mirror of
https://github.com/wassname/phaser.git
synced 2026-06-27 16:10:15 +08:00
86 lines
1.9 KiB
PHP
86 lines
1.9 KiB
PHP
<!DOCTYPE HTML>
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<html>
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<head>
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<title>phaser.js - a new beginning</title>
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<?php
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require('js.php');
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?>
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</head>
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<body>
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<script type="text/javascript">
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
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var s;
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var s2;
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function preload() {
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game.load.image('card', 'assets/sprites/mana_card.png');
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game.load.image('mushroom', 'assets/sprites/mushroom2.png');
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}
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function create() {
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s = game.add.sprite(game.world.centerX, game.world.centerY, 'card');
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s2 = game.add.sprite(100, 100, 'mushroom');
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s.addChild(s2);
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// s.angle = 45;
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s.scale.x = 0.5;
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s.scale.y = 0.5;
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// s2.scale.x = 2;
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// s2.scale.y = 2;
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s.anchor.setTo(0.5, 0.5);
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s2.anchor.setTo(0.5, 0.5);
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}
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function update() {
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s.angle += 0.5;
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// s2.angle += 1;
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if (s.scale.x > -2)
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{
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// s.scale.x -= 0.01;
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// s.scale.y -= 0.01;
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}
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}
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function render() {
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var scale1X = Math.sqrt((s2.worldTransform[0] * s2.worldTransform[0]) + (s2.worldTransform[1] * s2.worldTransform[1]));
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var scale1Y = Math.sqrt((s2.worldTransform[3] * s2.worldTransform[3]) + (s2.worldTransform[4] * s2.worldTransform[4]));
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game.debug.renderText('scaleX: ' + scale1X + ' scaleY: ' + scale1Y, 500, 32);
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game.debug.renderWorldTransformInfo(s, 32, 32);
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game.debug.renderLocalTransformInfo(s, 300, 32);
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game.debug.renderWorldTransformInfo(s2, 32, 450);
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game.debug.renderLocalTransformInfo(s2, 300, 450);
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game.debug.renderPoint(s.topLeft, 'rgb(255,0,0)');
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game.debug.renderPoint(s.topRight, 'rgb(0,255,0)');
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game.debug.renderPoint(s.bottomLeft, 'rgb(0,0,255)');
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game.debug.renderPoint(s.bottomRight, 'rgb(255,0,255)');
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game.debug.renderPoint(s2.topLeft, 'rgb(255,0,0)');
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game.debug.renderPoint(s2.topRight, 'rgb(0,255,0)');
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game.debug.renderPoint(s2.bottomLeft, 'rgb(0,0,255)');
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game.debug.renderPoint(s2.bottomRight, 'rgb(255,0,255)');
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}
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})();
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</script>
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</body>
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</html>
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