mirror of
https://github.com/wassname/phaser.git
synced 2026-07-11 00:40:20 +08:00
Version 0.9.1 release - see the release notes for more details.
This commit is contained in:
@@ -1,9 +1,9 @@
|
||||
Phaser
|
||||
======
|
||||
|
||||
Version 0.9
|
||||
Version 0.9.1
|
||||
|
||||
18th April 2013
|
||||
19th April 2013
|
||||
|
||||
By Richard Davey, [Photon Storm](http://www.photonstorm.com)
|
||||
|
||||
@@ -18,6 +18,16 @@ For support post to the Phaser board on the [HTML5 Game Devs forum](http://www.h
|
||||
Change Log
|
||||
----------
|
||||
|
||||
V0.9.1
|
||||
|
||||
Added the new align property to GameObjects that controls placement when rendering.<br />
|
||||
Added an align example to the Sprites test group (click the mouse to change alignment position)<br />
|
||||
Added a new MicroPoint class. Same as Point but much smaller / less functions, updated GameObject to use it.<br />
|
||||
Completely rebuilt the Rectangle class to use MicroPoints and store the values of the 9 points around the edges, to be used
|
||||
for new collision system.<br />
|
||||
Game.Input now has 2 signals you can subscribe to for down/up events, see the Sprite align example for use.<br />
|
||||
Updated the States examples to bring in-line with 0.9 release.
|
||||
|
||||
V0.9
|
||||
|
||||
Large refactoring. Everything now lives inside the Phaser module, so all code and all tests have been updated to reflect this. Makes coding a tiny bit
|
||||
|
||||
Reference in New Issue
Block a user