Merge pull request #4208 from elisee/patch-2

three.d.ts: SkinnedMesh accepts BufferGeometry too
This commit is contained in:
Masahiro Wakame
2015-04-29 16:53:08 +09:00
+7 -7
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@@ -4151,13 +4151,13 @@ declare module THREE {
}
export class SkinnedMesh extends Mesh {
constructor(geometry?: Geometry, material?: MeshBasicMaterial, useVertexTexture?: boolean);
constructor(geometry?: Geometry, material?: MeshDepthMaterial, useVertexTexture?: boolean);
constructor(geometry?: Geometry, material?: MeshFaceMaterial, useVertexTexture?: boolean);
constructor(geometry?: Geometry, material?: MeshLambertMaterial, useVertexTexture?: boolean);
constructor(geometry?: Geometry, material?: MeshNormalMaterial, useVertexTexture?: boolean);
constructor(geometry?: Geometry, material?: MeshPhongMaterial, useVertexTexture?: boolean);
constructor(geometry?: Geometry, material?: ShaderMaterial, useVertexTexture?: boolean);
constructor(geometry?: Geometry|BufferGeometry, material?: MeshBasicMaterial, useVertexTexture?: boolean);
constructor(geometry?: Geometry|BufferGeometry, material?: MeshDepthMaterial, useVertexTexture?: boolean);
constructor(geometry?: Geometry|BufferGeometry, material?: MeshFaceMaterial, useVertexTexture?: boolean);
constructor(geometry?: Geometry|BufferGeometry, material?: MeshLambertMaterial, useVertexTexture?: boolean);
constructor(geometry?: Geometry|BufferGeometry, material?: MeshNormalMaterial, useVertexTexture?: boolean);
constructor(geometry?: Geometry|BufferGeometry, material?: MeshPhongMaterial, useVertexTexture?: boolean);
constructor(geometry?: Geometry|BufferGeometry, material?: ShaderMaterial, useVertexTexture?: boolean);
bindMode: string;
bindMatrix: Matrix4;