Commit Graph

139 Commits

Author SHA1 Message Date
Richard Davey 96da57cac0 Fixed up the namespace in the documentation and finished off all sections other than Game Objects and Physics (yuck). 2013-10-03 02:38:35 +01:00
Richard Davey f832bacfd6 More Docs! 2013-10-03 01:21:08 +01:00
Richard Davey e85643abf4 Yet more documentation done. 2013-10-02 20:18:24 +01:00
Richard Davey 6ce6330f50 More docs. 2013-10-02 11:22:48 +01:00
Richard Davey 0a98bb67d8 jsdoc blocks added to every file and tidied up. 2013-10-01 15:05:30 +01:00
Richard Davey 480d90b009 * Removed the callbackContext parameter from Group.callAll because it's no longer needed.
* Updated Group.forEach, forEachAlive and forEachDead so you can now pass as many parameters as you want, which will all be given to the callback after the child.
* Updated build script so it can be run from the command-line and includes UMD wrappers (thanks iaincarsberg)
2013-10-01 02:19:08 +01:00
Richard Davey 8668b82ef6 * Fixed issue causing Keyboard.justPressed to always fire (thanks stemkoski)
* Added Keyboard.addKey() which creates a new Phaser.Key object that can be polled for updates, pressed states, etc. See the 2 new examples showing use.
2013-10-01 01:18:29 +01:00
Richard Davey 83fc38344c Merge pull request #80 from webeled/dev
Tons of new examples
2013-09-30 11:53:55 -07:00
Webeled 933edb203f Final Commit of the day,
Final commit, the wip/examples folder can be removed,
2013-09-30 19:13:01 +01:00
Webeled bdc8edea9d Lots of new examples :)
Lots of new examples, the wip/examples folder can be destoryed I think
2013-09-30 17:31:03 +01:00
Richard Davey e3384b7ff7 Merge pull request #71 from webeled/dev
More examples migrated across.
2013-09-30 04:16:44 -07:00
Richard Davey 31bbf05ace * Fixed small bug stopping Tween.pause / resume from resuming correctly when called directly.
* Fixed an issue where Tweens.removeAll wasn't clearing tweens in the addition queue.
* Change: When you swap State all active tweens are now purged.
2013-09-30 11:15:50 +01:00
Webeled 8096dc67f5 Corrected few typos and added a keyboard exampl 2013-09-27 18:25:18 +01:00
Webeled efa01dcaa3 Final commit of the day more groups examples 2013-09-27 18:06:36 +01:00
Webeled 903b11b730 Groups examples and some boolean checks corrected 2013-09-27 13:27:15 +01:00
Richard Davey 18c695e9dd PixiPatch and other 1.0.7 features 2013-09-27 09:57:08 +01:00
Richard Davey 3a369d5485 Added zwoptex Phaser template. 2013-09-26 11:25:43 +01:00
Richard Davey 891369b197 Preparing for 1.0.6 release, but moving physics changes to dev. 2013-09-24 15:28:29 +01:00
Richard Davey 257cbe3be8 Much more stable collision, just need to refactor the Tilemap handling - see if I can optimise it a bit too. 2013-09-23 03:26:08 +01:00
Richard Davey bc02a1a05e Fixing collision issues 2013-09-23 01:06:09 +01:00
Richard Davey 093bf8343d Graphics fixes and other changes 2013-09-22 22:55:34 +01:00
Richard Davey f66e6326e3 Merge pull request #61 from powerfear/master
make tweens chainable with .to
2013-09-22 14:13:30 -07:00
Richard Davey 20f63c0af2 Fixed Graphics not working correctly. 2013-09-22 15:22:45 +01:00
powerfear c36543a261 make tweens chain loopable 2013-09-20 21:47:58 -04:00
powerfear f31d56584d make tweens chainable with .to
Allow successive .to calls to chain tweens, and an example using it.
2013-09-20 19:14:50 -04:00
Richard Davey 45426be0bc Assets update 2013-09-20 23:21:12 +01:00
Richard Davey 8452fa0fd4 Missing assets merged back in! 2013-09-20 17:13:26 +01:00
Richard Davey a415e779d1 Final 1.0.5 release. 2013-09-20 13:55:33 +01:00
Richard Davey 9e88da5c66 Multiple animation fixes in place. 2013-09-19 23:47:50 +01:00
Webeled 1b5c1f18fe More camera examples 2013-09-19 17:47:12 +02:00
Webeled 6e4631a849 First commit of the day 2013-09-19 10:36:15 +02:00
Richard Davey 3c5ea01e09 1.0.3 release - fixed Text and Bitmap Fonts, Animation documentation and more examples 2013-09-17 16:50:47 +01:00
Webeled bb9761aaf4 It loops but still problems on the constructor 2013-09-16 17:40:56 +02:00
Webeled fc584cf6bc Examples (audio, button,camera), and docs
Created some examples (audio, button,camera), and documented the source
code along the way
2013-09-16 16:37:30 +02:00
Richard Davey e3869ff3ac * Fixed a bug in the AnimationManager where useNumericIndex was always set to true
* Added in lots of Particle examples
* Added in the start of a Breakout game
* Added in the start of a Platformer game
2013-09-16 01:52:15 +01:00
Richard Davey e705509d29 Added lots of particles examples. 2013-09-16 01:08:06 +01:00
Richard Davey 8c9a7c8bc7 Adding more examples in. 2013-09-15 20:45:00 +01:00
Richard Davey f069107e55 1.0.1 release - fixes issues in tile map collision, additional Animation stop checks and updated package license. 2013-09-15 03:58:38 +01:00
Richard Davey 70233b7508 Updating examples with new runner and menu system. 2013-09-13 17:48:47 +01:00
Richard Davey 7c6e6df91a State swap example done and working. 2013-09-13 05:44:04 +01:00
Richard Davey fd0a071cb3 Added Sprite.centerOn(x,y) and fixed the InputHander snap as a result. 2013-09-13 04:37:06 +01:00
Richard Davey 62d77e7038 Small new demo and refactored collision list - now far less comparisons to perform! 2013-09-13 04:22:12 +01:00
Richard Davey 0a42269479 Group vs. Group collision working - also fixed a bug in the Body.reset function that was causing some lovely physics errors :) 2013-09-13 03:52:05 +01:00
Richard Davey ecc91fb4e0 More collision test cases and fixing a few issues as I go :) 2013-09-13 03:07:39 +01:00
Richard Davey f812b92b8a Creating test cases. 2013-09-13 02:07:58 +01:00
Richard Davey 79dc3566f4 Fixed some issues in Tilemap collision, updated the Emitter so x/y controls the point of emission (to stop collision getting out of whack) and fixed the postUpdate in body. 2013-09-12 20:59:56 +01:00
Richard Davey 92e86494e3 Tilemap Collision in and working :) Needs testing against Groups now. 2013-09-12 15:39:52 +01:00
Richard Davey d211cf669c Some maps :) 2013-09-12 04:56:33 +01:00
Richard Davey dbaf7269e9 Promoted the Tilemap to a DisplayObject and vastly simplified the load process. 2013-09-12 04:24:01 +01:00
Richard Davey 3d22d0e169 Fixed a bug in the tilemap rendering so the tile offsets were wrong. Now renders perfectly :) Also fixed issue that would cause the World to resize smaller than the game size (not allowed for rendering reasons). 2013-09-12 02:18:23 +01:00