Cameron Foale
56389fcaf4
Fix riding on platforms
2013-12-11 10:25:57 +11:00
photonstorm
669570c701
Tidying up the examples and more Tilemap work.
2013-12-10 12:23:42 +00:00
photonstorm
af5847e8e4
Tilemap and game core loop updates.
2013-12-09 16:40:48 +00:00
Richard Davey
2071fc22fc
Merge pull request #253 from jcd-as/dev
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fix Pixi bug (#425 ) - fix incorrect width property for multi-line Bitmap...
2013-12-09 02:01:24 -08:00
Cameron Foale
3e1207e1a3
Split world update into preUpdate and update.
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This allows moving the state.update() call to before world.update(),
meaning results of collisions checked in the state are available to
objects in their own update().
2013-12-09 15:46:02 +11:00
Josh Shepard (jcs)
8ade29d982
fix Pixi bug ( #425 ) - fix incorrect width property for multi-line BitmapText
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(Pixi has already merged the fix)
2013-12-08 09:50:21 -08:00
photonstorm
886618c056
Tilemap collision fixed, regardless of rotation, number of overlapping tiles and speed (to a point anyway). Maps also don't crash if they are smaller than the render area. Layers can be positioned successfully anywhere in camera but collision isn't yet offset for this.
2013-12-06 04:34:27 +00:00
photonstorm
ca3c71e8f5
Added max overlap clamp.
2013-12-06 02:44:06 +00:00
photonstorm
8e289e6b7c
Mostly working, just need to apply a max overlap to avoid tunneling, although a ray would be better.
2013-12-06 02:34:28 +00:00
photonstorm
1f513a333e
Fixed an issue where passing null as the Group parent wouldn't set it to game.world as it should have (thanks tito100).
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Continued work on the tilemap collision - again, please don't use this version if you need working tilemaps.
2013-12-06 01:07:25 +00:00
photonstorm
ea3802a556
Lots of new tilemap code in here. If your game relies on tilemaps then please don't update to this commit unless you want to help debugging!
2013-12-05 18:12:16 +00:00
photonstorm
cd314cd03e
Group.length now returns the number of children in the Group regardless of their exists/alive state, or 0 if the Group is has no children.
2013-12-05 09:14:49 +00:00
Richard Davey
eb3d8241ca
Merge pull request #250 from cocoademon/camera_bounds_fix
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Switch Camera.setBoundsToWorld to match world.bounds instead of world
2013-12-05 01:11:59 -08:00
John
2e11801f9f
Added a fix for fullscreen scaling in firefox.
2013-12-05 07:15:50 +00:00
Cameron Foale
f6712da774
Switch Camera.setBoundsToWorld to match world.bounds instead of world
2013-12-05 16:28:17 +11:00
John
b978a2b73b
Introduced a separate stage.fullScreenScaleMode property that is used to decide scaling when fullscreen.
2013-12-05 01:00:36 +00:00
photonstorm
c5c754725a
* When a Sprite is destroyed any active filters are removed as well.
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* Updated Pixi.js so that removing filters now works correctly without breaking the display list.
2013-12-04 22:39:53 +00:00
Josh Shepard (jcs)
539dcdd18a
move 'dirty' flag for Tilemap to a per-layer flag. Fixes #242
2013-12-04 09:42:25 -08:00
photonstorm
666df67453
Tidying up the wip folder and updating pixi.
2013-12-03 20:50:34 +00:00
photonstorm
42c0bed502
Fixed World.scale and Group.scale.
2013-12-03 02:13:57 +00:00
Richard Davey
f9ee9bfc0e
Merge pull request #239 from jcd-as/dev
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move TilemapLayer positioning/rendering to postUpdate to be in line with...
2013-12-01 04:50:39 -08:00
Josh Shepard (jcs)
2b99cb4be4
move TilemapLayer positioning/rendering to postUpdate to be in line with ‘normal’ Sprites.
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reverts e91d40b9fc - fix was incorrect & regressed fixedToCamera Sprites’ & TilemapLayer positioning.
Fixes #237
2013-11-30 17:40:24 -08:00
photonstorm
0256117307
Preparing dev branch for 1.1.4
2013-11-29 19:40:28 +00:00
photonstorm
00a9897ae2
Updated Filter resolution to a 2f and added Blur and Marble filters.
2013-11-29 12:26:53 +00:00
Richard Davey
378ffc7ade
Caustics filter
2013-11-29 10:39:52 +00:00
photonstorm
f22159e257
Updated documentation.
2013-11-28 15:57:09 +00:00
photonstorm
8da9b67c18
Loader fixed for tilemap data.
2013-11-28 14:22:47 +00:00
photonstorm
780b8a5d6d
New filters and demos: LightBeams, Fire and Tunnel. Also Loader can now load script files.
2013-11-28 05:43:35 +00:00
Josh Shepard (jcs)
e91d40b9fc
fix for ’jitter’ in scrolling where tilemaps & sprites are one frame off from each other
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Fixes #214
2013-11-27 16:25:20 -08:00
photonstorm
a9a46bfbbf
Lots of documentation updates and new Loader examples.
2013-11-27 16:33:49 +00:00
photonstorm
4926fac578
New non-conflicting Loading system in place. Creating tests.
2013-11-26 21:10:01 +00:00
photonstorm
2fc5c89c1e
Preparing to extend the Loader to handle script loading.
2013-11-26 17:14:21 +00:00
Richard Davey
e8646def64
Merge pull request #231 from jcd-as/dev
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update the collision hulls in sprite->sprite separations (in addition to...
2013-11-26 03:54:40 -08:00
photonstorm
141337bed9
Heavily optimised PixiShader.
2013-11-26 05:13:56 +00:00
Josh Shepard (jcs)
f4688241d2
update the collision hulls in sprite->sprite separations (in addition to sprite->tile separations)
2013-11-25 20:58:39 -08:00
photonstorm
86584a636c
Added new Phaser.HEADLESS render mode (doesn't output anything).
2013-11-25 14:53:30 +00:00
photonstorm
06a17b4b26
Fixed an issue in Text. Fixed the background color issue with Canvas games. Updated the Examples viewer so the side-by-side focuses the iframe now. Added new "Extend Group" example.
2013-11-25 13:12:03 +00:00
photonstorm
299115ca5d
The entire Phaser library has been updated to match the new JSHint configuration.
2013-11-25 04:40:04 +00:00
photonstorm
13a2cc2feb
Updating all files to adhere to the JSHint settings and fixing lots of documentation errors on the way.
2013-11-25 03:13:04 +00:00
Richard Davey
373b97648d
Documentation updates
2013-11-24 23:52:31 +00:00
photonstorm
a876fdd2b6
README update, Loader audio path fix and Tween.isRunning fix.
2013-11-24 13:16:55 +00:00
Richard Davey
cbd9b77327
Merge pull request #218 from TheJare/dev
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Fix normalizeAngle and wrapAngle (again?)
2013-11-24 05:09:06 -08:00
photonstorm
d30e2974c4
Updated JSHint configuration, README and started working through source files against JSHint.
2013-11-24 12:51:20 +00:00
photonstorm
155c863d69
New Timer class and scale event updates.
2013-11-24 11:04:58 +00:00
TheJare
8015194daa
Fix normalizeAngle and wrapAngle (again?)
2013-11-23 02:58:02 +01:00
photonstorm
b286093093
Opps forgot to fix a rogue filter which caused the lib to crash.
2013-11-21 05:31:23 +00:00
photonstorm
496639ff25
Added Phaser.Filter and started moving the shaders over into their own filter classes, so they won't all get bundled in unless needed.
2013-11-21 05:00:07 +00:00
Richard Davey
e32c127a97
Merge pull request #212 from TheJare/dev
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Fixes to Math and Loader
2013-11-20 04:51:25 -08:00
Richard Davey
ca297318f0
Merge pull request #211 from cocoademon/fix_skip_children
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Fix a silly mistake in skip preupdate/update for PIXI objects
2013-11-20 04:50:34 -08:00
photonstorm
93fcb7acbf
Loads more shaders and some fixes and enhancements to PixiShader
2013-11-20 04:04:48 +00:00