Commit Graph

  • bf8ee44d13 Fix "ste-up" typo Joe Anzalone 2014-02-24 11:08:18 -05:00
  • d9cadc70ac The Keyboard class has had a complete overhaul. Phaser.Key objects are created automatically, there are fixes against duration and keys reset properly on visibility loss. Keyboard.removeKey has been removed. The way the new keyboard manager works means it's no longer required. Fixes issue #462 photonstorm 2014-02-24 15:58:02 +00:00
  • 9d9fd06392 Tidying up the repo, moving old wip stuff out, clearing up the docs. photonstorm 2014-02-24 12:14:30 +00:00
  • 46e85c8394 Updated version to 2.0.0 (fixes npm install issue #476) photonstorm 2014-02-24 12:00:28 +00:00
  • de3583db80 Version 1.1.6 - "Shienar" - 24th February 2014 1.1.6 photonstorm 2014-02-24 01:32:20 +00:00
  • 88f901249a Final 1.1.6 package files. dev photonstorm 2014-02-24 01:29:32 +00:00
  • f4ff4d88fe 1.1.6 release. The final of the 1.1 branch. photonstorm 2014-02-24 01:28:13 +00:00
  • e088d5c67f Documentation fix. photonstorm 2014-02-24 00:35:11 +00:00
  • e37188d168 Phaser.Input.Key isUp now defaults to 'true' (#474) photonstorm 2014-02-24 00:18:12 +00:00
  • 276ef9c268 Method expects body Jonas Malm 2014-02-23 17:42:39 +01:00
  • a6d77d00a0 World gravity restored. photonstorm 2014-02-23 11:42:24 +00:00
  • 94133e4c11 Updated Sound.play loop check Richard Davey 2014-02-22 03:05:41 +00:00
  • b2da49eefa Enhanced page visibility checks added Richard Davey 2014-02-22 02:36:02 +00:00
  • bd24dab2f6 Merge branch '1.2' of https://github.com/photonstorm/phaser into 1.2 Richard Davey 2014-02-22 00:46:48 +00:00
  • e266ecfe00 Starting timer tests. photonstorm 2014-02-22 00:17:41 +00:00
  • be4d42a1c2 The StateManager now looks for a function called 'resumed' which is called when a game un-pauses (fixes #358) photonstorm 2014-02-22 00:01:19 +00:00
  • ea4873e286 SoundManager.play() does not do anything with destroyOnComplete (fix #333) photonstorm 2014-02-21 23:55:11 +00:00
  • 37323562cd Merge pull request #469 from bburky/cdnjs-1.1.5 Richard Davey 2014-02-21 23:43:28 +00:00
  • f6cc40f025 Update CDNJS link for 1.1.5 Blake Burkhart 2014-02-21 17:21:16 -06:00
  • 57796a60be TileSprites can now receive full Input events, dragging, etc and be positioned in-world and fixed to cameras (fixes #321) photonstorm 2014-02-21 19:21:00 +00:00
  • ee1a1cd1c9 Merge pull request #468 from alvinsight/1.2 Richard Davey 2014-02-21 18:59:34 +00:00
  • 1448562abd Loader can now load JSON files specifically (game.load.json) and they are parsed and stored in the Game.Cache. Retrieve with game.cache.getJSON(key) (#329) Also fixed UTF encoding on the animation file. photonstorm 2014-02-21 18:48:06 +00:00
  • 529d210006 Merge pull request #329 from lucasmonteverde/dev Richard Davey 2014-02-21 18:42:01 +00:00
  • b03c6231e1 And some more examples updated :) alvinsight 2014-02-21 17:58:52 +00:00
  • 2669f81391 Debug functions ? Seems last commit didn't work alvinsight 2014-02-21 16:38:19 +00:00
  • 2eab5d4815 Debug functions and more examples alvinsight 2014-02-21 16:37:57 +00:00
  • 7342ce603a Velocity is back on track :) alvinsight 2014-02-21 15:53:07 +00:00
  • fb5920feec We now force IE11 into Canvas mode to avoid a Pixi bug with pre-multiplied alpha. Will remove once that is fixed, sorry, but it's better than no game at all, right? :( Loader.setPreloadSprite() will now set sprite.visible = true once the crop has been applied. Should help avoid issues (#430) on super-slow connections. photonstorm 2014-02-21 17:29:51 +00:00
  • 7b572b9b81 Merge pull request #377 from Malax/dev Richard Davey 2014-02-21 16:58:06 +00:00
  • 5a00a0ad97 TilemapParser will now throw a warning if the tileset image isn't the right size for the tile dimensions (fixes #377) photonstorm 2014-02-21 16:57:45 +00:00
  • 3ac8fba9e8 Body.x/y didn't use pxpi. Also fixed out of bounds example. photonstorm 2014-02-21 16:35:37 +00:00
  • 43bc0e72f1 Merge pull request #460 from nhowell/patch-2 Richard Davey 2014-02-21 15:52:41 +00:00
  • 5c4dd26d25 Fixed for renderSpriteInfo. photonstorm 2014-02-21 15:50:02 +00:00
  • 3ead8aee7b Updated Mouse to use event.button not event.which, so the const references are correct (fix #464) photonstorm 2014-02-21 15:47:00 +00:00
  • e9e5bf9436 Updated docs - they now actually list the new body methods :) photonstorm 2014-02-21 15:37:26 +00:00
  • 7ee0c20bb3 Added Debug.renderSpriteBounds() back and wrapped Body.velocity and force in px2p calls. photonstorm 2014-02-21 15:34:15 +00:00
  • d7ababa398 BitmapData.alphaMask will draw the given image onto a BitmapData using an image as an alpha mask. photonstorm 2014-02-21 15:09:04 +00:00
  • 07af06fc4e Fixing up documentation, missing functions, examples and alpha masks. photonstorm 2014-02-21 14:50:18 +00:00
  • eb38ae35f8 renderXY added back into RenderTexture. photonstorm 2014-02-21 13:44:39 +00:00
  • a61d030256 Display Objects now clean-up their children properly on destroy. photonstorm 2014-02-21 13:25:08 +00:00
  • dd8a393bc9 Updated version of p2 photonstorm 2014-02-21 12:40:49 +00:00
  • 066a625d17 When adding a Group if the parent value is null the Group won't be added to the World, so you can add it when ready. If parent is undefined it's added to World by default. photonstorm 2014-02-21 12:35:30 +00:00
  • 5f6fc9db05 When adding a Group if the parent value is null the Group won't be added to the World, so it's up to you to add it when ready. If parent is undefined it's added to World. photonstorm 2014-02-21 12:33:15 +00:00
  • efd760479d Sprite and Image now remove any masks that may have been set when they are destroyed. photonstorm 2014-02-21 12:18:23 +00:00
  • cf3796d60c Phaser.Animation.frame now returns the frame of the current animation, rather than the global frame from the sprite sheet / atlas (fix #466) photonstorm 2014-02-21 10:31:17 +00:00
  • 251b819bdb Fixed InputHandler group check #463 photonstorm 2014-02-21 10:06:53 +00:00
  • 008badcf79 Merge pull request #463 from georgiee/fix-group Richard Davey 2014-02-21 10:04:33 +00:00
  • b2303c64a3 endless loop when in Phaser.Group when destroy children fixed (use parent not group) Georgios Kaleadis 2014-02-20 13:26:10 +01:00
  • 26b24b491d Merge branch '1.2' of https://github.com/photonstorm/phaser into 1.2 Richard Davey 2014-02-20 10:32:24 +00:00
  • 34fa6ffaeb Final tweaks. photonstorm 2014-02-20 04:38:45 +00:00
  • c48e685802 Minor labs updates. photonstorm 2014-02-20 04:28:19 +00:00
  • 91c0299d4c Fixed issues with the contacts and world bounds. New labs demo created. photonstorm 2014-02-20 04:21:14 +00:00
  • 9fcab5ef26 Lots of doc fixes (thanks nhowell) photonstorm 2014-02-20 03:44:44 +00:00
  • ad0e53abb9 Merge pull request #459 from nhowell/patch-1 Richard Davey 2014-02-20 03:44:29 +00:00
  • 6dca66c501 Fix typo of Phaser.World#preUpdate for docs Nicholas Howell 2014-02-19 22:17:38 -05:00
  • 0fbbb887fc Fix typo of Phaser.TweenManager#pauseAll for docs Nicholas Howell 2014-02-19 21:48:59 -05:00
  • f9a63a9d2e Merge pull request #437 from bunnyhero/intersects-return Richard Davey 2014-02-20 02:10:44 +00:00
  • 92edaf76ef Merge pull request #452 from nhowell/patch-2 Richard Davey 2014-02-20 01:44:08 +00:00
  • 4c48e88fc1 Merge pull request #453 from nhowell/patch-3 Richard Davey 2014-02-20 01:42:47 +00:00
  • 59a4e80dc1 Merge pull request #454 from nhowell/patch-1 Richard Davey 2014-02-20 01:40:09 +00:00
  • 310eb0a69e Merge pull request #455 from nhowell/patch-4 Richard Davey 2014-02-20 01:39:03 +00:00
  • 4ad7b304c6 Added Game configuration option: forceSetTimeOut photonstorm 2014-02-20 01:31:13 +00:00
  • d5e45c22e9 Fix typo of Phaser.BitmapText.prototype.destroy for docs Nicholas Howell 2014-02-19 16:16:23 -05:00
  • b9deb43c88 Fix typo of Phaser.Graphics.prototype.destroy for docs Nicholas Howell 2014-02-19 15:48:38 -05:00
  • f07c10e38e Fix typo for Phaser.InputHandler#pointerDragged for docs #451 photonstorm 2014-02-19 19:05:54 +00:00
  • e95ec9fdbc Merge pull request #451 from nhowell/patch-1 Richard Davey 2014-02-19 19:05:47 +00:00
  • 936092cba1 Fix typo of Phaser.Math#fuzzyLessThan for docs Nicholas Howell 2014-02-19 14:05:04 -05:00
  • 0727541e05 Fix typo of Phaser.Line.intersectsPoints for docs Nicholas Howell 2014-02-19 13:47:54 -05:00
  • 3c6bee8dda Fix typo for Phaser.InputHandler#pointerDragged for docs Nicholas Howell 2014-02-19 13:21:38 -05:00
  • 1762983bc0 Fixed loadPolygon reference. Need to test decomp data next. photonstorm 2014-02-19 17:09:01 +00:00
  • 6d418ba9c7 Merge pull request #450 from nhowell/patch-2 Richard Davey 2014-02-19 17:00:12 +00:00
  • 95b3872508 Fixing documentation errors #450 photonstorm 2014-02-19 16:59:27 +00:00
  • 4b3d282f67 Merge pull request #448 from nhowell/patch-1 Richard Davey 2014-02-19 16:56:25 +00:00
  • 232d022aaa Fix typo of Phaser.SinglePad#addCallbacks for docs Nicholas Howell 2014-02-19 11:18:09 -05:00
  • 26415094b6 Fix typo of Phaser.Point#setMagnitude for docs Nicholas Howell 2014-02-19 11:08:11 -05:00
  • aac31bdaa4 debug#renderShapeConvex fixed, fix in p2 physics body creation #446 photonstorm 2014-02-19 15:43:05 +00:00
  • 1d3616f52c Do not invert (physics) shape size data for circle, rectangle, capsuel & line #445 photonstorm 2014-02-19 15:21:03 +00:00
  • 812de7d994 Fix typos in Phaser.Group#forEachExists for docs #447 photonstorm 2014-02-19 15:06:22 +00:00
  • e396b56686 Merge pull request #447 from nhowell/patch-3 Richard Davey 2014-02-19 15:06:13 +00:00
  • 5f79bb4330 Fix typos of method names in Button.js for doc #444 photonstorm 2014-02-19 15:01:59 +00:00
  • 47f98ac2bc Merge pull request #444 from nhowell/patch-1 Richard Davey 2014-02-19 15:01:21 +00:00
  • d964ef7d0a Fix typos in Phaser.Group#forEachExists for docs Nicholas Howell 2014-02-19 09:42:16 -05:00
  • 7db37bf5d5 Fix typos of method names in Button.js for docs Nicholas Howell 2014-02-19 08:32:05 -05:00
  • 7394403bb6 Fresh build. Updated docs and re-built phaser.js. photonstorm 2014-02-19 05:28:19 +00:00
  • d9080052c3 Disabled World bounds by default. Body.collides now takes a group level callback. Added Body.createBodyCallback and Body.createGroupCallback. photonstorm 2014-02-19 05:22:37 +00:00
  • f6807e23c6 Fixed Body.removeFromWorld photonstorm 2014-02-19 04:05:12 +00:00
  • 7373db6e8c Upgraded p2 to latest build. photonstorm 2014-02-19 03:58:24 +00:00
  • 08e5f18257 Fixed some doc typos. You can now pass a physicsConfig object with the game constructor that is given to p2.World, allowing you to set the broadphase, etc. photonstorm 2014-02-19 03:51:48 +00:00
  • a97357b34e Merge pull request #441 from nhowell/patch-1 Richard Davey 2014-02-19 03:31:19 +00:00
  • d057a9fe11 Device, Canvas and GamePad classes all updated for better CocoonJS support (thanks Videlais) photonstorm 2014-02-19 02:45:42 +00:00
  • e8559fb735 Fix typo of Phaser.Key#justReleased for docs Nicholas Howell 2014-02-18 21:33:34 -05:00
  • 14646e811c QuadTree deprecated and moved to plugins. Body.collideWorldBounds added back and working. CollisionGroups pretty much finished. photonstorm 2014-02-19 02:12:27 +00:00
  • 5968dd053b CollisionGroup and collision masks working. Need to refine a little, but all the essentials are there. photonstorm 2014-02-19 01:51:14 +00:00
  • 7a8c96db37 Working gravity + contacts + platformer demo :) photonstorm 2014-02-18 17:25:54 +00:00
  • 1e29e28333 Added ContactMaterials and lots of new World help functions for assigning and creating them. photonstorm 2014-02-18 16:37:53 +00:00
  • 15be3f86f3 Added ContactMaterial support. photonstorm 2014-02-18 15:28:42 +00:00
  • 3d0b5bde75 Updated World vastly. No longer extends p2.World due to a few vars we can't alias cleanly, adds in lots of new helper methods. Ready for Materials and Constraints. InversePointProxy is for aliasing a p2 typed array when the values need reversing before applying (gravity for example). photonstorm 2014-02-18 15:16:26 +00:00
  • 335684ac57 Removed width/height parameters from addParticle, not needed. photonstorm 2014-02-18 12:32:26 +00:00
  • 58d203619a Merge pull request #438 from georgiee/dev2 Richard Davey 2014-02-18 11:23:34 +00:00
  • 16dc2c1597 patch for PixiPatch so render masks again Georgios Kaleadis 2014-02-18 11:26:10 +01:00