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BLD: skel3d: eradicate stray unicode symbols from source files
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@@ -29,7 +29,7 @@ def skeletonize_3d(img_in):
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----------
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.. [Lee94] Lee et al, Building skeleton models via 3-D medial surface/axis
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thinning algorithms. Computer Vision, Graphics, and Image Processing,
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56(6):462–478, 1994.
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56(6):462-478, 1994.
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"""
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# make sure the image is 3D or 2D (if it is, temporarily upcast to 3D)
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@@ -7,7 +7,7 @@ The original Java code [IAC15]_ carries the following message:
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* This work is an implementation by Ignacio Arganda-Carreras of the
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* 3D thinning algorithm from Lee et al. "Building skeleton models via 3-D
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* medial surface/axis thinning algorithms. Computer Vision, Graphics, and
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* Image Processing, 56(6):462–478, 1994." Based on the ITK version from
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* Image Processing, 56(6):462-478, 1994." Based on the ITK version from
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* Hanno Homann <a href="http://hdl.handle.net/1926/1292"> http://hdl.handle.net/1926/1292</a>
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* <p>
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* More information at Skeletonize3D homepage:
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@@ -23,7 +23,7 @@ References
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.. [Lee94] Lee et al, Building skeleton models via 3-D medial surface/axis
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thinning algorithms. Computer Vision, Graphics, and Image Processing,
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56(6):462–478, 1994
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56(6):462-478, 1994
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.. [IAC15] Ignacio Arganda-Carreras, 2015. Skeletonize3D plugin for ImageJ(C).
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http://fiji.sc/Skeletonize3D
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