Commit Graph

  • ca3c71e8f5 Added max overlap clamp. photonstorm 2013-12-06 02:44:06 +00:00
  • 8e289e6b7c Mostly working, just need to apply a max overlap to avoid tunneling, although a ray would be better. photonstorm 2013-12-06 02:34:28 +00:00
  • 1f513a333e Fixed an issue where passing null as the Group parent wouldn't set it to game.world as it should have (thanks tito100). Continued work on the tilemap collision - again, please don't use this version if you need working tilemaps. photonstorm 2013-12-06 01:07:25 +00:00
  • ea3802a556 Lots of new tilemap code in here. If your game relies on tilemaps then please don't update to this commit unless you want to help debugging! photonstorm 2013-12-05 18:12:16 +00:00
  • cd314cd03e Group.length now returns the number of children in the Group regardless of their exists/alive state, or 0 if the Group is has no children. photonstorm 2013-12-05 09:14:49 +00:00
  • eb3d8241ca Merge pull request #250 from cocoademon/camera_bounds_fix Richard Davey 2013-12-05 01:11:59 -08:00
  • fe5fdb164c Merge pull request #245 from oysterCrusher/dev Richard Davey 2013-12-05 01:10:02 -08:00
  • 2e11801f9f Added a fix for fullscreen scaling in firefox. John 2013-12-05 07:15:50 +00:00
  • f6712da774 Switch Camera.setBoundsToWorld to match world.bounds instead of world Cameron Foale 2013-12-05 16:28:17 +11:00
  • b48669dded Don’t test self-collisions Cameron Foale 2013-12-05 16:26:03 +11:00
  • 8469a9c51e Switch method of using trimmed sprites to support scaling and rotation Cameron Foale 2013-12-05 14:52:26 +11:00
  • b978a2b73b Introduced a separate stage.fullScreenScaleMode property that is used to decide scaling when fullscreen. John 2013-12-05 01:00:36 +00:00
  • c5c754725a * When a Sprite is destroyed any active filters are removed as well. * Updated Pixi.js so that removing filters now works correctly without breaking the display list. photonstorm 2013-12-04 22:39:53 +00:00
  • 8f14483b60 Merge pull request #243 from jcd-as/dev Richard Davey 2013-12-04 14:38:55 -08:00
  • 539dcdd18a move 'dirty' flag for Tilemap to a per-layer flag. Fixes #242 Josh Shepard (jcs) 2013-12-04 09:42:25 -08:00
  • 666df67453 Tidying up the wip folder and updating pixi. photonstorm 2013-12-03 20:50:34 +00:00
  • 42c0bed502 Fixed World.scale and Group.scale. photonstorm 2013-12-03 02:13:57 +00:00
  • 3bfea2101a Start of the Dragonfire game sample photonstorm 2013-12-01 20:59:52 +00:00
  • f9ee9bfc0e Merge pull request #239 from jcd-as/dev Richard Davey 2013-12-01 04:50:39 -08:00
  • 2b99cb4be4 move TilemapLayer positioning/rendering to postUpdate to be in line with ‘normal’ Sprites. reverts e91d40b9fc - fix was incorrect & regressed fixedToCamera Sprites’ & TilemapLayer positioning. Fixes #237 Josh Shepard (jcs) 2013-11-30 17:40:24 -08:00
  • 0256117307 Preparing dev branch for 1.1.4 photonstorm 2013-11-29 19:40:28 +00:00
  • 0302e05a83 Small link updates. photonstorm 2013-11-29 18:48:17 +00:00
  • d9ffd6afd4 Final version of the Getting Started guide. 1.1.3 photonstorm 2013-11-29 18:28:55 +00:00
  • f9b82b66db Tutorial update. photonstorm 2013-11-29 16:26:59 +00:00
  • efe839978b New Getting Started Tutorial. photonstorm 2013-11-29 15:16:42 +00:00
  • 00a9897ae2 Updated Filter resolution to a 2f and added Blur and Marble filters. photonstorm 2013-11-29 12:26:53 +00:00
  • 378ffc7ade Caustics filter Richard Davey 2013-11-29 10:39:52 +00:00
  • b2fc6c422a Fixed filters for new shader code. photonstorm 2013-11-28 21:29:16 +00:00
  • f22159e257 Updated documentation. photonstorm 2013-11-28 15:57:09 +00:00
  • 8da9b67c18 Loader fixed for tilemap data. photonstorm 2013-11-28 14:22:47 +00:00
  • 780b8a5d6d New filters and demos: LightBeams, Fire and Tunnel. Also Loader can now load script files. photonstorm 2013-11-28 05:43:35 +00:00
  • 39025c1c2a Merge pull request #233 from jcd-as/dev Richard Davey 2013-11-27 16:57:59 -08:00
  • e91d40b9fc fix for ’jitter’ in scrolling where tilemaps & sprites are one frame off from each other Fixes #214 Josh Shepard (jcs) 2013-11-27 16:25:20 -08:00
  • a9a46bfbbf Lots of documentation updates and new Loader examples. photonstorm 2013-11-27 16:33:49 +00:00
  • 4926fac578 New non-conflicting Loading system in place. Creating tests. photonstorm 2013-11-26 21:10:01 +00:00
  • 2fc5c89c1e Preparing to extend the Loader to handle script loading. photonstorm 2013-11-26 15:29:03 +00:00
  • e8646def64 Merge pull request #231 from jcd-as/dev Richard Davey 2013-11-26 03:54:40 -08:00
  • 141337bed9 Heavily optimised PixiShader. photonstorm 2013-11-26 05:13:56 +00:00
  • f4688241d2 update the collision hulls in sprite->sprite separations (in addition to sprite->tile separations) Josh Shepard (jcs) 2013-11-25 20:58:39 -08:00
  • 86584a636c Added new Phaser.HEADLESS render mode (doesn't output anything). photonstorm 2013-11-25 14:53:30 +00:00
  • 06a17b4b26 Fixed an issue in Text. Fixed the background color issue with Canvas games. Updated the Examples viewer so the side-by-side focuses the iframe now. Added new "Extend Group" example. photonstorm 2013-11-25 13:12:03 +00:00
  • 299115ca5d The entire Phaser library has been updated to match the new JSHint configuration. photonstorm 2013-11-25 04:40:04 +00:00
  • 13a2cc2feb Updating all files to adhere to the JSHint settings and fixing lots of documentation errors on the way. photonstorm 2013-11-25 03:13:04 +00:00
  • 373b97648d Documentation updates Richard Davey 2013-11-24 23:52:31 +00:00
  • a876fdd2b6 README update, Loader audio path fix and Tween.isRunning fix. photonstorm 2013-11-24 13:16:55 +00:00
  • cbd9b77327 Merge pull request #218 from TheJare/dev Richard Davey 2013-11-24 05:09:06 -08:00
  • d30e2974c4 Updated JSHint configuration, README and started working through source files against JSHint. photonstorm 2013-11-24 12:51:20 +00:00
  • 16ae7f3cb7 Merge pull request #225 from kevinthompson/kt/jshint Richard Davey 2013-11-24 04:29:33 -08:00
  • 155c863d69 New Timer class and scale event updates. photonstorm 2013-11-24 11:04:58 +00:00
  • 82f019d4d2 Add JSHint configuration. Kevin Thompson 2013-11-23 09:08:23 -08:00
  • 8015194daa Fix normalizeAngle and wrapAngle (again?) TheJare 2013-11-23 02:58:02 +01:00
  • 7d7aa795e7 New Fire filter. photonstorm 2013-11-21 12:34:41 +00:00
  • b286093093 Opps forgot to fix a rogue filter which caused the lib to crash. photonstorm 2013-11-21 05:31:23 +00:00
  • 496639ff25 Added Phaser.Filter and started moving the shaders over into their own filter classes, so they won't all get bundled in unless needed. photonstorm 2013-11-21 04:59:54 +00:00
  • e32c127a97 Merge pull request #212 from TheJare/dev Richard Davey 2013-11-20 04:51:25 -08:00
  • ca297318f0 Merge pull request #211 from cocoademon/fix_skip_children Richard Davey 2013-11-20 04:50:34 -08:00
  • 577e3f8506 Heroku shader conversion :) photonstorm 2013-11-20 06:31:49 +00:00
  • 93fcb7acbf Loads more shaders and some fixes and enhancements to PixiShader photonstorm 2013-11-20 04:04:48 +00:00
  • e620c99479 ShaderToy convertor up and working, lots of shaders being turned into Pixi filters :) photonstorm 2013-11-20 02:28:28 +00:00
  • f115a2dbf8 Remove references to GameMath, it's just Math now Throw exceptions if wrong format given to tilemap or textureatlas. Previously, old onload remained active and error happened in the wrong (and hard to diagnose) place. TheJare 2013-11-20 00:12:37 +01:00
  • 9b6bfa5f37 Fix a silly mistake in skip preupdate/update for PIXI objects Cameron Foale 2013-11-20 09:45:27 +11:00
  • 40e1b4b9aa Merge pull request #210 from cocoademon/skip_pixi_updates Richard Davey 2013-11-19 04:20:17 -08:00
  • 6ed6820429 Grid Gunner: Book demo game photonstorm 2013-11-19 05:34:08 +00:00
  • 7ef5ab8c98 Skip preupdate/update for PIXI hierarchies in which an ancestor doesn't exist Cameron Foale 2013-11-19 16:29:02 +11:00
  • e43571980d Book files Richard Davey 2013-11-19 00:25:55 +00:00
  • b63bd14172 ScaleMode fix, BitmapData change and Device updates. photonstorm 2013-11-18 20:27:40 +00:00
  • a5f2d65d23 Fixing a few more Pixi issues. photonstorm 2013-11-17 12:31:57 +00:00
  • 7ad4164e3a Expanding BitmapData photonstorm 2013-11-17 04:33:16 +00:00
  • ba6863bdf5 bmd tweaks Richard Davey 2013-11-17 00:55:28 +00:00
  • 38bd00b4ed ArcadePhysics.separateTile wasn't returning the value, so the custom process callback wasn't getting called (thanks flameiguana) photonstorm 2013-11-16 13:47:12 +00:00
  • 3249aa2673 Merge pull request #204 from gltovar/dev Richard Davey 2013-11-16 05:45:42 -08:00
  • 4d80d6c9b2 Merge remote-tracking branch 'photonstorm_phaser/dev' into dev Louis Tovar 2013-11-15 14:21:00 -08:00
  • 04ebae7a9f a basic state project that leads to breakout Louis Tovar 2013-11-15 13:50:41 -08:00
  • 0dab85c853 latest version of typescript definitions, manual changes to get it to code hint properly. Louis Tovar 2013-11-15 13:50:16 -08:00
  • 266b62caff adding the game state Louis Tovar 2013-11-15 13:49:22 -08:00
  • 83cacb93a0 More updates to BitmapData. photonstorm 2013-11-15 20:40:39 +00:00
  • 8d48576fe2 Updates Richard Davey 2013-11-14 16:24:27 +00:00
  • ebe441666c BitmapData object added Richard Davey 2013-11-13 20:57:09 +00:00
  • 254bf67e16 Working on creating a test project in typescript using the Template JS and Breakout game. More to come Louis Tovar 2013-11-13 01:26:15 -08:00
  • f71b8d4df1 Manual fixes for TypeScript definitions file. Not Complete, more to come Louis Tovar 2013-11-13 01:24:26 -08:00
  • 6a24d6116b Lots of renderTexture updates and examples added Richard Davey 2013-11-13 06:49:24 +00:00
  • e4faa34908 Merge pull request #188 from Izzimach/izz Richard Davey 2013-11-12 16:33:43 -08:00
  • 71b08cafbd Merge pull request #184 from crazysam/dev Richard Davey 2013-11-12 16:32:43 -08:00
  • 9dc7c73135 Merge pull request #181 from jcd-as/dev Richard Davey 2013-11-12 16:31:51 -08:00
  • e271f69527 Merge pull request #170 from beeglebug/selectors Richard Davey 2013-11-12 16:26:42 -08:00
  • 46cf024a35 filter test updates photonstorm 2013-11-09 02:16:52 +00:00
  • 1d20c07ed9 Merge remote-tracking branch 'origin/dev' into izz Izzimach 2013-11-08 12:04:24 -07:00
  • 18a07f7a88 Switched Tilemap to use user-specified layer. Izzimach 2013-11-08 11:40:07 -07:00
  • 13fdca9cf5 Merge branch 'dev' of https://github.com/crazysam/phaser into dev Samuel Batista 2013-11-08 01:13:58 -05:00
  • 084c4239e5 Implementing PluginManager.remove function, added PluginManager.removeAll function. Samuel Batista 2013-11-08 01:11:36 -05:00
  • b35da01cfc Added scrollFactorX/scrollFactorY to TilemapLayers - controls rate of movement of layers as a factor of camera position Josh Shepard 2013-11-07 10:44:04 -08:00
  • 3f99b691c9 Added in a Group.sort demo, also updated the documentation and build files. photonstorm 2013-11-07 06:10:15 +00:00
  • 42cd8bd812 Added Group.sort, can sort the Group based on any given numeric property (x, y, health), finally you can do depth-sorting :) photonstorm 2013-11-07 04:31:37 +00:00
  • 789f0bb0a1 Fixing up Group.sort photonstorm 2013-11-06 17:43:01 +00:00
  • dfb22f1044 Tracked down an evil bug in Group.swap that caused the linked list to get corrupted in an upward (B to A) neighbour swap. photonstorm 2013-11-06 16:46:21 +00:00
  • 8b793cd8d7 Updated to latest version of Pixi.js. Lovely new WebGL filters now working happily :) photonstorm 2013-11-06 04:51:23 +00:00
  • 94d9fa6e77 Tidying up some docs. photonstorm 2013-11-05 21:44:27 +00:00
  • de34a13545 Merge pull request #176 from rjimenezda/dev Richard Davey 2013-11-05 13:20:35 -08:00
  • 35dd98c72f Added some docstring to the Polygon class Román Jiménez 2013-11-05 20:31:33 +01:00
  • 06e33bc8e4 Polygon & drawPolygon method Román Jiménez 2013-11-05 20:25:06 +01:00