldTransform[4]));
game.debug.renderText('scaleX: ' + scale1X + ' scaleY: ' + scale1Y, 500, 32);
game.debug.renderWorldTransformInfo(s, 32, 32);
game.debug.renderLocalTransformInfo(s, 300, 32);
game.debug.renderWorldTransformInfo(s2, 32, 450);
game.debug.renderLocalTransformInfo(s2, 300, 450);
game.debug.renderPoint(s.topLeft, 'rgb(255,0,0)');
game.debug.renderPoint(s.topRight, 'rgb(0,255,0)');
game.debug.renderPoint(s.bottomLeft, 'rgb(0,0,255)');
game.debug.renderPoint(s.bottomRight, 'rgb(255,0,255)');
game.debug.renderPoint(s2.topLeft, 'rgb(255,0,0)');
game.debug.renderPoint(s2.topRight, 'rgb(0,255,0)');
game.debug.renderPoint(s2.bottomLeft, 'rgb(0,0,255)');
game.debug.renderPoint(s2.bottomRight, 'rgb(255,0,255)');
}
})();
</script>
</body>
</html>