Commit Graph

235 Commits

Author SHA1 Message Date
Richard Davey 0463bb4333 Merge pull request #124 from alvinsight/dev
A lot of documentation updates
2013-10-25 07:51:38 -07:00
Webeled 12148b3159 More improvements on GameObjectFactory 2013-10-25 15:42:48 +01:00
Webeled ce04ade458 Lots of JSDocs updates in the gameobjects folder 2013-10-25 15:22:45 +01:00
photonstorm a08436abc3 Final Sprite documentation added. 2013-10-25 15:02:21 +01:00
Webeled 35517d94ad Just to test if smartGit works again 2013-10-25 14:31:25 +01:00
photonstorm d8a2b9d2af Removed console.log 2013-10-25 05:43:10 +01:00
photonstorm 2921a6de2e Pixel Perfect click detection now works even if the Sprite is part of a texture atlas. 2013-10-25 05:40:46 +01:00
photonstorm 1294b3a2b9 Input over now works regardless of rotation, anchor or scale. 2013-10-25 03:57:08 +01:00
photonstorm 427819c655 Sprite bounds finally correct, regardless of rotation, parenting, scale or anchor. 2013-10-25 03:50:15 +01:00
photonstorm 1469663ea5 Button fixes and Input coordinate fixes. 2013-10-25 02:19:16 +01:00
photonstorm 1f28d328a7 Commit before refactoring Sprite guts. 2013-10-24 21:21:00 +01:00
photonstorm a6fac64248 Loads of issues reported on Github resolved (sprite crop, music resume, etc). 2013-10-24 04:27:28 +01:00
Richard Davey e4621aafdd Merge pull request #115 from ooflorent/grunt-build
Build phaser using Grunt
2013-10-23 09:11:51 -07:00
photonstorm 7e5f38d022 Phaser.Time physicsElapsed delta timer clamp added. Stops rogue iOS / slow mobile timer errors causing crazy high deltas. 2013-10-23 17:11:06 +01:00
Florent Cailhol dfee9f9b2f Add new Grunt build 2013-10-23 16:58:48 +02:00
photonstorm 94c7c57e1c Fixed WebGL detection and code colour on Firefox. 2013-10-23 15:13:21 +01:00
photonstorm 4a51ac4671 Updated README and sorting out folder case issue. 2013-10-23 13:30:23 +01:00
photonstorm 8ed783802e New examples page 2013-10-18 15:12:32 +01:00
photonstorm 7e8b79adf4 Tilemap painting example and other smaller updates. 2013-10-17 21:10:00 +01:00
photonstorm 275fa4641e Added Text.destroy and BitmapText.destroy. 2013-10-17 15:40:44 +01:00
photonstorm 4b2ac6c6c6 More tilemap examples 2013-10-16 21:25:51 +01:00
photonstorm 9c1fdb371c Nearly finished Tilemap integration into the core. 2013-10-16 06:33:39 +01:00
photonstorm 31018b9295 Star Struck game back and working again, plus finished the level design. 2013-10-16 03:37:15 +01:00
photonstorm a97f271de7 Fixed Animation index 0 issue and hooked TilemapLayer to camera. 2013-10-16 02:09:12 +01:00
photonstorm fd5eeb9088 Fixed Rectangle intersection issue and tilemap collision is working again. Win! 2013-10-15 15:24:07 +01:00
photonstorm f3ea68aad3 Extracting the correct area from a layer, debug displaying it and preparing for collision. 2013-10-15 05:41:42 +01:00
photonstorm dd695e066f More tilemap tweaks. 2013-10-14 19:37:52 +01:00
photonstorm c6bf67c392 Group.alpha exposed and instance returns added to Loader functions. 2013-10-13 20:28:06 +01:00
photonstorm e98aa205ea Sprite.destroy is back in business. 2013-10-13 01:29:57 +01:00
photonstorm 574f4f351b Github Issue #101 fixed. Plus more Tilemap updates. 2013-10-11 20:02:12 +01:00
photonstorm 0201baef11 And Tilemaps are rendering again - and much better than ever before :) Just one final optimisation pass to do and then it's on to collision. 2013-10-11 18:18:27 +01:00
photonstorm cf414394c3 Tileset working, map coming next. 2013-10-11 06:30:28 +01:00
photonstorm b868c2cb1b Started revamp of the Tilemap system. Also removed old 'Advanced Physics' and dropped in p2.js which is what I hope we'll eventually use. 2013-10-11 04:42:11 +01:00
photonstorm a7230aa769 Sprite.loadTexture added. 2013-10-10 09:03:38 +01:00
photonstorm f10f9324ad Animation.killOnComplete added and fixed a few issues in the Tanks game. 2013-10-09 13:36:57 +01:00
photonstorm 29acf7fb4b Enemy tanks, now firing. 2013-10-09 07:11:36 +01:00
photonstorm ca9321ef42 Updated physics body to use localTransform. Updated tanks demo. 2013-10-09 05:13:38 +01:00
photonstorm 83a00862be Lots of new examples and updates. 2013-10-09 04:31:08 +01:00
Richard Davey 1c577d3674 Fixed RandomDataGenerator.sow 2013-10-08 22:55:27 +01:00
photonstorm f5584bdfe5 Lots of fixes and updates to ArcadePhysics and Group, plus more examples. 2013-10-08 21:09:46 +01:00
photonstorm ebc4e5dc3d New examples HTML page added. 2013-10-08 12:52:20 +01:00
photonstorm fa692653e3 Final commit before rebuilding the Tilemap system. 2013-10-08 10:52:15 +01:00
photonstorm c307f79102 Added Sprite.fixedToCamera, fixed Angular Velocity and Acceleration, fixed jittery Camera, added skipQuadTree flag and created lots more examples. 2013-10-08 00:58:20 +01:00
photonstorm 1bc6ac25fa Preparing to merge new examples. 2013-10-07 22:15:28 +01:00
Richard Davey d4149a8f9a Setting up for this weeks work. 2013-10-07 22:15:28 +01:00
Richard Davey 664c512a99 Fixed small typo. 2013-10-06 16:27:39 +01:00
Richard Davey 47e1b1b54b Sprite optimisations. 2013-10-04 19:00:55 +01:00
Richard Davey 455b18b7ec Sprite optimisations :) 2013-10-04 18:09:56 +01:00
Richard Davey c00bf96603 World and Camera updates nearly complete. 2013-10-04 16:51:24 +01:00
Richard Davey e8bed83ac3 Making some major changes to Camera and World. 2013-10-04 14:41:15 +01:00