55 Commits

Author SHA1 Message Date
Richard Davey b5b5a99dce Preparing for 0.9.6 work 0.9.6 2013-05-02 20:54:28 +01:00
Richard Davey be982b4322 Updated readme and new minified build 2013-05-02 14:03:41 +01:00
Richard Davey 493380a51e Updated readme for official release. 2013-05-02 05:20:01 +01:00
Richard Davey 0a08e1ae0e Removed un-needed file and added SoundManager fix. 2013-05-02 05:16:16 +01:00
Richard Davey e39073d07b Updated readme 2013-05-02 05:02:05 +01:00
Richard Davey 54a5e6477c Lots of new tile map commands and tests. 2013-05-02 05:01:34 +01:00
Richard Davey 2a5b6ef12a Large Tilemap collision overhaul. Proper callback support, optimised collision checks and lots more. 2013-05-02 03:37:45 +01:00
Richard Davey e62b300a25 Added Camera Mirror FX and test case. 2013-05-02 01:02:06 +01:00
Richard Davey 7d98a1bb9d New FXManager system and Camera FX now in place. 2013-05-01 04:10:21 +01:00
Richard Davey c5cccf3283 Large refactoring of the pause and boot screens in Stage and various other small fixes 2013-04-29 02:41:19 +01:00
Richard Davey 9f23c378a1 0.9.4 release 0.9.5 2013-04-28 22:10:12 +01:00
Richard Davey b6f8a3fba6 Final 0.9.4 release 2013-04-28 22:10:11 +01:00
Richard Davey cb9cb6e894 Github Bug Fixes 2013-04-28 22:04:37 +01:00
Richard Davey e948f1e3be Fixed daft issue in Camera and fully implemented tilemap collision. 2013-04-28 22:04:36 +01:00
Richard Davey 4c21ac0d87 Tilemap collision is now working but all Camera following seems to be broken as a result. Awesome. 2013-04-28 22:04:36 +01:00
Richard Davey db9b8ec370 Merge pull request #11 from HackManiac/amd
Automatic creation of UMD wrapped variant of Phaser
2013-04-28 13:37:09 -07:00
HackManiac f66e0e9254 Automatic creation of UMD wrapped variant of Phaser 2013-04-26 16:35:32 +02:00
Richard Davey 2087b2d76e tidying up 2013-04-26 00:24:58 +01:00
Richard Davey b2e1434f5e Tilemap collision working but needs speeding up 2013-04-25 20:05:56 +01:00
Richard Davey b8ab13fec8 Getting tilemap collision up and running 2013-04-25 01:55:56 +01:00
Richard Davey 53d8e4da2e Fixed Game.boot syntax error. 2013-04-24 09:37:29 +01:00
Richard Davey 33882ae5d1 Small readme update. 0.9.3 2013-04-24 02:57:49 +01:00
Richard Davey 3898faf17e New v0.9.3 release - see the changelog in the README for full details. 2013-04-24 02:48:03 +01:00
Richard Davey 1b6fbc1324 Fixed Game.boot issue and Animation issue reported in github. 2013-04-24 00:47:11 +01:00
Richard Davey 268470ef62 Added blaster example to the Test Suite and fixed a rotation bug in the particle emitter. 2013-04-24 00:18:07 +01:00
Richard Davey 6466361f5f Great new thrust ship example added for ScrollZones. Also added rotationOffset value to GameObject base class. 2013-04-23 21:27:45 +01:00
Richard Davey 00fb20f8c2 And ScrollRegions work too :) 2013-04-23 19:24:16 +01:00
Richard Davey 332f715943 Finally fixed a really annoying bug in ScrollZone and it now works perfectly across the board. 2013-04-23 15:15:34 +01:00
Richard Davey f2678104fa Saving first iteration of the ScrollZone game object. 2013-04-22 01:53:24 +01:00
Richard Davey 2638e598dc Added Stage.disablePauseScreen 2013-04-20 03:50:21 +01:00
Richard Davey 361b8e5779 Version 0.9.2 update. See the change log for full details. 0.9.2 2013-04-20 03:40:17 +01:00
Richard Davey 364492d786 Added grunt file and npm package for OSX debs 2013-04-20 01:24:38 +01:00
Richard Davey 1217bf4722 Version 0.9.1 release - see the release notes for more details. 0.9.1 2013-04-19 18:57:19 +01:00
Richard Davey 87e0c483bb Version 0.9.1 release - see the release notes for more details. 2013-04-19 18:53:21 +01:00
Richard Davey d5229c558a Fixed the States examples to reflect the new module name. 2013-04-19 09:23:36 +01:00
Richard Davey 8da04760ae Fixed github issue #2 2013-04-18 20:31:09 +01:00
Richard Davey b0bf25c818 Formatting 2013-04-18 16:53:55 +01:00
Richard Davey e869591410 Added minifed build. 2013-04-18 16:52:20 +01:00
Richard Davey a90606a28a Complete 0.9 release 2013-04-18 16:49:08 +01:00
Richard Davey 64d57b8e05 Refactoring of the codebase finished. All classes updated. Ready for final push to 1.0 release. 2013-04-18 15:48:06 +01:00
Richard Davey 6bb4c5e3fc Preparing for new release 2013-04-18 14:16:18 +01:00
Richard Davey 72a4809dd8 Updated readme 2013-04-15 22:16:17 +01:00
Richard Davey 25a59b97b4 V0.8 - added DynamicTexture support and 2 examples, plus animation frame names and removed a few bugs. 2013-04-15 22:13:11 +01:00
Richard Davey f4bf6c607f Added in frameName support for animations and easy setting of sprites born from a texture atlas (all for you Jesse!) 2013-04-15 15:42:13 +01:00
Richard Davey ebf83609ae Version 0.7 release. StageScaleMode support added and world input values exposed. 2013-04-14 02:31:00 +01:00
Richard Davey 0541e93db4 Updated so it no longer always tries to run in fullscreen unless you tell it to. 2013-04-13 20:17:51 +01:00
Richard Davey 5f130324c9 Tidying up and adding gitignore for OS X 2013-04-13 13:28:35 +01:00
Richard Davey 1464b6e163 Updated readme. 2013-04-13 04:28:52 +01:00
Richard Davey 5450202cde Added Touch and Full Screen support for mobile devices. Also added Random Data Generator and Device classes and organised Point, Rect and the new Circle class into Geom. 2013-04-13 04:25:03 +01:00
Richard Davey 92cf118a06 Updated links 2013-04-12 20:05:53 +01:00