This commit is contained in:
wassname
2018-11-27 21:39:45 +08:00
parent 46a9ef8561
commit 1a2e54b9c2
4 changed files with 44 additions and 27 deletions
+6 -1
View File
@@ -25,9 +25,14 @@ TODO: Write usage instructions
- make diff env's, copy humanoidwalker, humanoid, learning2run etc
- display
- display/save time for each agent
- globals.step_counter
- x progress
- smile frown?
- save checkpoints
- [ ] obstacles later on
- [ ] load pretrained
- [ ] reward hacking
- [ ] head high, feet on ground, legs crossing, moving forward, angles near 0
# Credits
+1 -1
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@@ -17,7 +17,7 @@ function createFloor() {
// add uneven floor by continuing from the last point, plus some random jittering
edges.push(new b2.Vec2(
edges[edges.length - 1].x + (1 + ratio * Math.random() - ratio / 2),
edges[edges.length - 1].y + (ratio * Math.random() - ratio / 2)* 2));
edges[edges.length - 1].y + (ratio * Math.random() - ratio / 2)));
// edges.push(new b2.Vec2(edges[edges.length-1].x + 1,-0.16));
}
edges.push(new b2.Vec2(edges[edges.length-1].x, edges[edges.length-1].y + 8)); // front wall
+6 -3
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@@ -11,8 +11,8 @@ config = {
max_motor_speed: 2,
population_size: 4,
walker_health: 100,
max_floor_tiles: 30,
round_length: 18000,
max_floor_tiles: 50,
round_length: 4000,
min_body_delta: 0,
min_leg_delta: 0.0,
};
@@ -30,9 +30,12 @@ chooseQoute = function () {
'Video of subjects one hour after ingesting substance q1043',
'Red robot redemption',
'Father was a rolling robot',
'Light as a trash can, nimble as a ox',
'Float like a bumblebee, string like a butterfly',
'Dance evolution',
'Have you tried turning it off and on again?',
'Eurovision 2050',
'Humans must learn to crawl then walk. Robots break dance then walk',
''
]
var qoute = qoutes[Math.randi(0,qoutes.length)]
document.getElementById('page_quote').innerText = '"'+qoute+'"'
+31 -22
View File
@@ -113,12 +113,11 @@ Walker.prototype.createTorso = function() {
position.y -= this.torso_def.upper_height/2;
position.x -= this.torso_def.lower_width/3;
jd.Initialize(upper_torso, lower_torso, position);
jd.lowerAngle = deg2rad(-30/2);
jd.upperAngle = deg2rad(75 / 2);
jd.user_data = 'torso_joint'
jd.lowerAngle = deg2rad(-75/2);
jd.upperAngle = deg2rad(30 / 2);
jd.user_data = 'torso_joint'
jd.enableLimit = true;
jd.maxMotorTorque = 200 * STRENGTH;
jd.maxMotorTorque = 100 * STRENGTH;
jd.motorSpeed = 0;
jd.enableMotor = true;
this.joints.push(this.world.CreateJoint(jd));
@@ -160,6 +159,7 @@ Walker.prototype.createLeg = function() {
jd.maxMotorTorque = 160 * STRENGTH;
jd.motorSpeed = 0;
jd.enableMotor = true;
jd.user_data = 'leg_joint'
this.joints.push(this.world.CreateJoint(jd));
// foot joint
@@ -171,6 +171,7 @@ Walker.prototype.createLeg = function() {
jd.enableLimit = true;
jd.maxMotorTorque = 70 * STRENGTH;
jd.motorSpeed = 0;
jd.user_data = 'foot_joint'
jd.enableMotor = true;
this.joints.push(this.world.CreateJoint(jd));
@@ -202,6 +203,7 @@ Walker.prototype.createArm = function() {
jd.enableLimit = true;
jd.maxMotorTorque = 100 * STRENGTH;
jd.motorSpeed = 0;
jd.user_data = 'arm_joint'
jd.enableMotor = true;
this.joints.push(this.world.CreateJoint(jd));
@@ -234,6 +236,7 @@ Walker.prototype.createHead = function() {
jd.maxMotorTorque = 4 * STRENGTH;
jd.motorSpeed = 0;
jd.enableMotor = true;
jd.user_data = 'neck_joint'
this.joints.push(this.world.CreateJoint(jd));
return {head: head, neck: neck};
@@ -260,6 +263,7 @@ Walker.prototype.connectParts = function() {
jd.enableLimit = true;
jd.maxMotorTorque = 200 * STRENGTH;
jd.motorSpeed = 0;
jd.user_data = 'shoulder_right_joint'
jd.enableMotor = true;
this.joints.push(this.world.CreateJoint(jd));
@@ -270,6 +274,7 @@ Walker.prototype.connectParts = function() {
jd.enableLimit = true;
jd.maxMotorTorque = 200 * STRENGTH;
jd.motorSpeed = 0;
jd.user_data = 'shoulder_right_joint'
jd.enableMotor = true;
this.joints.push(this.world.CreateJoint(jd));
@@ -283,6 +288,7 @@ Walker.prototype.connectParts = function() {
jd.enableLimit = true;
jd.maxMotorTorque = 350 * STRENGTH;
jd.motorSpeed = 0;
jd.user_data = 'waist_right_joint'
jd.enableMotor = true;
this.joints.push(this.world.CreateJoint(jd));
@@ -293,6 +299,7 @@ Walker.prototype.connectParts = function() {
jd.enableLimit = true;
jd.maxMotorTorque = 350 * STRENGTH;
jd.motorSpeed = 0;
jd.user_data = 'waist_left_joint'
jd.enableMotor = true;
this.joints.push(this.world.CreateJoint(jd));
}
@@ -369,31 +376,35 @@ Walker.prototype.simulationStep = function (motorSpeeds) {
// also see https://github.com/AdamStelmaszczyk/learning2run/blob/master/osim-rl/osim/env/run.py#L67
// https://github.com/openai/gym/blob/master/gym/envs/mujoco/assets/humanoidstandup.xml
// reward for keeping head up
var head_height_reward = this.head.head.GetPosition().y * 8; // it's head should be above it's feet 2*(-0.25-2)
// reward for keeping head up, compared to feet
var mean_foot_height = (this.left_leg.foot.GetPosition().y + this.right_leg.foot.GetPosition().y)/2
var head_height_reward = (this.head.head.GetPosition().y - mean_foot_height)* 20; // it's head should be above it's feet 2*(-0.25-2)
// reward for moving one leg beyond the other (stepping)
var left_leg_forward = this.right_leg.foot.GetPosition().x > this.left_leg.foot.GetPosition().x;
var leg_switch_reward = (left_leg_forward != this.last_left_left_forward) ? 1 : 0
var leg_switch_reward = (left_leg_forward != this.last_left_left_forward) ? 4 : 0
this.last_left_left_forward = left_leg_forward
// cost for moving joints to unnatural positions
var jointFractionMovement = j => j.GetJointAngle() > 0 ? j.GetJointAngle() / (j.GetUpperLimit() + 1) : j.GetJointAngle() / (j.GetLowerLimit() + 1)
var quad_joint_angle_cost = - 0.004 * this.joints.map(j => jointFractionMovement(j) * 1.2)
// cost for moving joints to unnatural positions (fraction of movement range in the relevant direction)
var jointFractionMovement = j => j.GetJointAngle() > 0 ? j.GetJointAngle() / (j.GetUpperLimit() + 1) : j.GetJointAngle() / (j.GetLowerLimit() - 1)
var quad_joint_angle_cost = - 0.15 * this.joints.map(j => jointFractionMovement(j) * 1.2)
.reduce((o, v) => o + v * v, 0)
quad_joint_angle_cost = Math.max(quad_joint_angle_cost, -10)
// reward for moving rights
// reward for moving right
var position = this.torso.upper_torso.GetPosition().x
if (this.last_position === undefined) this.last_position = position
var velocity = (position - this.last_position) * 40
var velocity = (position - this.last_position) * 130
this.last_position = position
lin_vel_reward = 6 * velocity
// punish for using energy, squared
var quad_ctrl_cost = -0.01 * this.joints.map(j => j.GetJointSpeed()).reduce((sum, speed) => sum + speed ** 2)
quad_ctrl_cost = Math.max(quad_ctrl_cost, -10)
var bonus_happiness = 5 // May they find happiness for all their days
var quad_power_cost = -0.01 * this.joints.map(j => j.GetJointSpeed()).reduce((sum, speed) => sum + speed ** 2)
quad_power_cost = Math.max(quad_power_cost, -10)
// Lets be nice, all entities should find overall happiness in what they do
var bonus_happiness = 5
// we don't have data on external forces, so I will just punish for contact with the ground
http://blog.sethladd.com/2011/09/box2d-collision-damage-for-javascript.html
@@ -405,12 +416,12 @@ Walker.prototype.simulationStep = function (motorSpeeds) {
// globals.world.SetContactListener(listener)
// }
var contacts = this.bodies.map(b => b.GetContactList()).filter(b => b).length
quad_impact_cost = -Math.min(contacts - 4, 10)/3
quad_contact_cost = -Math.min(contacts - 4, 10)/2
this.rewards = {
lin_vel_reward,
quad_ctrl_cost,
quad_impact_cost,
quad_power_cost,
quad_contact_cost,
quad_joint_angle_cost,
bonus_happiness,
head_height_reward,
@@ -419,8 +430,6 @@ Walker.prototype.simulationStep = function (motorSpeeds) {
this.reward = Object.values(this.rewards).reduce((tot,v)=>tot+v, 0)
this.last_left_left_forward = left_leg_forward
var info = {
episodeSteps: this.steps,
reward:this.reward,