mirror of
https://github.com/wassname/phaser.git
synced 2026-06-29 16:30:29 +08:00
cad14848e8
You can now create a Physics Body directly via game.physics.createBody(), and Body has been updated so it's no longer always bound to a Sprite. Debug.renderPhysicsBody now works with Rectangles, Lines and multiple Convex shapes. Starting to get the Tiled polyline parsing working nicely. Not too far off a complete tilemap collision.