Commit Graph

  • 1eca16a948 ArcadePhysics.updateMotion applies the dt to the velocity calculations as well as position now (thanks jcs) photonstorm 2013-11-05 16:14:24 +00:00
  • 32bff9e419 Merge pull request #1 from photonstorm/dev Samuel Batista 2013-11-04 16:07:59 -08:00
  • 00664f9e99 Phaser.Game parent can now be a HTMLElement beeglebug 2013-11-04 21:29:32 +00:00
  • fa8533f5d1 Added Tetris sprites photonstorm 2013-11-04 20:45:51 +00:00
  • 2e576fa9a7 Input Handler updates, orientation screen and World visibility photonstorm 2013-11-04 20:43:59 +00:00
  • 19ddad8095 Mouse handler updates. photonstorm 2013-11-04 03:16:17 +00:00
  • 9022a2f9d3 Merge pull request #160 from cocoademon/camera_shake Richard Davey 2013-11-03 18:58:04 -08:00
  • 0e84b7ccc9 Merge pull request #162 from beeglebug/button Richard Davey 2013-11-03 18:39:54 -08:00
  • a5c8b2509c Merge pull request #167 from wKLV/dev Richard Davey 2013-11-03 18:21:53 -08:00
  • c1d60d7e19 getAnimation and RAF callback ID checks added Richard Davey 2013-11-04 00:04:19 +00:00
  • 8678373754 fix typo wKLV 2013-11-04 00:18:59 +01:00
  • e8bac6c8c7 Check type uses the static values wKLV 2013-11-04 00:16:36 +01:00
  • 4593a42a5b Mouse property to say what button is being clicked KLV 2013-11-03 23:43:47 +01:00
  • 3227918c57 fix #154 Button now goes back to over state when setFrames used in action beeglebug 2013-11-02 11:24:00 +00:00
  • a96ced0d82 Add a postUpdate function to plugins, which is called after World.postUpdate Cameron Foale 2013-11-02 17:04:32 +11:00
  • cc42a71c66 Preparing 1.1.3 dev branch photonstorm 2013-11-01 19:05:47 +00:00
  • 3e9777e6f4 Updated docs for 1.1.2 release. 1.1.2 photonstorm 2013-11-01 18:16:52 +00:00
  • eb95ce231b Merge pull request #159 from alvinsight/dev Richard Davey 2013-11-01 11:13:55 -07:00
  • d0889fcc17 Tidied up the code base alvinsight 2013-11-01 18:04:54 +00:00
  • 160a321a36 Updated invaders demo. photonstorm 2013-11-01 17:37:32 +00:00
  • 685054eac5 Group.callAll now supports nested functions and a context, making it really powerful! photonstorm 2013-11-01 17:28:09 +00:00
  • 19ac33f970 Merge pull request #158 from alvinsight/dev Richard Davey 2013-11-01 10:30:00 -07:00
  • 56c7f1f275 Invaders game improved alvinsight 2013-11-01 17:02:06 +00:00
  • 51a42c2f12 Merge pull request #155 from alvinsight/dev Richard Davey 2013-11-01 07:50:54 -07:00
  • e3f76ce481 Tilemaps examples updated Webeled 2013-11-01 12:25:14 +00:00
  • bd752785b9 Merge pull request #150 from beeglebug/master Richard Davey 2013-11-01 04:37:54 -07:00
  • 787abc1e02 Updated debug header and added more info to the project template. photonstorm 2013-11-01 04:58:08 +00:00
  • 581d637663 Added Group.cursor. This points to the first item added to a Group. You can move the cursor with Group.next() and Group.previous(). photonstorm 2013-11-01 02:50:00 +00:00
  • 3c164b466c * Updated: event.preventDefault() has been added to all Mouse event handlers. * Updated: Sprite.deltaX/Y removed due to non-use. prevX/Y values moved to Sprite._cache.prevX/Y. * Updated: Due to missing extends parameter the Sprite prototype was picking up functions from classes it never meant to (Button, TilemapLayer), now fully isolated. photonstorm 2013-11-01 02:07:21 +00:00
  • 01eab3aeb1 Fixed issue 141 - If a Sprite is dragged and you release the Pointer while not over the Sprite, it will think it's still over it (thanks Paratron) photonstorm 2013-10-31 16:27:10 +00:00
  • 6f93a2ec94 Multiple Anims update, Tilemap fixes and some new examples. photonstorm 2013-10-31 15:45:19 +00:00
  • 903c2e73fa added getMagnitude, setMagnitude, normalize and isZero methods to Point Stuart Lee 2013-10-31 14:11:03 +00:00
  • 712858cf75 More work on the Invaders game. photonstorm 2013-10-31 05:31:54 +00:00
  • ddf15979d0 Fixing up Invaders and Star Struck. Also removing lots of un-used css jsdoc themes. photonstorm 2013-10-31 01:45:06 +00:00
  • ebf4456e4e Merge pull request #147 from beeglebug/scope Richard Davey 2013-10-30 18:44:35 -07:00
  • 01f64c6694 state callbacks now receive game object as argument Stuart Lee 2013-10-30 16:09:06 +00:00
  • 0a77690f4f Merge pull request #144 from beeglebug/dev Richard Davey 2013-10-30 07:16:41 -07:00
  • 9030fbf352 hexToRGB now accepts short hex codes (#EEE) Stuart Lee 2013-10-30 13:34:46 +00:00
  • 24c809dd5f Final body / physics / bounds fixes. Also updated various examples, optimised Sprite core loop and enhanced the Invaders example. photonstorm 2013-10-30 03:46:52 +00:00
  • 3de62907a0 Nearly fixed the tilemap / body issue. More tests needed but then can push to master. photonstorm 2013-10-29 04:07:26 +00:00
  • 7ceb11ae49 New: You'll now find a complete Basic project Template in the resources/Project Templates folder. Will add more complex ones soon. photonstorm 2013-10-28 23:29:04 +00:00
  • 62656783f0 add gamecontroller.js to view_lite.html for the side_view layout Gabe Hollombe 2013-10-28 18:56:48 +08:00
  • 2b40d2f507 Merge pull request #139 from beeglebug/master Richard Davey 2013-10-28 03:28:13 -07:00
  • a814cc26cc * Fixed issue 135 - Added typeof checks into most ArcadePhysics functions to avoid errors with zero values. * Fixed issue 136 - distanceTo using worldX/Y instead of x/y. photonstorm 2013-10-28 10:17:36 +00:00
  • ea651113df Preparing for 1.1.2 release. photonstorm 2013-10-28 00:16:20 +00:00
  • f00c52598b added init method to plugins this will allow potentially destructive code to run outside of the constructor, and only if it has been added to the PluginManager beeglebug 2013-10-27 22:30:01 +00:00
  • 7a9508d01d Added touch joystick example Gabe Hollombe 2013-10-27 15:59:05 +08:00
  • 9261160571 1.1.1 release with fix for Phaser.AUTO and a new text example. photonstorm 2013-10-26 19:14:13 +01:00
  • 2787ed188e Preparing for 1.1.2 release 1.1.1 photonstorm 2013-10-26 12:17:22 +01:00
  • b6efdff286 Adding the key capture to addCursors. photonstorm 2013-10-25 19:13:00 +01:00
  • 6994e4be5e Merge branch 'dev' photonstorm 2013-10-25 18:50:14 +01:00
  • bd5bca14fe Small url update. photonstorm 2013-10-25 18:38:01 +01:00
  • 34736fbde5 Final 1.1 release. Here goes nothing :) photonstorm 2013-10-25 18:35:49 +01:00
  • 155c36b0fd Merge pull request #126 from alvinsight/dev Richard Davey 2013-10-25 10:13:55 -07:00
  • 8dfe5aee1c Second commit, all the basic examples added, and wip files moved Webeled 2013-10-25 18:10:03 +01:00
  • 3f9c07d783 Merge pull request #125 from alvinsight/dev Richard Davey 2013-10-25 10:07:17 -07:00
  • f63e8d7d06 Basic examples created Webeled 2013-10-25 18:00:25 +01:00
  • 65d2bf557b Updated docs and more tidying up. photonstorm 2013-10-25 17:30:37 +01:00
  • 9f9e6a2a57 Lots of doc updates! photonstorm 2013-10-25 16:54:40 +01:00
  • 0463bb4333 Merge pull request #124 from alvinsight/dev Richard Davey 2013-10-25 07:51:38 -07:00
  • 12148b3159 More improvements on GameObjectFactory Webeled 2013-10-25 15:42:48 +01:00
  • ce04ade458 Lots of JSDocs updates in the gameobjects folder Webeled 2013-10-25 15:22:45 +01:00
  • a08436abc3 Final Sprite documentation added. photonstorm 2013-10-25 15:02:21 +01:00
  • 35517d94ad Just to test if smartGit works again Webeled 2013-10-25 14:31:25 +01:00
  • 2659ed7a4a Updated readme. photonstorm 2013-10-25 06:01:18 +01:00
  • ba57f0ae0d Merge pull request #123 from TomTom1229/dev Richard Davey 2013-10-24 21:50:53 -07:00
  • d8a2b9d2af Removed console.log photonstorm 2013-10-25 05:43:10 +01:00
  • 2921a6de2e Pixel Perfect click detection now works even if the Sprite is part of a texture atlas. photonstorm 2013-10-25 05:40:46 +01:00
  • d30f709208 Manually created a more accurate TypeScript definition file Tomas Morris 2013-10-24 21:24:35 -06:00
  • 1294b3a2b9 Input over now works regardless of rotation, anchor or scale. photonstorm 2013-10-25 03:57:08 +01:00
  • 427819c655 Sprite bounds finally correct, regardless of rotation, parenting, scale or anchor. photonstorm 2013-10-25 03:49:14 +01:00
  • 1469663ea5 Button fixes and Input coordinate fixes. photonstorm 2013-10-25 02:19:16 +01:00
  • 1f28d328a7 Commit before refactoring Sprite guts. photonstorm 2013-10-24 21:21:00 +01:00
  • 03054c1949 Merge pull request #121 from ooflorent/examples-order Richard Davey 2013-10-24 06:03:46 -07:00
  • 708a144c7a Sort example directories Florent Cailhol 2013-10-24 14:12:54 +02:00
  • f6b50c4520 Fix order of examples Florent Cailhol 2013-10-24 14:08:57 +02:00
  • f522cda325 Merge pull request #120 from ooflorent/verbose-examples Richard Davey 2013-10-24 04:51:35 -07:00
  • ab6dbfb49e Remove path.relative() which produce unexpected results on Windows Florent Cailhol 2013-10-24 13:29:40 +02:00
  • f784a395ce Merge pull request #119 from ooflorent/verbose-examples Richard Davey 2013-10-24 03:57:09 -07:00
  • 9ed930c4cf Add verbose output to examples task Florent Cailhol 2013-10-24 12:25:59 +02:00
  • a6fac64248 Loads of issues reported on Github resolved (sprite crop, music resume, etc). photonstorm 2013-10-24 04:27:28 +01:00
  • e4621aafdd Merge pull request #115 from ooflorent/grunt-build Richard Davey 2013-10-23 09:11:51 -07:00
  • 7e5f38d022 Phaser.Time physicsElapsed delta timer clamp added. Stops rogue iOS / slow mobile timer errors causing crazy high deltas. photonstorm 2013-10-23 17:11:06 +01:00
  • dfee9f9b2f Add new Grunt build Florent Cailhol 2013-10-23 14:15:56 +02:00
  • 7b052c302f Remove old gruntfile Florent Cailhol 2013-10-23 12:09:54 +02:00
  • 94c7c57e1c Fixed WebGL detection and code colour on Firefox. photonstorm 2013-10-23 15:13:21 +01:00
  • ffd5ddc534 Tidying up the repo and adding in new documentation. photonstorm 2013-10-23 14:00:28 +01:00
  • 4a51ac4671 Updated README and sorting out folder case issue. photonstorm 2013-10-23 13:30:22 +01:00
  • f1f42e4d41 New Examples area finished, README updated. Getting closer to 1.1 release. 1.1 photonstorm 2013-10-23 04:15:44 +01:00
  • cab3b53cf0 SideView example viewer finished. photonstorm 2013-10-23 02:14:51 +01:00
  • e5c3ca27c5 Making dependancies local for offline access to examples. photonstorm 2013-10-22 21:29:58 +01:00
  • 84b837f56c View Richard Davey 2013-10-22 16:38:40 +01:00
  • 77fd15bf3c Preparing new static examples viewer. photonstorm 2013-10-22 14:59:43 +01:00
  • 07724e5001 Revamping the examples area. photonstorm 2013-10-22 03:58:20 +01:00
  • 82df8c9f54 Merge pull request #108 from alvinsight/dev Richard Davey 2013-10-18 08:36:13 -07:00
  • 97423a9d8d All the names now fit Webeled 2013-10-18 16:27:55 +01:00
  • 8ed783802e New examples page photonstorm 2013-10-18 15:12:32 +01:00
  • dabda516c2 Compiled build. photonstorm 2013-10-17 22:56:20 +01:00
  • 7e8b79adf4 Tilemap painting example and other smaller updates. photonstorm 2013-10-17 21:10:00 +01:00
  • 275fa4641e Added Text.destroy and BitmapText.destroy. photonstorm 2013-10-17 15:40:44 +01:00