Commit Graph

  • 4b2ac6c6c6 More tilemap examples photonstorm 2013-10-16 21:25:51 +01:00
  • 9c1fdb371c Nearly finished Tilemap integration into the core. photonstorm 2013-10-16 06:33:39 +01:00
  • 31018b9295 Star Struck game back and working again, plus finished the level design. photonstorm 2013-10-16 03:36:53 +01:00
  • a97f271de7 Fixed Animation index 0 issue and hooked TilemapLayer to camera. photonstorm 2013-10-16 02:09:12 +01:00
  • fd5eeb9088 Fixed Rectangle intersection issue and tilemap collision is working again. Win! photonstorm 2013-10-15 15:24:07 +01:00
  • f3ea68aad3 Extracting the correct area from a layer, debug displaying it and preparing for collision. photonstorm 2013-10-15 04:28:16 +01:00
  • dd695e066f More tilemap tweaks. photonstorm 2013-10-14 19:37:44 +01:00
  • 6147e07a5f Merge pull request #104 from alvinsight/dev Richard Davey 2013-10-14 11:37:18 -07:00
  • 969fa46484 Loads of new examples, some more bug fixes, all of them work beautifully Webeled 2013-10-14 19:32:07 +01:00
  • faf432bdb0 Merge pull request #102 from alvinsight/dev Richard Davey 2013-10-14 05:47:38 -07:00
  • 44613f7140 Should resolve the conflict Webeled 2013-10-14 13:40:02 +01:00
  • 78dbb1aa59 Tidying up the repo. photonstorm 2013-10-14 13:20:52 +01:00
  • c6bf67c392 Group.alpha exposed and instance returns added to Loader functions. photonstorm 2013-10-13 20:28:06 +01:00
  • e98aa205ea Sprite.destroy is back in business. photonstorm 2013-10-13 01:29:57 +01:00
  • 786aa2900e Final commit of the day Webeled 2013-10-11 22:49:51 +01:00
  • eb98998046 Testing Webeled 2013-10-11 22:29:50 +01:00
  • 3acdad92cb First commi using the new software Webeled 2013-10-11 22:26:27 +01:00
  • 574f4f351b Github Issue #101 fixed. Plus more Tilemap updates. photonstorm 2013-10-11 20:02:12 +01:00
  • 0201baef11 And Tilemaps are rendering again - and much better than ever before :) Just one final optimisation pass to do and then it's on to collision. photonstorm 2013-10-11 18:18:27 +01:00
  • cf414394c3 Tileset working, map coming next. photonstorm 2013-10-11 06:30:28 +01:00
  • b868c2cb1b Started revamp of the Tilemap system. Also removed old 'Advanced Physics' and dropped in p2.js which is what I hope we'll eventually use. photonstorm 2013-10-11 04:42:11 +01:00
  • a7230aa769 Sprite.loadTexture added. photonstorm 2013-10-10 09:03:38 +01:00
  • f10f9324ad Animation.killOnComplete added and fixed a few issues in the Tanks game. photonstorm 2013-10-09 13:36:57 +01:00
  • 29acf7fb4b Enemy tanks, now firing. photonstorm 2013-10-09 07:11:36 +01:00
  • ca9321ef42 Updated physics body to use localTransform. Updated tanks demo. photonstorm 2013-10-09 05:13:38 +01:00
  • 83a00862be Lots of new examples and updates. photonstorm 2013-10-09 04:31:08 +01:00
  • 1c577d3674 Fixed RandomDataGenerator.sow Richard Davey 2013-10-08 22:55:27 +01:00
  • f5584bdfe5 Lots of fixes and updates to ArcadePhysics and Group, plus more examples. photonstorm 2013-10-08 21:09:46 +01:00
  • ebc4e5dc3d New examples HTML page added. photonstorm 2013-10-08 12:52:20 +01:00
  • fa692653e3 Final commit before rebuilding the Tilemap system. photonstorm 2013-10-08 10:52:15 +01:00
  • c307f79102 Added Sprite.fixedToCamera, fixed Angular Velocity and Acceleration, fixed jittery Camera, added skipQuadTree flag and created lots more examples. photonstorm 2013-10-08 00:58:20 +01:00
  • 1bc6ac25fa Preparing to merge new examples. photonstorm 2013-10-07 22:15:19 +01:00
  • d4149a8f9a Setting up for this weeks work. Richard Davey 2013-10-07 10:21:22 +01:00
  • 9ed2dc8e89 Merge pull request #93 from alvinsight/dev Richard Davey 2013-10-07 14:15:00 -07:00
  • 1a522ea786 Removed the self-executing functions Webeled 2013-10-07 21:32:34 +01:00
  • 77b553ac2a Test Webeled 2013-10-07 20:56:44 +01:00
  • 664c512a99 Fixed small typo. Richard Davey 2013-10-06 16:27:39 +01:00
  • 47e1b1b54b Sprite optimisations. Richard Davey 2013-10-04 19:00:55 +01:00
  • 455b18b7ec Sprite optimisations :) Richard Davey 2013-10-04 18:09:56 +01:00
  • c00bf96603 World and Camera updates nearly complete. Richard Davey 2013-10-04 16:51:24 +01:00
  • e8bed83ac3 Making some major changes to Camera and World. Richard Davey 2013-10-04 14:41:15 +01:00
  • 54f073e5cb Testing some new Camera tricks. Richard Davey 2013-10-03 23:20:24 +01:00
  • c8760b4341 Docs update. Richard Davey 2013-10-03 04:17:44 +01:00
  • 96da57cac0 Fixed up the namespace in the documentation and finished off all sections other than Game Objects and Physics (yuck). Richard Davey 2013-10-03 02:38:35 +01:00
  • f832bacfd6 More Docs! Richard Davey 2013-10-03 01:21:08 +01:00
  • e85643abf4 Yet more documentation done. Richard Davey 2013-10-02 20:18:24 +01:00
  • 868ae81bab Input, Loader and Math docs tidied up. Richard Davey 2013-10-02 15:05:55 +01:00
  • 1a2dc05609 Input and keyboard docs. Richard Davey 2013-10-02 13:18:58 +01:00
  • 852e82d0ca More docs. Richard Davey 2013-10-02 12:11:22 +01:00
  • 2a01fbb0e8 Merge pull request #87 from STuFF/patch-1 Richard Davey 2013-10-02 03:23:53 -07:00
  • 6ce6330f50 More docs. Richard Davey 2013-10-02 11:22:20 +01:00
  • d2bd2e1600 fix typo Nicolas Challeil 2013-10-02 09:46:42 +02:00
  • 82325ecc8a Finished Group documentation. Richard Davey 2013-10-02 01:51:30 +01:00
  • e5b1faace6 Preparing more documentation. Richard Davey 2013-10-02 01:16:40 +01:00
  • 7c7cd8b01d More docs and quick patch to stop the body.allowRotation messing things up. Richard Davey 2013-10-01 16:56:47 +01:00
  • ca113b85aa More docs coming on. Richard Davey 2013-10-01 16:39:39 +01:00
  • a38ad2d1a9 Merge pull request #85 from onedayitwillmake/dev Richard Davey 2013-10-01 08:16:16 -07:00
  • 9b4b267e7a Working through building the docs. Richard Davey 2013-10-01 16:15:45 +01:00
  • f593afd164 Fixed accidentally overwroting remove function with a prepend function Mario Gonzalez 2013-10-01 10:08:09 -04:00
  • 0a98bb67d8 jsdoc blocks added to every file and tidied up. Richard Davey 2013-10-01 15:05:30 +01:00
  • 305b12d76b Adding docs. Richard Davey 2013-10-01 13:54:29 +01:00
  • fa15f8015d Fixed bug in LinkedList#remove that could cause first to point to a dead node Richard Davey 2013-10-01 11:28:57 +01:00
  • 3740ea05ee Merge pull request #84 from onedayitwillmake/dev Richard Davey 2013-10-01 03:01:38 -07:00
  • fa8ad51c79 Fixed bug in LinkedList#remove that could cause first/tail to be have pointers to dead node Mario Gonzalez 2013-09-30 22:06:48 -04:00
  • 480d90b009 * Removed the callbackContext parameter from Group.callAll because it's no longer needed. * Updated Group.forEach, forEachAlive and forEachDead so you can now pass as many parameters as you want, which will all be given to the callback after the child. * Updated build script so it can be run from the command-line and includes UMD wrappers (thanks iaincarsberg) Richard Davey 2013-10-01 02:19:08 +01:00
  • 8668b82ef6 * Fixed issue causing Keyboard.justPressed to always fire (thanks stemkoski) * Added Keyboard.addKey() which creates a new Phaser.Key object that can be polled for updates, pressed states, etc. See the 2 new examples showing use. Richard Davey 2013-10-01 01:18:29 +01:00
  • fa1ed04aa8 Build Richard Davey 2013-09-30 19:54:35 +01:00
  • 83fc38344c Merge pull request #80 from webeled/dev Richard Davey 2013-09-30 11:53:55 -07:00
  • 5afce4bf8e Revert "Manual update" Webeled 2013-09-30 19:18:33 +01:00
  • 933edb203f Final Commit of the day, Webeled 2013-09-30 19:13:01 +01:00
  • bdc8edea9d Lots of new examples :) Webeled 2013-09-30 17:30:45 +01:00
  • 16b1913de1 * Fixed issue in Sound.play where if you gave a missing marker it would play the whole sound sprite instead. * Button.setFrames will set the current frame based on the button state immediately. * InputHandler now creates the _pointerData array on creation and populates with one empty set of values, so pointerOver etc all work before a start call. * Added Canvas.setUserSelect() to disable touchCallouts and user selections within the canvas. * When the game boots it will now by default disable user-select and touch action events on the game canvas. * Loaded.setPreloadSprite now rounds the width/height values and starts from 1. This fixes canvas draw errors in IE9/10 and Firefox. Richard Davey 2013-09-30 17:12:22 +01:00
  • 4b177e0a9b Manual update Webeled 2013-09-30 13:26:56 +01:00
  • 8d17e1f963 Sound duration fixes. Richard Davey 2013-09-30 12:17:07 +01:00
  • e846f3cbac Fix for incorrect new particle positioning (issue #73) Richard Davey 2013-09-30 11:20:45 +01:00
  • e3384b7ff7 Merge pull request #71 from webeled/dev Richard Davey 2013-09-30 04:16:44 -07:00
  • c5d90a7722 Merge pull request #74 from cottonflop/dev Richard Davey 2013-09-30 03:20:11 -07:00
  • b0a9c646c9 Merge pull request #76 from XekeDeath/dev Richard Davey 2013-09-30 03:16:33 -07:00
  • 31bbf05ace * Fixed small bug stopping Tween.pause / resume from resuming correctly when called directly. * Fixed an issue where Tweens.removeAll wasn't clearing tweens in the addition queue. * Change: When you swap State all active tweens are now purged. Richard Davey 2013-09-30 11:15:50 +01:00
  • 62b5aa9bd9 Removed redundant assignment. XekeDeath 2013-09-30 13:28:17 +10:00
  • ce3e1708e0 Merge branch 'dev' of https://github.com/XekeDeath/phaser into dev XekeDeath 2013-09-30 13:04:29 +10:00
  • 80e80ddccb Make animation looping robust when skipping frames. XekeDeath 2013-09-30 13:04:22 +10:00
  • 29dbbcae52 Fix Particle Emitters when using Emitter width/height XekeDeath 2013-09-30 13:01:51 +10:00
  • 40b968028a Fix for incorrect new particle positioning Betsy Cottonflop 2013-09-28 16:52:37 -07:00
  • 8096dc67f5 Corrected few typos and added a keyboard exampl Webeled 2013-09-27 18:25:18 +01:00
  • efa01dcaa3 Final commit of the day more groups examples Webeled 2013-09-27 18:06:36 +01:00
  • 497d15b5bc Sprite.play Richard Davey 2013-09-27 13:47:22 +01:00
  • 903b11b730 Groups examples and some boolean checks corrected Webeled 2013-09-27 13:27:15 +01:00
  • 18c695e9dd PixiPatch and other 1.0.7 features Richard Davey 2013-09-27 09:57:08 +01:00
  • 6353d8c7ab Fixed some eases. Richard Davey 2013-09-26 15:22:49 +01:00
  • 9642d4994a 1.0.6a release to fix an issue in the StateManager. Richard Davey 2013-09-26 11:49:58 +01:00
  • 3a369d5485 Added zwoptex Phaser template. Richard Davey 2013-09-26 11:25:36 +01:00
  • e77dba402c Beta warning added. Richard Davey 2013-09-24 15:59:10 +01:00
  • c29fcfb510 1.0.6 release to fix a few important issues and prepare for the dev branch. Richard Davey 2013-09-24 15:53:20 +01:00
  • 9d84429960 Group length checks Richard Davey 2013-09-24 15:49:21 +01:00
  • 891369b197 Preparing for 1.0.6 release, but moving physics changes to dev. Richard Davey 2013-09-24 15:28:29 +01:00
  • 51049128f5 Collision fixes for testing Richard Davey 2013-09-23 22:23:17 +01:00
  • 257cbe3be8 Much more stable collision, just need to refactor the Tilemap handling - see if I can optimise it a bit too. Richard Davey 2013-09-23 03:26:08 +01:00
  • bc02a1a05e Fixing collision issues Richard Davey 2013-09-23 01:06:09 +01:00
  • b69b3db486 1.0.6a Richard Davey 2013-09-22 23:07:12 +01:00