BLD: skel3d: eradicate stray unicode symbols from source files

This commit is contained in:
Evgeni Burovski
2016-02-20 17:29:13 +00:00
parent 27b5dbca48
commit 87541b661d
2 changed files with 3 additions and 3 deletions
+1 -1
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@@ -29,7 +29,7 @@ def skeletonize_3d(img_in):
----------
.. [Lee94] Lee et al, Building skeleton models via 3-D medial surface/axis
thinning algorithms. Computer Vision, Graphics, and Image Processing,
56(6):462478, 1994.
56(6):462-478, 1994.
"""
# make sure the image is 3D or 2D (if it is, temporarily upcast to 3D)
+2 -2
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@@ -7,7 +7,7 @@ The original Java code [IAC15]_ carries the following message:
* This work is an implementation by Ignacio Arganda-Carreras of the
* 3D thinning algorithm from Lee et al. "Building skeleton models via 3-D
* medial surface/axis thinning algorithms. Computer Vision, Graphics, and
* Image Processing, 56(6):462478, 1994." Based on the ITK version from
* Image Processing, 56(6):462-478, 1994." Based on the ITK version from
* Hanno Homann <a href="http://hdl.handle.net/1926/1292"> http://hdl.handle.net/1926/1292</a>
* <p>
* More information at Skeletonize3D homepage:
@@ -23,7 +23,7 @@ References
.. [Lee94] Lee et al, Building skeleton models via 3-D medial surface/axis
thinning algorithms. Computer Vision, Graphics, and Image Processing,
56(6):462478, 1994
56(6):462-478, 1994
.. [IAC15] Ignacio Arganda-Carreras, 2015. Skeletonize3D plugin for ImageJ(C).
http://fiji.sc/Skeletonize3D