lewster32
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01819fe31b
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Added new projection code, using more mathematically correct projection angle rather than ratio.
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2014-08-23 14:25:57 +01:00 |
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lewster32
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b82d2fb7af
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Added Projector.unproject function to provide an equivalent 3D position from a provided 2D one. Fixed issue with body scale being incorrectly halved in dimensions.
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2014-08-18 23:24:38 +01:00 |
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lewster32
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9b0dc25a6e
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Updated readme
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2014-08-18 17:58:17 +01:00 |
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lewster32
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2758b5a2b9
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Added depth sorting methods to Projector (simple and topological). Added derived bounding cube to IsoSprites. Removed tweaks to IsoArcade collision handlers to make it act like original. Fixed Octree and QuadTree.
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2014-08-18 17:42:58 +01:00 |
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lewster32
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30a1b7ac17
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Tweaked depth sorting values. Added 4th depth parameter (boolean) to debug.body to show depths of IsoSprites.
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2014-08-12 22:46:10 +01:00 |
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lewster32
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294a486277
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Added back z calculation into depth sorting, though it's still not quite right.
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2014-08-08 20:46:00 +01:00 |
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lewster32
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a8965ce9e3
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Removed docs from repo.
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2014-08-07 18:36:54 +01:00 |
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lewster32
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d925dcfb72
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Fixed much of the documentation. Removed Z calculation from depth - I don't think it's needed, but we'll see! Tweaked Body.reset.
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2014-08-07 18:24:50 +01:00 |
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Lewis Lane
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6bc0073df7
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Created readme file
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2014-08-07 00:33:44 +01:00 |
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lewster32
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fc1762ff9e
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Split source into individual class files. Added docs. Fixed a few jslint issues.
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2014-08-06 23:25:55 +01:00 |
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lewster32
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0f2cdc42a5
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Fixed issue with grunt concat
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2014-08-06 21:41:48 +01:00 |
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lewster32
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d03c1831e7
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Initial commit
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2014-08-06 21:25:43 +01:00 |
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